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Game Design

Game Design. LIVE Class Session 01/12/2012. Agenda for LIVE Class. Weekly road map Review of basic course information Review of key course information and location of items Participation links, Announcements, Extra Credit, Jing Tutorials, Doc Sharing, Setting up workspace correctly

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Game Design

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  1. Game Design LIVE Class Session 01/12/2012

  2. Agenda for LIVE Class • Weekly road map • Review of basic course information • Review of key course information and location of items • Participation links, Announcements, Extra Credit, Jing Tutorials, Doc Sharing, Setting up workspace correctly • Application Sharing Project 1 (NETS Standard 1-Creativity & Innovation, NETS 2- Communication & Collaboration, NETS 6-Texchnology operations & concepts

  3. Weekly Road Map • This Week • Begin working in Project 1– Lab 5 • Download all resources • Do you have MMF • Sneak Peak at next week • MLK holiday next Monday • Project 1- Lab 9 • Quiz 1 (1/23)– Review during next weeks class

  4. The Basics • Just like there are basic food groups • You need the basics to succeed

  5. My name is Mrs. Hall • Over 12 years teaching technology classes • Game Design, Web Design, Graphic Design, 3D Modeling, Digital Photography, and more! • Third year with AZVA • Married, 5 children, 3 grandchildren and 1 dog (chocolate lab)

  6. Due Dates and Late Work • Due dates are listed in the calendar bolded and in red. • You have until the Sunday of the week assignment is due to turn in for full credit. • After Sunday, you will have until the next AZVA LATE DUE DATE, but you can only earn 70%. (30% deduction) • Assignments will not be accepted after AZVA LATE DUE DATES.

  7. Remediation • Remediation sessions will be required of any student that falls below a 60% this semester. • Weekly invitations sent out by Wednesday • Remediation will be held on Fridays • You MUST come to that session or contact me to reschedule (this is part of your participation grade!)

  8. Participation • Part of your grade for all my classes • Each section/project/level will have participation points to earn • You will see a list of options that you can complete in order to get full participation points • Send a list of the options you have completed through the dropbox for credit

  9. Weekly Class Connect LIVE Classroom • Demonstrate the actual project during class time • Quiz reviews (interactive) • Class Kudos • Rubric Reviews (assignments) • Graphic Organizers (extra credit) • Not mandatory – (always recorded) but can be part of your participation grade

  10. Weekly Office Hours • Thursday-Live class session • 11:00 to 12:00 • Question and Answer Session • Immediately following office hours • Remediation • Fridays, 11:00 and 12:00 • And individual times • IM Hours • Monday – Friday 9:00 to 3:00 pm

  11. Remind 101 • Part of welcome extra credit for ALL classes • Text or email message reminders will be sent on: Late due dates, Assignment submission due dates, Quiz due dates, and more • Sign-up information in class Announcements

  12. Extra Credit • Two opportunities in all my classes (minimum– there will be others ) • Welcome Extra Credit: (20 Points) • Try and contact me via phone • Send me a kmail • Sign-up for Remind101 • Last unit Extra Credit: (25 Points) • Collect secret words through the semester (Raise your hand, announcements, remind101 messages, etc.) • Take all words and make a story about me. (Can be funny but please school appropriate)

  13. How do I know what to do daily? • Weekly announcements • Calendar • KMAILS! • Live Class Connect sessions • Remind 101 (not daily but due dates) • Doc Share area of class

  14. APPLICATION SHARE • Go and review these key areas in the class

  15. Course Information

  16. Game Design • Students will be immersed into the world of developing and designing video games. • You will gain an understanding of different game genres • You will use a visual editing software called MultiMedia Fusion (MMF) to create games

  17. Course Requirements • You must have the following in order to complete this class: • Software Required: Multimedia Fusion 2.0 • K12 Discount offered: Save 30% off $119.00 retail price –total price of $83.30 • 30 Day trial of software available (see course for details) • We start using software next week! • If you can cannot purchase software contact me ASAP!

  18. Grading and Due Dates • There are a total of 596 possible points in this class. • Quizzes: (6) at 25 points each • Assignments: (6) 50 to 75 points • Participation: (6) at 16 points • Extra Credit opportunities • Welcome Extra Credit available NOW through the end of January

  19. Submitting Assignments • Assignments MUST be submitted to the dropbox • Create a working folder for each project and save your .mfa AND .exe file (we will review in class) • Submit the entire working folder by zipping or compressing the file (we will review in class)

  20. APPLICATION SHARE • Start working on Project 1 • MMF Workspace-fill out the sheet • Frames • Creating our first game • Ping

  21. Game Design LIVE Class Session 01/19/2012

  22. Agenda for LIVE Class • Weekly road map • Quiz 1 Review • (NETS 2- Communication & Collaboration, NETS 6-Texchnology operations & concepts ) • Application Sharing Project 1 • (NETS Standard 1-Creativity & Innovation, NETS 2- Communication & Collaboration, NETS 6-Texchnology operations & concepts • Assignment 1 Rubric Review

  23. Weekly Road Map • This Week • Begin working in Project 1– Lab 5 • Download all resources • Do you have MMF • Sneak Peak at next week • MLK holiday next Monday • Project 1- Lab 9 • Quiz 1 (1/23)– Review during next weeks class

  24. Class Reminders Extra Credit • Extra Credit available through the end of the month • Participation can be submitted at any time to dropboxes. • You MUST submit to dropbox the list of items completed for participation

  25. Submitting Assignments • Assignments MUST be submitted to the dropbox • Create a working folder for each project and save your .mfa AND .exe file (we will review in class) • Submit the entire working folder by zipping or compressing the file (we will review in class)

  26. APPLICATION SHARE • Start working on Project 1 • MMF Workspace-fill out the sheet • Frames • Creating our first game • Ping

  27. How to contact me? • Kmail—respond very quickly • Raise Your Hand • This is a place within the course where you can post questions for me to answer. • Instant Messaging: • Yahoo: azvaehall • MSN: ehall@azva.org • Call me on my office line (may need to leave a voice mail) 623-444-5456

  28. THANKS for coming!

  29. How to contact me? • Kmail—respond very quickly • Raise Your Hand • This is a place within the course where you can post questions for me to answer. • Instant Messaging: • Yahoo: azvaehall • MSN: ehall@azva.org • Call me on my office line (may need to leave a voice mail) 623-444-5456

  30. THANKS for coming!

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