180 likes | 295 Vues
This presentation explores the innovative design of virtual guides as learning companions, emphasizing their emotional intelligence and navigational capabilities. Integrating elements of companionship, these virtual guides enhance immersive learning experiences by stimulating emotional states and providing intuitive information. Examples from notable games illustrate how characters like Arthur and Lucy serve as affective companions, guiding players through rich narratives and complex tasks. Discover the potential of artificial intelligence in education and how it reshapes the learner's journey.
E N D
A Hybrid Approach to Immersive Learning Virtual Guides Mr. David Fliesen, Sonalysts, Inc. Dr. Cynthia Calongne, Colorado Technical University Defense GameTech 2012 March 28, 2012
Characteristics • Companionship • A virtual guide not only offers information • The imaginary friend from your youth • Navigation, intelligence and emotion • Affect – emotional intelligence [1] • Igor, push the first lever… • Expectations of behavior
Affect Emotional intelligence [1] The design of a learning companion
Bardic Storytelling • Characters and companions • Stimulating affective emotional states [1] • The role of emotion in learning • Building a Learning Companion [2]
Books as Virtual Guides and Companions [3] An Example of Affect
Virtual Guides • Daden Limited [4] • Bots R Us group • Altair AI – chat bot, navigation, movement, emotional process • Bots that screen scrape Web content to select and discuss • Simplicity Labs - virtual agents
Virtual Guide Game Examples “Arthur ” from the Journeyman Project 3: Legacy of Time by Presto Studios and Red Orb Entertainment “Lucy” from Assassin’s Creed 2 by Ubisoft Montreal “S.A.R.A.” from ShadowGun by Madfinger Games • The artificially intelligent character Arthur provides a virtual companion in the Heads Up Display with adjustable humor to accompany the player in their epic quests • Lucy mentors Desmond to tap into his stored ancestral memories in a battle of Templars and Assassins • Personal android assistant S.A.R.A. provides situational awareness to John Slade in his adventures
EM 840 Mayan Temple Guide Chat bots as guides – are navigation and gesture required?
Which is the guide? Virtual Guide in a Civic Simulation by a group in EM 825 Guides come in all shapes and sizes (right)
Extreme Reality by Mystical Demina & Simplicity Labs by JB Hancroft [5]
The Mars Expedition – Grand Prize Winner in the FVWC at GameTech 2010 [6]
Who is the Virtual Guide? [6]
Guide Characteristics • Features • Information, conflict mgt, skills • Interaction • Behavior • Emotion • Attitude • Outcomes
References [1] Kort, B. (2011). Cognition, Affect, and Learning. The Role of Emotions in Learning.http://knol.google.com/k/cognition-affect-and-learning# [2] An Affective Model of Interplay Between Emotions and Learning: Reengineering Educational Pedagogy – Building a Learning Companion http://affect.media.mit.edu/projectpages/lc/icalt.pdf [3] Automated Avatars in Second Life by Daden Limited http://www.youtube.com/watch?v=9hte2MJ54CA [4] Simplicity Labs by JB Hancroft in Second Life http://slurl.com/secondlife/SPConference%203/11/232/38 [3] What does your dream library look like? http://martavallelibrary.wordpress.com/2009/05/08/what-does-your-dream-library-look-like/ [5] Extreme Reality and Simplicity Labs at the SP Expo http://slurl.com/secondlife/SPConference%203/26/235/37 [6] The Mars Expedition, A virtual context in Storytelling http://www.slideshare.net/lyrlobo/mars-expedition-game-tech-2010
For More Information Papers by Jonathon Gratch on • emotion & social modeling • rapport & social effects • virtual humans • socially situated planning • intelligent agents • adaptive problem solving • machine learning http://people.ict.usc.edu/~gratch/pubs.html
Game References Journeyman Project 3: Legacy of Time (1999) by Presto Studios and Red Orb Entertainment: Web: http://presto.tommyyune.com/presto/journeyman3Video: http://www.youtube.com/watch?v=8ULXcrfLxnE Assassin’s Creed 2 (2010) by Ubisoft Montreal: Web: http://assassinscreed.us.ubi.com/assassins-creed-2/ Video: http://www.youtube.com/watch?v=gJBUPHv5-IM Cloud-based gaming demo: http://www.onlive.com ShadowGun (2011) by Madfinger Games: Web: http://madfingergames.com Video: http://www.youtube.com/watch?v=62SnLQ04CcA&feature=relmfu
Virtual Guides A Hybrid Approach to Immersive Learning For more information Mr. David Fliesen dfliesen@sonalysts.com Joey Aboma in Second Life Dr. Cynthia Calongne calongne@pcisys.net Lyr Lobo in Second Life Joey Aboma Lyr Lobo For a copy of these slides, visit: http://www.slideshare.net/lyrlobo