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INTRODUCTION TO MULTIMEDIA

INTRODUCTION TO MULTIMEDIA. Topic : Text(ii). Lecture Objectives. 1. Explain the importance of using text in a multimedia application; 2. List the categories of text by giving suitable examples; and 3. State the guidelines for using text in a multimedia application.

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INTRODUCTION TO MULTIMEDIA

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  1. INTRODUCTION TO MULTIMEDIA Topic : Text(ii)

  2. Lecture Objectives 1. Explain the importance of using text in a multimedia application; 2. List the categories of text by giving suitable examples; and 3. State the guidelines for using text in a multimedia application.

  3. Text can be used as a visual image to enhance the aesthetics of a multimedia presentation. • Factors or ways that can make text visually attractive are: (a) Use of suitable type and size of fonts; and (b) How text is displayed on the screen.

  4. Plain Text • If an application requires a long text document, then the document can be imported in the form of Rich Text Format or ASCII text format and inserted into the presentation. • Nowadays, most popular authoring packages such as Macromedia Director, has its own text tools for editing and typing text. Paragraph Text • A paragraph is a text block, usually containing more than one sentence. It is used in multimedia applications that require in depth explanations. • Many methods can be used to format paragraph text.

  5. Left-justify, right-justify, center and full-justify • Bulleted text • Scrolling text

  6. Navigational text • We can see that buttons and graphics contribute a large part of the navigational control. • Hypertext is a popular method for this purpose. Hypertext can also trigger sound effects and animation. The Internet is an example of text used as interactive navigational control.

  7. Animation and special effects • You can make text more dramatic, interesting and funny when you use graphics and text manipulation software such as Flying Fonts and Fontographer. • Software packages such as Director and Pixar Tapestry can make text turn, rotate and zoom with relative ease. • If you are assigned by your company to design a logo with only text, you can make the logo interesting by using 2D and 3D animation to create dynamic movements.

  8. Typeface and font • A typeface is a family of graphic characters that usually includes many type sizes and styles. • A font is a collection of characters of a single size and style belonging to a particular typeface family. • Typical font styles are bold-face and italic. • Other attributes such as underlining and outlining may be added by your computer software.

  9. Websites to download fonts • www.fontfoundry.com • www.larabiefonts.com • Bitstream.com

  10. Serif - Serif refers to the line or curve (tail) that exists at the end of a character. - Examples of serif are Times New Roman, New century, Schoolbook and Palatino.

  11. Sans Serif - "Sans" in French means "without". Therefore, Sans Serif means a typeface without serif. Examples include Arial, Helvetica, and Optimum. • Decorative - Decorative refers to typefaces with old literature and flowery elements and look like ancient writings.

  12. Guidelines in Using Text • Minimal use of Text • Reading a lot of text on a computer screen is tiring. • From a design standpoint, text should fill less than half the screen. • Suitability of typefaces and fonts - objective, content, concept and the intended audience of the multimedia application being developed.

  13. SOURCE: http://seamonkey.ed.asu.edu/~webdev/jharun/media/text/

  14. Choice of Text • Styles and text color

  15. Consistency - Consistency or uniformity of textual use is important when developing a multimedia application. The use of size, font, typeface and style must be consistent with the design and concept of the project.

  16. Text Intensive Application There are two methods that can be used to make a large amount of text less overwhelming or minimal. • Hypertext • Other method • This method only provides text as a path for users to obtain more related information. • widely used in web pages. - Hypertext represents the access to information through text as an exploration path. Hypertext also represents a form of writing style that is non sequential or linear. It is more a collection of text segments and not phrases that are continuous to each other. - These text segments are connected by an access path which is also known as a link. A user will be able to read the text that has been prepared and the same text can take users to other related pages that contain related information.

  17. Questions

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