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GameFrameWork Startup

GameFrameWork Startup. CSceneInit : 필요한 Scene 생성. CSceneLoading : 게임데이타 로딩. CSceneLogin : 게임서버 접속 / 처리. CSceneRoom : 게임방 진행. CSceneGameLoading : 게임로딩. CSceneGamePlay : 게임플레이. CSceneResult : 게임결과처리. UserMgr : 유저들관리 ( 룸에 있는 유저 ). CharGamePlayerMgr : 게임플레이어들관리 ( 게임진행중인 캐릭터 ).

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GameFrameWork Startup

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  1. GameFrameWork Startup CSceneInit : 필요한 Scene 생성 CSceneLoading : 게임데이타 로딩 CSceneLogin : 게임서버 접속/처리 CSceneRoom : 게임방 진행 CSceneGameLoading : 게임로딩 CSceneGamePlay : 게임플레이 CSceneResult : 게임결과처리

  2. UserMgr : 유저들관리 (룸에 있는 유저) CharGamePlayerMgr : 게임플레이어들관리 (게임진행중인 캐릭터) User : 유저정보관리 CharGamePlayer : 게임플레이 데이터 관리 CharResource : 그래픽 캐릭터데이타 관리 ActorManager / NIF

  3. 네트워크 프로토콜 전송하는 앞의 두바이트를 명령어로 사용한다

  4. 클라이언트 클래스 설명

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