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Building Communities for Design Education: Using Telecommunication Technology for Remote Collaborative Learning

Building Communities for Design Education: Using Telecommunication Technology for Remote Collaborative Learning. by Susan Yee. Content. Introduction Methodology Findings Conclusion. Introduction. The goal is to better understand this socio-technical relationship. Studio Social System.

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Building Communities for Design Education: Using Telecommunication Technology for Remote Collaborative Learning

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  1. Building Communities for Design Education: Using Telecommunication Technology for Remote Collaborative Learning by Susan Yee

  2. Content Introduction Methodology Findings Conclusion

  3. Introduction • The goal is to better understand this socio-technical relationship Studio Social System Tele Communication Technology Socio-technical relationship in the design studio.

  4. Studio Social System Tele Communication Technology Introduction • The Context: Technology and the Design Studio Content & Process People Event & Organization Space The studio social system is affected by the introduction of telecommunication technology.

  5. Introduction • The Problem: Understanding the New Design Studio Asynchronous & Synchronous Communication Tools Awareness Tools Studio Social System Tele Communication Technology Process & Product Capture Tools Space The suite of telecommunication technologies is affected by therequirements of the studio’s social system.

  6. Introduction • The Argument: Telecommunication Technology Reshapes the SocialSystem of the Design Studio for Enriched Design Learning

  7. Content Introduction Methodology Findings Conclusion

  8. Methodology • a qualitative study of computer-mediated design studios inarchitectural education based on ethnographic observation and iterative design. • This research is an interpretive study of the virtual design studio.

  9. Methodology • An iterative research process was used within each case study. New understanding Make interventions Interpret & analyze data Changed studio setting Data recordings Collect data (listen & observe)

  10. Methodology • The Series of Case Studies Accumulate understanding from previous cases Make interventions Make interventions Observe, Interpret, Understand Observe, Interpret, Understand … … Case N-1 Case N Case N+1

  11. Methodology • Reporting Current understanding of Virtual Design Studio reported in this research Accumulate understanding from each case study …….. 3 1 2 10 8 9 … Future case study Series of case studies in Virtual Design Studio

  12. Methodology Projects 1992 Harvard University/University of British Columbia Project 1993 1994 1995 MIT/Cornell Virtual Jury 1996 MIT Interdisciplinary Studio MIT/Kumamoto/Kyoto Workshop 1997 MIT/XeroxPARC Studio MIT/Oporto/Lisbon Charrette 1998 MIT/Ford Charrette MIT/Miyagi University Workshop #1 MIT/F.O.Gehry & Associates Studio 1999 2000 MIT/Miyagi University Workshop #2

  13. Methodology Computer-mediated relationships in the new studio.

  14. Methodology Computer-mediated studio events.

  15. Content Introduction Methodology Findings Conclusion

  16. The findings • Characteristics of the VDS reside in the overlap of the studio social system and telecommunication technology. Asynchronous & Synchronous Communication Tools Content & Process Awareness Tools People Studio Social System Tele Communication Technology Process & Product Capture Tools Event & Organization Space Space

  17. The findings • The description of thecollaborative technologies and their current use in the studio. • The describes the changed social system of the design studio.

  18. The findings • Telecommunication technology in the design studio • asynchronous and synchronous communications; • awareness of people, places, and projects; and • capturing of design product and processes. • Overcoming technology barriers • firmness, where the technology is stable, reliable, and robust • commodity, where the technology shows its usefulness; and • delight, where the participants enjoy using the technologies.

  19. The findings • The new virtual design studio • New studio membership, roles, and relationships • Multiple roles for learning • Building and adjusting relationships • New studio content and process • Types of design problems • Group work • Parallel curriculums • Connections with professional practice • New studio events and organization • Web-based reviews • Recorded informal deskcrits • Charrettes and the wired studio • Overcoming social system barriers • Individual, studio organization, institutional level

  20. Content Introduction Methodology Findings Conclusion

  21. Conclusion • The virtual design studio emerged from the strong symbiotic relationshipbetween telecommunication technology and the social system of the studio. Asynchronous & Synchronous Communication Tools Content & Process Awareness Tools People Virtual Design Studio Process & Product Capture Tools Event & Organization Space Space

  22. Conclusion • The continuum: from exchanging files to building communities • Exchanging files • Collecting information and sharing tools • Assembling experts and their environments • Designing together in project-based communities • Large-scale learning communities • Creative communities for life-long learning

  23. Conclusion • Opportunities for reflections and visions: from creative learning communities to creating identities • the opportunity they give us to stop and reflect on current studio practices and design learning processes. • the opportunity to redesign design learning

  24. Thank YouThank you for your patience.All comments are welcome.

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