Exploring Brain-Machine Interfaces and Emerging Technologies in User Interaction
This comprehensive overview delves into the exciting realm of brain-machine interfaces (BMIs), highlighting both their strengths and weaknesses. Technologies like the Brainloop and wearable retinal interfaces promise seamless user experiences, yet they face challenges including invasiveness and high costs. Applications range from gaming with pain vests to augmented reality lenses, each presenting unique opportunities and threats. Companies like Crye Industries are pushing the envelope, making this an evolving field ripe for innovation. Discover how these technologies could reshape interaction in the future.
Exploring Brain-Machine Interfaces and Emerging Technologies in User Interaction
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Presentation Transcript
AmbientInterfaces Pekka Valtonen
Direct Brain-Machine-interface • One of the HolyGrails of technology. • STRENGTHS: totalease of use, endlesspossibilities, usablebynearlyeveryone. • WEAKNESSES: technologystillunavailable. • OPPORTUNITIES: increasedpositiveresults • THREATS: Possiblyrequiresinvasiveprocedures. • Also, CryeIndustries is one of the companiesdeveloping BMI.
(BMI continues) A MONKEY with wires into itsbrain is operating a robotichandbythought. FreakyshitprovidedbySchwartz lab, University of Pittsburgh.
Brainloop • http://www.aksioma.org/brainloop/ • A simplified, downtoned version of ”monkey-of-doom”- system to use BMI as interface. • Readsneuralpatternssuch as ”I am moving my lefthand” and usesthem to moveobjects on interface.
Brainloop (continues) • STRENGTHS: externaltinfoilhat-likesensors, doesnotrequirestuff inside skull. • WEAKNESSES: requiressomelearningand concentration, practicalsolutionsyetlimited. • OPPORTUNITIES: ifsensorssmallened, usable for computerinteraction on home use. • THREATS: technologystill on development.
Wearableretinalinterface WearableHeadsUpDisplay (HUD), webbroser, microphone. The imagesaboveareabouttentimes the size of currentmodels.
Wearableretinalinterface • STRENGTHS: soon to beadaptable to fiteyewearsuch as eyeglasses, shades and monocles. Mayevenbringmonoclesback! • Weaknesses: primitivecompared to augmentedcontactlenses. • Opportunities: with headset, allowstotalrecklessdrive-while-chat! • Threats: relativelyexpensivetech.
AUGMENTED REALITY LENS http://spectrum.ieee.org/biomedical/bionics/augmented-reality-in-a-contact-lens/0
AugmentedRealitycontactlens • A normal-sizedcontactlenswhichworks as a personal HUD (Heads-up-display) • STRENGTHS: awesometechnology, in concept an idea thatpeoplehavelearned on sci-fi for over 40 years. • WEAKNESSES: Cost- and health-relatedissues. • OPPORTUNITIES&THREATS: coupleup with BMI and military money, helloterminator!
Pain Vest • User feedback interface for video games. • Provides the user the funsensational feedback of ”thatguy just shotyou in the back with a shotgun” • Already in use. • http://www.firebox.com/product/2075/3rd-Space-FPS-Vest
Pain Vest (continues) • STRENGTHS: providesfunaddition to gamers with toomuch money, canbeused for militarysimulations. • WEAKNESSES: isntreallythatgroundbreakingorusable. • OPPORTUNITIES: lots of money lyingaround on video games.. • THREATS: verylimiteduse, expensiveunitcost.
Microsoft Surface • http://www.microsoft.com/surface/en/us/default.aspx • Multitouchtouchscreeninterface. FUN.
Microsoft Surface (continues) • STRENGTHS: existingtech, easy to use. • WEAKNESSES: expensive • OPPORTUNITIES: as an embeddedinterfaceuseful and fast to use • THREATS: just onemultitouchsystemamongmany.