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Water Surface Simluation. Jonathan Lew. About the Project. Fascinated with water surfaces An attempt to recreate water surfaces in OpenGL Explore various methods. Techniques Researched. Dual Buffers “ Hackish ” Approach that is easy and fast Problems: Not truly “round”, overlaps
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Water Surface Simluation Jonathan Lew
About the Project • Fascinated with water surfaces • An attempt to recreate water surfaces in OpenGL • Explore various methods
Techniques Researched • Dual Buffers • “Hackish” Approach that is easy and fast • Problems: Not truly “round”, overlaps • http://freespace.virgin.net/hugo.elias/graphics/x_water.htm (2D) • Sombrero Equation • Commonly used equation for ripple effect • More realistic, but computationally more expensive • http://adrianboeing.blogspot.com/2011/02/ripple-effect-in-webgl.html
Advanced Techniques • Will not be looking at them due to time constrains • Implicit Surfaces/”Blobby Model” • Tessellation Shaders • J. Tessenhorf’s Paper – Simulating Ocean Water
Demo Dual Buffers
The End Questions/Feedback?