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Leveling Houston

Leveling Houston . Phillip Meador Urban Design 5502 MaryAlice Torres-MacDonald. Contents. Research A Pattern Language Concept Design. Research. Case Study: Amsterdam. Case Study Amsterdam. Controls water through (but not limited to) Canals Polders Sluice Gates Dykes.

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Leveling Houston

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  1. Leveling Houston Phillip Meador Urban Design 5502 MaryAlice Torres-MacDonald

  2. Contents • Research • A Pattern Language • Concept • Design

  3. Research

  4. Case Study: Amsterdam

  5. Case Study Amsterdam • Controls water through (but not limited to) • Canals • Polders • Sluice Gates • Dykes

  6. A Pattern Language Lessons Taken from Studying Christopher Alexander

  7. Agricultural Valleys From A Pattern Language

  8. From A Pattern Language

  9. City Country Fingers From A Pattern Language

  10. Mosaic of Subcultures From A Pattern Language

  11. Subculture Boundaries From A Pattern Language

  12. Concept

  13. Layering Houston • Build the City up above the main water level through a series of layers that can allow water to be moved out, but slows it on site to prevent overloading the system.

  14. Domed City?

  15. Hill Community

  16. Taken in Hiroshima Japan Picture by Phillip Meador

  17. Terraced Building Increase and show one entire building

  18. Terraced Building Develop if time permits

  19. (Place a Section here of how water moves from building to site and how the site contains it)

  20. Street Section

  21. Water Movement

  22. Design

  23. Site 1

  24. Site 1: Medical Center Area

  25. The Site

  26. Zooming In

  27. Site 1 Theoretical Design

  28. Understanding Site 1

  29. Site Character • (insert a few pictures showing some of the buildings in the area)

  30. Current Usage

  31. Points of Interest

  32. 5 Minute Walking Distances

  33. Current Terrain • (need to find a current map of the terrain of the site)

  34. Design to Site

  35. Site 2

  36. Site 2: SW 610

  37. The Site

  38. Zooming In

  39. Site 2 Theoretical Design

  40. Understanding the Site

  41. Site Character • (Insert a few pictures showing the main character of the site)

  42. Current Usage • (Map showing the current usage)

  43. Points of Interest • (Map showing points of Interest)

  44. 5 Minute Walking Distances • (Map

  45. Current Terrain • (need to find a current map of the terrain of the site)

  46. Design to Site • (Create a morphed design that relates to the various conditions)

  47. Site 3

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