Urban Design and Water Management Strategies in Houston: Lessons from Amsterdam
This research explores innovative urban design strategies for water management in Houston, inspired by the successful case study of Amsterdam. It incorporates concepts from Christopher Alexander’s "A Pattern Language," focusing on water control measures including canals, polders, and sluice gates. The study emphasizes a layered urban structure that elevates buildings above water levels, incorporates terraced designs, and contextualizes site characteristics through theoretical designs. Detailed examinations of multiple sites in Houston highlight current usage, terrain, and points of interest, providing a comprehensive framework for sustainable urban development.
Urban Design and Water Management Strategies in Houston: Lessons from Amsterdam
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Presentation Transcript
Leveling Houston Phillip Meador Urban Design 5502 MaryAlice Torres-MacDonald
Contents • Research • A Pattern Language • Concept • Design
Case Study Amsterdam • Controls water through (but not limited to) • Canals • Polders • Sluice Gates • Dykes
A Pattern Language Lessons Taken from Studying Christopher Alexander
Agricultural Valleys From A Pattern Language
City Country Fingers From A Pattern Language
Mosaic of Subcultures From A Pattern Language
Subculture Boundaries From A Pattern Language
Layering Houston • Build the City up above the main water level through a series of layers that can allow water to be moved out, but slows it on site to prevent overloading the system.
Taken in Hiroshima Japan Picture by Phillip Meador
Terraced Building Increase and show one entire building
Terraced Building Develop if time permits
(Place a Section here of how water moves from building to site and how the site contains it)
Site Character • (insert a few pictures showing some of the buildings in the area)
Current Terrain • (need to find a current map of the terrain of the site)
Site Character • (Insert a few pictures showing the main character of the site)
Current Usage • (Map showing the current usage)
Points of Interest • (Map showing points of Interest)
5 Minute Walking Distances • (Map
Current Terrain • (need to find a current map of the terrain of the site)
Design to Site • (Create a morphed design that relates to the various conditions)