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DESIGN, PROTOTYPING and CONSTRUCTION

DESIGN, PROTOTYPING and CONSTRUCTION. What is a prototype?. Why prototype?. Filtering dimensions of prototyping. Manifestation dimensions of prototyping. Low-fidelity Prototyping. Sketching. 14. Example storyboard. Card-based prototypes. 15. High-fidelity prototyping.

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DESIGN, PROTOTYPING and CONSTRUCTION

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  1. DESIGN, PROTOTYPING and CONSTRUCTION

  2. What is a prototype?

  3. www.id-book.com

  4. Why prototype? www.id-book.com

  5. Filtering dimensions of prototyping www.id-book.com

  6. Manifestation dimensions of prototyping www.id-book.com

  7. Low-fidelity Prototyping www.id-book.com

  8. Sketching www.id-book.com 14

  9. Example storyboard www.id-book.com

  10. Card-based prototypes www.id-book.com 15

  11. High-fidelity prototyping www.id-book.com

  12. Compromises in prototyping www.id-book.com

  13. Expanding the initial conceptual model • What functions will the product perform? • - What will the product do and what will the human do (task allocation)? • How are the functions related to each other? • - Sequential or parallel? • - Categorisations, e.g. all actions related to privacy on a smartphone • What information is needed? • - What data is required to perform the task? • - How is this data to be transformed by the system? www.id-book.com

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