1 / 5

DAI‘09 – Designing Ambient Interactions for Older Users

DAI‘09 – Designing Ambient Interactions for Older Users. 18th November 2009 Arjan Geven, Özge Subasi, Manfred Tscheligi, John Soldatos and Mari Feli González. Goals of the workshop. Interdisciplinary AmI workshop on multimodal interfaces to support elderly life

burke
Télécharger la présentation

DAI‘09 – Designing Ambient Interactions for Older Users

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. DAI‘09 – Designing Ambient Interactions for Older Users 18th November 2009 Arjan Geven, Özge Subasi, Manfred Tscheligi, John Soldatos and Mari Feli González

  2. Goals of the workshop Interdisciplinary AmI workshop on multimodal interfaces to support elderly life • Focus on various „ambient“ interaction strategies • State of the art in various environmental interfaces • Main Questions in the workshop • Is it possible to achieve a multi-modal interface able to answer different people‘s needs in different domains? • Does AmI technology support users or does it rather increase complexity? Salzburg, 18th November 2009

  3. Results of the workshop • Infrastructure Plethora, home consoles, RFID, wearable sensors • Focus on"natural interaction styles" for older people • TV can display graphical user interface, use multimodal elements (audio and video) and requires low degree of expertise, remote control is familiar to the user • Utilize available devices to present adaptive interfaces in the right context • (Multi)-Touch as a way to provide intuitive input mechanisms • Speech for activities of daily living, here privacy is not so much of a problem because i am doing the things i am always doing. Salzburg, 18th November 2009

  4. Further outcomes and some sidesteps • Awareness about the surrounding context simplifies interaction -> Usable ambient interaction is equivalent no interaction (or is it?) • However: knowledge/awareness increases the complexity of systems and increases the need to make this actually easier to use. • Improve interaction further: • Inform the user about ambiguity of„intelligent systems“ • Be inspired by children interaction • Take responsibility Kids interacting with a cognitive game Salzburg, 18th November 2009

  5. Thank you for your attention Thank you Arjan Geven, geven@cure.at Özge Subasi, subasi@cure.at Manfred Tscheligi, tscheligi@cure.at John Soldatos, jsol@ait.edu.gr Mari Feli González, mari.gonzalez@ingema.es Salzburg, 18th November 2009

More Related