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Procedural Animation

Broad Class. Particle Systems (Reeves 83)Behavioral Animation (Reynolds 87)Intelligent Systems (game/strategy/AI)Physically Based Modeling (water, gravity)Input Driven (face animation)Algorithmic (e.g. Plant growth). Particle/Behavior Examples. Explosions, fireworksWaterfall, river, spray of

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Procedural Animation

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    1. Procedural Animation

    2. Broad Class Particle Systems (Reeves 83) Behavioral Animation (Reynolds 87) Intelligent Systems (game/strategy/AI) Physically Based Modeling (water, gravity) Input Driven (face animation) Algorithmic (e.g. Plant growth)

    3. Particle/Behavior Examples Explosions, fireworks Waterfall, river, spray off waves Special effects e.g. lawnmower man Moving models: grass, hair Group behavior e.g. school of fish

    4. Proc. Animation Types

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