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Mediation: Video games’ effects on the brain

Mediation: Video games’ effects on the brain. James Yenser. The two sides. Negative effects Violent video games Countless studies Social effects Positive effects Learning possibilities Natural teachers as they offer immediate response Effects on the brain

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Mediation: Video games’ effects on the brain

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  1. Mediation: Video games’ effects on the brain James Yenser

  2. The two sides • Negative effects • Violent video games • Countless studies • Social effects • Positive effects • Learning possibilities • Natural teachers as they offer immediate response • Effects on the brain • Decision making 25% faster without sacrificing accuracy For this slide, I would first talk about the generic negative effects people associate with video games. I will explain that there are far too many studies to talk about in a single presentation. I will explain the general idea of games being reclusive. From there I will explain the positive effects. I would explain why immediate response is important for teaching. I would then mention facts such as the one above to give credence to the positive side. EDITS: added sub-bullets: countless studies; natural teachers…; decision making

  3. Analysis • Negative • Largely correlation • Dr. Yang Wang’s study • Social effects can be discounted • Positive • Best video games are violent • Dr. Bavelier’s study • Learning games are not as popular With this slide I would start off with the fact that most studies showed correlation. I would bring up details about Dr. Wang’s study, such as sample size and length of the testing period. I will mention the growing trend towards multiplayer. For the other side I would point out the fact that the most violent games give the most rewards. I would bring up specifics from Dr. Bavelier’s study. As for game not being as popular, I could state retail numbers of the most popular games compared to learning games. EDITS: added sub-bullets: Dr. Yang Wang’s study; Dr. Bavelier’s study

  4. Mediation • Possibility of both positive and negative • Studies showed correlation • This can’t be denied • Important to remember it is correlation not causation • Scientifically proven benefits • Dr. Yang Wang’s study • Learning possibilities For the mediation, I would point out the flaws and valid points of both to show that neither are right. Importantly, the beliefs of each side simply say that video games have either positive or negative effects, but not both. I would say that they can have either, depending on the person in question. However, steps could be taken to reduce the negative effects and increase the positive effects. I would mention these, such as parental control over childrens’ playtimes; better restrictions for purchasing violent games; and less games with violence as the main point. EDITS: changed second sub-bullet, added sub-bullets; This can’t be denied; important to remember…; Dr Yang Wang’s study

  5. Works Cited • Gentile, Douglas. "Video Games Affect the Brain-for Better and Worse." Dana Foundation. (2009): n. page. Web. 1 Apr. 2012. <http://www.dana.org/news/cerebrum/detail.aspx?id=22800>. • George, Donna. "Study Links Violent Video Games, Hostility." Washington Post. (2008): n. page. Web. 1 Apr. 2012. <http://www.washingtonpost.com/wp- dyn/content/article/2008/11/02/AR2008110202392.html>. • Hotz, Robert. "When Gaming is Good for You." Wall Street Journal. (2012): n. page. Web. 1 Apr. 2012. <http://online.wsj.com/article/SB10001424052970203458604577263273943183932.html>. • "Violent Video Games Alter Brain Function in Young Men."School of Medicine. Indiana University , 01/12-2011. Web. 1 Apr 2012. <http://communications.medicine.iu.edu/newsroom/stories/2011/violent-video-games- alter-brain-function-in-young-men/>. • "Violent Video Games Reduce Brain Response to Violence and Increase Aggressive Behavior, University of Missouri Study Finds." News Bureau, University of Missouri. (2001): n. page. Web. 1 Apr. 2012. <http://munews.missouri.edu/news-releases/2011/0525-violent- video-games-reduce-brain-response-to-violence-and-increase-aggressive-behavior- university-of-missouri-study-finds/>.

  6. Reason for edits: I have always been taught that a PowerPoint should be an accessory to a presentation and not the focus. Because of this I avoid making my slides to “wordy.” However in the original, I overdid it. I did not have enough details in my slides, and both the visual part of the presentation, and the presentation overall suffered for it. I forgot key points I wished to mention because I forgot them and they were not in my slides. All the edits I did simply added more content to each of the slides. Some were numbers to help explain, others were names of people whose studies I would mention specifically, with details about their studies. Overall, the changes added more detail to the slides, and from them I would give a more clear, and detailed presentation.

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