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Emerging Technologies 9/14/06

Emerging Technologies 9/14/06. Outline. Internet Emerging Technologies Some Examples. Internet – Why?. Access and share information Websites Databases Search/research Public information – government, nonprofits Journals, etc. Communication Collaboration Purchasing, business, trading.

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Emerging Technologies 9/14/06

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  1. Emerging Technologies9/14/06

  2. Outline • Internet • Emerging Technologies • Some Examples

  3. Internet – Why? • Access and share information • Websites • Databases • Search/research • Public information – government, nonprofits • Journals, etc. • Communication • Collaboration • Purchasing, business, trading

  4. Internet – How? • Computer • Desktop, laptop, • Home, Office, Library, remotely • Connectivity • Internet Service Providers • Cable Modem • Phone – DSL • Wireless • Home • Businesses – Coffee shops, hotels, etc. • Free – Cities – Internet Clouds – Tucson

  5. Cell phones to WiFi (Wireless Local area network) • T-Mobile USA, is preparing to launch a service this month that will allow people talking on their cell phones to seamlessly switch between T-mobile's cellular network and their home Wi-Fi networks. http://news.com.com/Switching+from+cell+to+Wi-Fi%2C+seamlessly/2100-1039_3-6113223.html

  6. Internet Trends • Computers smaller, faster, more powerful • Access to Internet easier • Websites and Internet resources prolific • Costs decreasing • Moving from accessing information to participation in developing and sharing content. • Convergence of technologies and information.

  7. Horizon Report • New Media Consortium's Emerging Technologies Initiative -focuses on expanding the boundaries of teaching, learning and creative expression by creatively applying new tools in new contexts. • Horizon Project - the centerpiece of this initiative, charts the landscape of emerging technologies and produces the NMC’s annual Horizon Report. • http://www.nmc.org/horizon/index.shtml

  8. 2005 and 2006 Horizon Reports • One Year or Less • Extended Learning • Ubiquitous Wireless • Social Computing • Personal Broadcasting • Two to Three Years • Intelligent Searching • Educational Gaming • The Phones in their Pockets • Four to Five Years • Social Networks & Knowledge Webs • Context-Aware Computing/Augmented Reality • Augmented Reality and Enhanced Visualization • Context Aware Environments and Devices

  9. The Phones in Their Pockets • Delivery of content and services to cell phones. • Features • Calendar • Contacts • Tasks • Note Pad • Memos • Calculator • Expense Tracking • Web Access • Music • Photos and Videos • Bluetooth – wireless connectivity • Documents to Go

  10. Mashups and GeoTagging • Mashup - A website that uses content from more than one source to create a completely new service. http://en.wikipedia.org/wiki/Mashup_%28web_application_hybrid%29 • GeoTagging - the process of adding geographical identification information to various media such as websites, RSS feeds, or images. This data usually consists of latitude and longitude coordinates, though it can also include altitude and place names. http://en.wikipedia.org/wiki/GeoTagging

  11. Mashups http://www.housingmaps.com/

  12. Mashups

  13. Mashups http://www.communitywalk.com/

  14. Mashups Links • http://local.live.com/ • http://tucson.craigslist.org/ • http://www.housingmaps.com/ • http://www.communitywalk.com/ • http://www.techsoup.org/learningcenter/webbuilding/page5788.cfm

  15. Augmented/Virtual Reality • Bring large data sets to life and have the potential to literally change the way we see the world by creating three-dimensional representations of abstract data. http://en.wikipedia.org/wiki/Augmented_reality http://en.wikipedia.org/wiki/Virtual_reality

  16. QTVR is an Object or Panorama interactive movie. Object movies are created when objects are photographically captured and turned into interactive computer objects that can be experienced three-dimensionally and shared without the original objects actually being handled. http://qtvr.arizona.edu/work2.html Quick Time Virtual Reality (QTVR)

  17. Games • Fun • Engaging • Challenging • Adventure, quest • Learning Games • Social Games

  18. Why Play Games? • Cooperative Games – emphasize participation. Challenge and fun rather then defeating someone. • Initiative Games – the group is confronted with a specific problem to solve. • Why Play Games When There’s Work to Do? Fun, Games, and Social Changehttp://www.freechild.org/Firestarter/games.article.htm

  19. Games get serious • Beating cancer is hardly a game. But a Palo Alto nonprofit group is betting that by turning the struggle into a video game, young patients will be motivated and educated to fight the disease. • Re-Mission – is a shooter game that allows a player to fight cancer cells, help administer chemotherapy and attack infections. www.sfgate.com/cgi-bin/article.cgi?f=/c/a/2006/05/22/BUG7BIU4EE1.DTL

  20. Second Life

  21. Second Life

  22. Second Life

  23. Second Life http://www.cancer.org/docroot/GI/content/GI_1_8_Second_Life_Relay.asp

  24. Second Life links • Second Life - http://secondlife.com/ • What is Second Life - http://en.wikipedia.org/wiki/Second_life • NonProfits in Second Life - http://www.writely.com/View.aspx?docid=aptcrhmkxkv_bcjvrhrc2vgbq

  25. Personal Broadcasting – 9/28 • Personal expression and sharing of a message or story. • Takes advantage of small, easy-to-use devices. • Podcasting, MSN Messenger, Digital Storytelling, etc.

  26. Social Computing – 9/14 • Application of technology to facilitate communication, interaction, sharing information and collaboration. • Replacing face-to-face meetings with virtual collaboration tools. • Social development of shared taxonomies-folksonomies-that emerge organically from like-minded groups. • Blogs, Wiki’s, Wikipedia, Del.icio.us, Flickr, MySpace, Facebook etc.

  27. Meeting Tools • Voice over IP (VoIP) - Internet • Two-way audio and video conferencing • Application/screen sharing • Interactive whiteboards • Synchronized Web browsing • PowerPointTM slides • Electronic hand raising, feedback and Q&As • Viewable class lists • Host-led floor control • View student screens • Breakout groups • Poll.quizzing • Multimedia courseware with third-party authoring support • Group text chat • Recording

  28. Elluminate Live

  29. Breeze Live

  30. Wikis, Wikipedia • A Wiki is a website that allows visitors to easily add, remove, or otherwise edit and change content. Best for collaborative authoring. http://en.wikipedia.org/wiki/Wiki http://www.profetic.org:16080/dossiers/dossier_imprimer.php3?id_rubrique=110 Some Wiki based websiteshttp://en.wikipedia.org/wiki/List_of_wiki_based_websites • Wikipedia is a web-based multilingual collaborative encyclopedia. http://en.wikipedia.org/wiki/Wikipedia

  31. Folksonomies • Collaboratively generated, open-ended labels that categorize content such as web pages, photographs, web links, etc. • Folksonomies are different than taxonomies in that the authors of the labeling system are often the main users. • The labels are commonly known as tags and the labeling process is called tagging. http://en.wikipedia.org/wiki/Folksonomie

  32. Del.icio.us • A collection of favorites – your and everyone else’s. Use del.icio.us to: » keep your favorite websites, music, books, and more in a place where you can always find them. » share your favorites with family, friends, and colleagues. » discover new and interesting things by browsing popular & related items. http://del.icio.us/

  33. Del.icio.us

  34. Flickr • The best way to store, search, sort and share your photos. www.flickr.com

  35. Flickr/Mashups Putting Pictures in Their Place • The popular photo-sharing website Flickr has made it easy to place pictures on a map--potentially changing Web search, travel, and local news. http://www.technologyreview.com/read_article.aspx?id=17427&ch=infotech

  36. Meeting Forums • MySpace - http://www.myspace.com/ • Facebook - http://www.facebook.com/ • Meetup - http://www.meetup.com/

  37. MySpace

  38. Meetup

  39. Other Topics we could have covered… • Intelligent Searching • Augmented and Virtual Reality • Visualization • Simulation • Screen/voice recording and editing software • Learning Objects • Digital Libraries • Context Aware Environments • Google and Google Earth • GPS, RFID • Smart Mobs • Web 2.0 • Accessibility • Voice and text recognition • Universal Design • Internet 2 • Open Source

  40. THANK YOUHow We Can Help You:Audio & Video Services for CoursesCourse & Faculty WebsitesDatabase & Programming SupportEmerging Technologies Graphic Design Services for Instructional PurposesTraining & Support for Course Management ToolsInstructional Assessment & DesignInstructional BloggingPodcastingWebsite Design & Usability Testing Wayne Brent Sr. Consultant, Emerging Technologies 520.621.9488 wbrent@arizona.edu www.ltc.arizona.edu

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