1 / 13

Ambient Interfaces

Ambient Interfaces. Pekka Valtonen. Direct Brain-Machine-interface. One of the Holy Grails of technology . STRENGTHS: total ease of use , endless possibilities , usable by nearly everyone . WEAKNESSES: technology still unavailable . OPPORTUNITIES: increased positive results

dory
Télécharger la présentation

Ambient Interfaces

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. AmbientInterfaces Pekka Valtonen

  2. Direct Brain-Machine-interface • One of the HolyGrails of technology. • STRENGTHS: totalease of use, endlesspossibilities, usablebynearlyeveryone. • WEAKNESSES: technologystillunavailable. • OPPORTUNITIES: increasedpositiveresults • THREATS: Possiblyrequiresinvasiveprocedures. • Also, CryeIndustries is one of the companiesdeveloping BMI.

  3. (BMI continues) A MONKEY with wires into itsbrain is operating a robotichandbythought. FreakyshitprovidedbySchwartz lab, University of Pittsburgh.

  4. Brainloop • http://www.aksioma.org/brainloop/ • A simplified, downtoned version of ”monkey-of-doom”- system to use BMI as interface. • Readsneuralpatternssuch as ”I am moving my lefthand” and usesthem to moveobjects on interface.

  5. Brainloop (continues) • STRENGTHS: externaltinfoilhat-likesensors, doesnotrequirestuff inside skull. • WEAKNESSES: requiressomelearningand concentration, practicalsolutionsyetlimited. • OPPORTUNITIES: ifsensorssmallened, usable for computerinteraction on home use. • THREATS: technologystill on development.

  6. Wearableretinalinterface WearableHeadsUpDisplay (HUD), webbroser, microphone. The imagesaboveareabouttentimes the size of currentmodels.

  7. Wearableretinalinterface • STRENGTHS: soon to beadaptable to fiteyewearsuch as eyeglasses, shades and monocles. Mayevenbringmonoclesback! • Weaknesses: primitivecompared to augmentedcontactlenses. • Opportunities: with headset, allowstotalrecklessdrive-while-chat! • Threats: relativelyexpensivetech.

  8. AUGMENTED REALITY LENS http://spectrum.ieee.org/biomedical/bionics/augmented-reality-in-a-contact-lens/0

  9. AugmentedRealitycontactlens • A normal-sizedcontactlenswhichworks as a personal HUD (Heads-up-display) • STRENGTHS: awesometechnology, in concept an idea thatpeoplehavelearned on sci-fi for over 40 years. • WEAKNESSES: Cost- and health-relatedissues. • OPPORTUNITIES&THREATS: coupleup with BMI and military money, helloterminator!

  10. Pain Vest • User feedback interface for video games. • Provides the user the funsensational feedback of ”thatguy just shotyou in the back with a shotgun” • Already in use. • http://www.firebox.com/product/2075/3rd-Space-FPS-Vest

  11. Pain Vest (continues) • STRENGTHS: providesfunaddition to gamers with toomuch money, canbeused for militarysimulations. • WEAKNESSES: isntreallythatgroundbreakingorusable. • OPPORTUNITIES: lots of money lyingaround on video games.. • THREATS: verylimiteduse, expensiveunitcost.

  12. Microsoft Surface • http://www.microsoft.com/surface/en/us/default.aspx • Multitouchtouchscreeninterface. FUN.

  13. Microsoft Surface (continues) • STRENGTHS: existingtech, easy to use. • WEAKNESSES: expensive • OPPORTUNITIES: as an embeddedinterfaceuseful and fast to use • THREATS: just onemultitouchsystemamongmany.

More Related