1 / 26

The Nature Of Digital Information

The Nature Of Digital Information. Digital Representation Numbers Text Images Sounds Instructions. Representing Numbers Menggunakan satuan , puluhan , ratusan , ribuan , dst Basis 10 Basis 2? 100101 =

Télécharger la présentation

The Nature Of Digital Information

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. The Nature Of Digital Information

  2. Digital Representation • Numbers • Text • Images • Sounds • Instructions

  3. Representing Numbers Menggunakansatuan, puluhan, ratusan, ribuan, dst Basis 10 Basis 2? 100101 = [(1) × 25] + [(0) × 24] + [(0) × 23] + [(1) × 22] + [(0) × 21] + [(1) × 20] = [1 × 32] + [0 × 16] + [0 × 8] + [1 × 4] + [0 × 2] + [1 × 1] = 37

  4. Representing Text Membutuhkan 2 hal: • A defined universe, or set, of characters to represent. (angka, huruf, tandabaca, titik, dsb) • An Agreed-upon symbol to represent each character in the set.

  5. Standards computer codes: • Extended Binary Coded Decimal Interchange Code (EBCDIC) • The American National Standards Institute (ANSI); issued American Standard Code for Information Interchange (ASCII) • To convert textual information into computer representation: • Match each printed character with a character in the ASCII set • Record the associated number from the ASCII character set • Store these number in binary form in the computer’s memory

  6. Exp: cat c = 1100011, a = 1100001, t = 1110100 • Unicode • Digunakandalam Win95, Win 98, dan NT. Juga office 95 dan 97

  7. Representing Images: • Dibagimenjadi ‘pixels’ • Value dari Pixel: • Grayscale • Color images (hue, saturation, grayscale)

  8. Standard file format: • GIF • TIFF • JPEG

  9. Representing Sound • Encoding process: • Sampling • Quantization • Coding

  10. RepresentasiDigital • Representing Instructions • A program  a set of binary instructions, which computer can follow or execute • Various “language” involved in the process of creating instructions (low level to high level) • Preservation Concerns of computer programs: • Preserving the actual program or the functionality of the program if the data we trying to preserve will only run using that specific program • Preserving the “Documentation”, a code book and other reference material to know how a program is constructed and what it is intended to do

  11. Media Fisik • Two categories: • Magnetic media • Optical media • Magnetic Media • Disk • Random access • Tape • Serial access

  12. Magnetic Hard Drive • Tracks are concentric circles around the disk • Sectors are located on the tracks and hold the information • Direct Access Storage Devices (DASD)  14 inch platters, large computer • Redundant Array of Inexpensive Disks (RAID)  multiple hard drives • Types: • Removable Hard drives • Floppy Disks

  13. Media Fisik • Magnetic Tapes • Two method of stores information • Longitudinal recording • Quarter Inch Cartridge (QIC) • Digital Linear Tape (DLT) • Helical scan recording • Eight millimeter Data Cartridge • Digital Audio Tape (DAT)

  14. Media Fisik • Optical Media • Use light generated by lasers to record and retrieve information. • Light reflectance characteristics represent “1” or “0” • Disk material with reflectance that can be permanently altered by a laser beam • A laser operating at two power levels: high for recording, low for reading • Altering Reflectance • Ablative recording • Thermal-bubble recording • Dual-allow recording • Dye-based recording • Magneto-optical recording • Phase change recording • Compact Disc • CD-ROM • CD-R

  15. Types of Digital Objects • Simple vs. Composite • whether they normally are treated as a Whole whether they are normally treated as a collection of simpler parts • if we can break the preservation challenge of a composite object into smaller components then it will make the preservation task easier

  16. Rendered vs. Non-rendered • processed by some software to produce a rendering which is presented to a human user who can then interpret what he/she sees/hears/feels/tastes. This can include documents, pictures, videos and sounds • one can have a digital object for which it is not enough to simply render it but for which one needs to know what the contents mean in order to be able to further process it.

  17. Observations of the Earth from space, including multi-spectral images, synthetic aperture radar images Measurements of the atmosphere, chemical or electrical composition

  18. Static vs. Dynamic • Static objects are ones which, unless they are transformed, are unchanged as bit sequences. These we will refer to as Static Digital Objects. • Alternatively we can consider a whole collection of files as the data object. Such a collection might change as additional files are added to the collection over time. Such digital objects we will refer to as Dynamic Digital Objects.

  19. Active vs. Passive • Passive Digital Object we mean something with which things are done, for example used by other applications (software) to do something. • Active Digital Object on the other hand does something. For example the word processing application

  20. Multiple-Classifications

More Related