1 / 24

narrative

17 March 2014. narrative. Dear esther. What is the same as other art forms? What is different from other art forms?. Narrative in games. same. Plot tell complete stories interesting , exciting and ultimately satisfying mystify but ultimately create revelation and understanding

chico
Télécharger la présentation

narrative

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. 17 March 2014 narrative

  2. Dear esther

  3. What is the same as other art forms? What is different from other art forms? Narrative in games

  4. same

  5. Plot • tell complete stories • interesting, exciting and ultimately satisfying • mystify but ultimately create revelation and understanding • Tension and resolution • create tension  • trigger closure by resolving the tension • Character • identify with the protagonist or other sympathetic characters • recognize antagonists from own lives • Art • has structure, rule and science • is about emotion: to stimulate and arouse Story is …

  6. Hermeneutic: element of the story not fully explained and hence a mystery Proairetic: buildstension Together keep the reader interested Semantic; connotationand extended meaning Symbolic: deeper sets of meaning Cultural: foundation for truth (e.g., science, religion, magical truths) Narrative components (Barthes)

  7. Set up Confrontation Resolution Three Act Play

  8. A hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are there encountered and a decisive victory is won: the hero comes back from this mysterious adventure with the power to bestow boons on his fellow man. • Call to adventure • Road of trials • Boon • Return to the ordinary world • Application of the boon • Vogler’s version hero’s journey (campbell 1949)

  9. different

  10. Exploration • Explore a different part of the world and • the story changes OR • you learn more backstory Different

  11. No longer writing one story Writing many stories Story changes

  12. More involvement More immersion More back story

  13. Fallout 3

  14. In a game

  15. Game relationships Narrative Events In-Game Events Player Events Triggers

  16. Linear Branching Foldback Emergent Story Models

  17. Aesthetically • Greater emotional capability • Deny dramatic freedom • Practically • Require less content • Engine simpler • Less prone to bugs (absurdities) Linear stories

  18. Aesthetically • Replayable • Harder to create specific emotions • Event influence • Advise player of significance • Deferred or cumulative • Practically • Expensive and complex • Merging • Number of endings branching stories

  19. Inevitable events that create the story arc • Every play comes through them • Compromise between complexity and dramatic freedom Foldback stories

  20. No storytelling engine Story evolves strictly from player actions emergent stories

  21. Endings • Dramatic and premature • Multiplicity • Narrative granularity considerations

  22. Mechanisms • Challenges • Choices • Drama (time) • Journey • Tools • Cut scenes • Dialogue Advancing the plot

  23. Before there was graphics there were stories in games Interactive fiction

  24. Tony Hirst’sDigital Worlds Lee Sheldon, Character Development and Storytelling for Games (2004) Today’s MMORPGs Resources

More Related