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Explore varied goals from educational domains to foster deep, lasting learning experiences in students. Includes cognitive, affective, and psychomotor objectives, integrating fun activities like making a temple model and more.
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GOAL: Learners will be able to name the kings of Israel in order.
GOAL: Learners will be able to type a church bulletin using Microsoft Word.
[The kind of goal most often neglected in a typical classroom.]
[The domain (cognitive, affective, or psychomotor?) where the deepest, most long-lasting learning takes place.]
GOAL: Learners will be see the value of being able to listen reflectively.
GOAL: Learners will be able to locate any book of the Bible quickly.
GOAL: Learners will be able to make a lay-up with their opposite hand.
GOAL: Learners will be able to tell the story of David and Bathsheba in their own words.
GOAL: Learners will know how and where the Moravian Church originated.
GOAL: Learners will identify the problem in their community that troubles them most.
GOAL: Learners will be able to drive a car with a manual transmission.