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LEGUP Interface Ideas

LEGUP Interface Ideas. Tyler Hinman. What should LEGUP do?. Basic Functionality Open (either type or one particular puzzle) Save Undo Puzzle Play Point-and-click interface Hideable list of illustrated rules Two modes: Use rules, or just solve!. Two Modes. Use rules

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LEGUP Interface Ideas

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  1. LEGUP Interface Ideas Tyler Hinman

  2. What should LEGUP do? • Basic Functionality • Open (either type or one particular puzzle) • Save • Undo • Puzzle Play • Point-and-click interface • Hideable list of illustrated rules • Two modes: Use rules, or just solve!

  3. Two Modes • Use rules • Show the list of rules on the right • Select rule, and drop on grid • Two more options within this mode: Require rule justification for every move, or don’t • Just solve! • Hide the list of rules • Just click on the grid to change states • Can change modes at any time

  4. Pointing and Clicking • Left click • On rule: Pick up rule (no dragging needed) • On grid: If rule is picked up, apply to clicked cell; otherwise, change cell’s state • Dragging supported for changing cell states, to apply same state to consecutive cells • Right click • On rule: Rotate rule • On grid: If rule selected, rotate rule; otherwise, summon previously used rule

  5. Other Notes on Mouse Usage • Point-and-click is easiest, but simple keyboard shortcuts can also be supported (Ctrl+O, Ctrl+S, etc.) • Of course, left clicks will also perform their expected functions (scroll buttons, menus) • Support the scroll wheel!

  6. Do I Have To Draw You A Picture? • Using my utterly anemic drawing ability, I shall now clumsily wield a marker and attempt to sketch some vague semblance of what I’ve so eloquently described in words, although the actual user interface will hopefully be designed a little more cleanly, perhaps venturing outside the realm of just rectangles, which is all I can draw without causing derisive laughter

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