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Tuesday, August 20 th , 2013

Tuesday, August 20 th , 2013. After you fill out your agenda book, please clear your desk of everything but a REGULAR PENCIL. No mechanical pencils, please. Agenda: PRE-TEST HW: Read over Job Application and fill out application. 4th. Composition Guidelines and procedures. Pre-Test.

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Tuesday, August 20 th , 2013

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  1. Tuesday, August 20th, 2013 • After you fill out your agenda book, please clear your desk of everything but a REGULAR PENCIL. No mechanical pencils, please. • Agenda: • PRE-TEST • HW: Read over Job Application and fill out application.

  2. 4th • Composition • Guidelines and procedures

  3. Pre-Test • Effort grade, not correctness • Take your time! • If you finish in 30 minutes or less, I will consider that NO EFFORT. • Read questions FIRST so you know which story to read first.

  4. Tips • Do NOT mark on your test. • Read questions FIRST so you know which story to read. • Try NOT to erase. • Check over your answers. • When finished, turn test over and read. • Circle top three jobs on the Job Application and begin filling out the front.

  5. #9 and #15 9 and 15 9 and 15 • # 9 Answer on the BACK of your scantron. MAKE SURE YOU LABEL IT. • #15 Answer on the BACK of your scantron. MAKE SURE YOU LABEL IT. • Circle only the number #9 and #15 so that you do NOT bubble in #9 and #15. 9 and 15 9 and 15

  6. Wednesday, August 21st, 2013 • Please take out your Procedures and Guidelines handouts, your Job Application, and a pencil. • Agenda: • How to Survive Ms. Duvall’s Class (procedures) • Discuss Classroom Jobs

  7. Procedures • Photographers and actors

  8. Class Jobs • Notebook Distributor • Notebook Collector • Host/Hostess • Records Keeper • Distributor • Collector • Conductor • Caboose • Energy Saver • Office Runner: • Technology Leader • Computer Tech • Table Inspector • Library Leader • Photographer • Substitute Assistant • Attendance Keeper • Watch Dog • Grounds Keeper • Secretary • Equipment Manager • Safety Patrol

  9. Thursday, August 22nd, 2013 • Prompt: Writing a narrative • Listen to the song that is playing. • Imagine the music as background to a narrative that has a setting, characters, and plot. • In your writer’s notebook, describe the story you envision as the song plays in the background. Be very descriptive in your writing using vivid verbs, details, and images. • AGENDA: • Begin Literary PowerPoint 9

  10. Literary Elements Plot Point of View Mood Setting Foreshadowing Characters Flashback Conflict Theme Irony Motivation Suspense Symbol

  11. Plot (Once upon a time…) Plot: The sequence of events that take place in a story. Exposition: sets up the story by telling background, setting, & characters Rising Action: main part of the story where problems arise Climax: point of greatest intensity; the turning point

  12. Plot Falling Action: contains dialogue & action that lead to a satisfying ending Resolution: satisfying ending telling how problems are resolved …and they lived happily ever after.

  13. Friday, August 23rd, 2013 • Bell ringer: Please, get out your LITERARY ELEMENT NOTES and open your composition notebook to your NARRATIVE from yesterday. • AGENDA: • Literary Elements PowerPoint • Remember to bring money on Monday if you would like to purchase items at the Book Fair.

  14. Plot Line Climax RisingAction FallingAction Exposition Resolution

  15. Think-Pair-Share • Think about the narrative you envisioned during the opening song. • In your writer’s notebook, label what you have written according to a plot diagram: exposition, rising action, climax, falling action, resolution. 15

  16. Setting Time & Place (It was a dark and scary night….)

  17. Characterization • Authors present believable characters by: • character’s actions & words • character’s appearance • character’s inner thoughts • character’s background • what other characters think & say about the character • narrator commenting directly about a character

  18. Teach - Okay • 1’s -- teach 2’s about characterization! 18

  19. Character Motivation The reason a character behaves in a certain way

  20. Conflict! • The struggle that takes place between two opposing forces. • EXTERNAL: • (outside the character) • person versus person • person versus nature • person versus society • INTERNAL: • (within the character’s mind) • person versus self

  21. Point of View Who is telling the story? • 1st person: a character speaks directly to the reader & refers to him/herself as “I” --this allows readers to experience the thoughts and emotions of the main character • 3rd person: a narrator who is not a character & refers to all characters as “he” or “she”--this allows readers to experience the thoughts and emotions of several characters

  22. Teach - Okay • 2’s -- Teach 1’s about point-of-view 22

  23. Suspense What will happen next? I can’t stand the suspense! The author’s ability to make the reader uncertain or tense about what is to happen next.

  24. Mood What emotion is this writing trying to make me feel? The atmosphere or feeling that runs through a work of literature. Writers create mood usually through their choice of details & description

  25. Foreshadowing The use of clues or hints by the author to prepare the reader for future developments in a story Foreshadowing helps us make predictions…and then we want to read on to see if our predictions come true!

  26. An interruption of the action in a story to tell about something that happened earlier in time. FLASH BACK Story’s Plot Story’s Plot Flashback

  27. What can I learn about how to live my life? Central Idea & Theme What is the author trying to tell us? What is his message? Central Idea is the universal life subject found in a work of literature (friendship, fear, love, determination, etc.) Theme is the life lesson learned from the Central Idea, stated in sentence form.

  28. Irony A contrast between what is stated and what is really meant, or between what is expected to happen and what actually does happen.

  29. Protagonist: The central or main character in a story. Antagonist: Works versus the protagonist.

  30. Symbol Any person, place, or thing which has meaning in itself but which is made to represent, or stand for, something else as well.

  31. Exit Slip • If your computer number is 1-8, describe one way in which the setting of a story might affect the characters. • If your computer number is 9-16, describe one way in which the characters of a story might affect the plot events. • If your computer number is 17-25, describe one way in which the setting of a story might affect the conflict of a story. 31

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