300 likes | 413 Vues
High-tech industries are characterized by rapid technological advancement, high growth rates, and significant costs, risks, and complexities. Adapting to these environments is crucial, yet often insufficient due to the rapid changes faced. Factors such as location play a pivotal role, as seen in Silicon Valley, where access to resources and knowledge networks fuels innovation. The establishment of tech standards is vital post-shakeout, reducing confusion and enhancing compatibility. Furthermore, communities of practice enhance cooperation, leading to the continuous evolution of industry standards and competitive dynamics.
E N D
STRATEGY& TECHNOLOGY DR. MARK FRUIN Bus 189, Hill & Jones, CHPT 7 Spring 2014
Q: WHAT ARE HIGH-TECH IND? • A: INDUSTRIES IN WHICH UNDERLYING TECHNOLOGIES (SCIENTIFIC KNOWLEDGE) & COMPLEMENTARY PRODUCTS/SERVICES ADVANCE RAPIDLY (SAYS HILL & JONES, p. 210) • BUT HIGH GROWTH DOES NOT = HIGH TECH • OR, A MORE COMPLETE & BETTER DEFINITION OF HIGH TECH: • HIGH GROWTH • HIGH COST • HIGH RISK • HIGH COMPLEXITY
WHAT MAKES AN INDUSTRY HIGH-TECH • BESIDES FACTORS JUST LISTED, ALL INTERNAL TO THE INDUSTRY, THERE IS THE EXTERNAL ENVIRONMENT • NORMALLY, FIRMS ADAPT TO ENVIRONMENT OR FAIL, BUT IS ADAPTING TO H-T ENVIRONMENT ENOUGH? • RICHARD D’AVANI & HYPERCOMPETITION, A STATE OF PERMANENT INNOVATION (NO EQUILIBRIUM, NO REST) • GARY HAMEL & STRATEGY AS REVOLUTION • ANNALEE SAXENIAN - SILICON VALLEY AS A REGIONAL RELATIONAL NETWORK OF CAPABILITIES • IN SHORT, ADAPTING TO A H-T ENVIRONMENT MAY NOT BE ENOUGH BECAUSE CHANGE IS RAPID & UNPREDICTABLE!
TURBULENT ENVIRONMENTS • BECAUSE OF THE COMPLEXITY & SPEED OF CHANGE, A SINGLE FIRM’S COPING SKILLS ARE OFTEN NOT ENOUGH • IN SILICON VALLEY, LOTS OF HELP AVAILABLE • VENTURE CAPITALISTS & ANGELS • LAWYERS & ACCOUNTANTS • HEAD HUNTERS • INDUSTRY EXPERTS • WISE, KNOWLEDGEABLE, WELL CONNECTED PEOPLE • ELSEWHERE, KEY RESOURCES MAY NOT BE SO READILY AVAILABLE • LOCATION (WHERE YOU ARE) MAY MAKE MORE OF A DIFFERENCE IN HI-TECH INDUSTRIES THAN ANY OTHERS • HENCE, HAVING HELP PLUS BEING IN THE RIGHT PLACE MAY BE MINIMALLY SUFFICIENT CONDITIONS FOR SUCCESS
IMPORTANCE OF STANDARDS & DOMINANT DESIGN • TECH STANDARDS, WIDELY ADOPTED FORMATS, & DOMINANT DESIGNS • GENERALLY COME AFTER SHAKEOUT IN GROWTH PHASE • REDUCE CONFUSION • REDUCE COSTS • REDUCE RISK • ENHANCE COMPATIBILITY AND ADVENT OF COMPLEMENTARY ASSETS/RESOURCES/PRODUCTS • INCREASE OPPORTUNITIES TO MAKE MONEY • AGAIN, POST-SHAKEOUT; BEFORE SHAKEOUT, EVERYONE THINKS THEIR IMPLEMENTATION BEST BUT NO AGREEMENT • HARD TO SELL & MAKE MONEY; HARD TO GET INVESTMENT
TECH STANDARDS FOR PCs EXAMPLES OF DOMINANT DESIGN (FIG 7.1) & THEIR INTERCONNECTEDNESS TO OTHER PRINCIPAL PIECES OF PUZZLE • OS (WINTEL STANDARD) • MICROPROCESSOR STANDARDS • INTERNAL HARD DRIVE STANDARDS • MONITOR STANDARDS • KEYBOARD STANDARDS • MODEM (TCP/IP) STANDARDS • CD (FLOPPY DISK) STANDARDS • PERIPHERAL SLOTS (USB) STANDARDS
COMMUNITIES OF PRACTICE • CREATE THE PUSH TOWARDS STANDARDS • CREATE THEIR OWN ECONOMIES THAT ARE NOT OTHERWISE AVAILABLE • BY WORKING TOGETHER INTENSELY, CREATE HIGH PERFORMANCE WORK GROUPS • CAN OCCUR WITHIN AND BETWEEN FIRMS • BOUNDARY SPANNING (BETWEEN SECTIONS, DEPARTMENTS, DIVISIONS & FIRMS) IN THIS SENSE IS OPPORTUNITY ENHANCING • BOTH INTRA- & INTER-ORGANIZATIONAL ACTIVITIES • RELATIONAL PATTERNS BETWEEN WORKERS DEFINED BY SETS OF INTERACTIONS • ORG CHART DOES NOT DEFINE HOW WORK ACTUALLY GETS DONE • TEAMS & COMMUNITIES OF PRACT OFTEN THE SAME
MUCH OF THE WORKING OUT OF DOMINANT DESIGN/STANDARDS • IS DONE COOPERATIVELY • SMALL NUMBERS COOPERATION FIRST • STRATEGIC ALLIANCES • JOINT VENTURES • COALITIONS & SUPPLY CHAINS • LARGE NUMBERS COOPERATION NEXT • INDUSTRY ASSOCIATIONS • SPECIAL ECONOMIC ZONES/INDUST. DISTRICTS • GLOBAL FIRMS & NETWORKS OF SUBSIDIARIES • INTERFIRM NETWORKS
ESTABLISHING STANDARDS • RECOGNIZING BENEFITS OF STANDARDS: FIRMS IN INDUSTRY LOBBY GOVERNMENTS • RECOGNIZING BENEFITS, FIRMS COOPERATE WITHOUT GOV HELP, OFTEN THROUGH MECHANISMS OF INDUSTRY ASSOCIATIONS • COMBINATION OF PUBLIC/PRIVATE EFFORTS • INDUSTRY STANDARDS EMERGE SELECTIVELY & PRIVATELY • PREEMPT COMPETITION • FIRST MOVER ADVANTAGES • COALITIONS OF RIVAL FIRMS/STNDRDS • BETAMAX (SONY) V. VHS (MATSUSHITA)/INTEL V. AMD
NETWORK EFFECTS • WHAT ARE THEY? • 2ND LAW OF SILICON VALLEY • BOB METCALFE, 3COM FOUNDER • AND 1ST LAW IS? MOORE’S LAW • DEFINE 1ST AND 2ND LAWS • EXTERNALITIES AND NETWORK EFFECTS - WHAT ARE THEY? • DEFINE EXTERNALITIES • Externalities can cause market failure if the price mechanism does not take into account the full social costs and social benefits of production and consumption. ... • SOME EXAMPLES
NETWORK EFFECTS • INCREASING AND DECREASING BENEFITS POSSIBLE BASED ON NETWORK EFFECTS • SIZE IS IMPORTANT • COMPLEMENTARY PRODUCTS ARE IMPORTANT • HOW MANY DIFFERENT WAYS CAN NETWORK BE ACCESSED & USED? • METCALFE’S LAW (2ND LAW OF SILICON VALLEY) IS ABOUT POTENTIAL, NOT ACTUAL, OUTCOMES • FREE RIDING (FIRMS RIDE ON EMERGING CONSENSUS BUT DON’T REALLY CONTRIBUTE)
METCALFE’S LAW • COSTS OF NETWORK EXPAND LINEARLY WITH INCREASE IN SIZE, WHILE VALUE OF NETWORK INCREASES EXPONENTIALLY • HOW IS THIS POSSIBLE • DIFFERENT SORTS OF NETWORKS • STAR NETWORKS, THE SIMPLEST • SCALE FREE OR HUB BASED • HIERARCHICAL • RANDOM (NOT REALLY RANDOM BUT LIMITED NUMBER OF MULTIPLE CONFIGURATIONS POSSIBLE)
STRATEGIES FOR WINNING FORMAT WARS • ENSURE READY SUPPLY OF COMPONENTS • LEVERAGE KILLER APPS (APPLICATIONS) • AGGRESSIVELY PRICE AND CAPTURE MARKET SHARE • RAZOR & BLADE STRATEGY • COOPERATE WITH COMPETITORS (IMMEDIATELY PRIOR TO MATURE PHASE, BUT NOT AFTER) • LICENSE FORMAT • GET MORE USERS; BUILD CRITICAL MASS OF USERS
LAW OF DIMINISHING RETURNS • IN MANY INDUSTRIES, OTHER THAN HIGH-TECH, LAW OF DIMINISHING RETURNS HOLDS: • MARGINAL COSTS RISE AS OUPUT EXPANDS • INVEST MORE, AS IN LABOR, TO PRODUCE MORE • TRADITIONAL ECONOMIES OF SCALE & SCOPE • BUT IN H-T INDUSTRIES, SUCH AS SOFTWARE AND MULTIMEDIA, MARGINAL COSTS ARE ALMOST ZERO • PRACTICALLY SPEAKING, ZERO DIMINISHING COSTS BUT POSSIBILITY OF MAJOR RETURNS • THUS, NETWORK EFFECTS ARE CRUCIAL
INTELLECTUAL PROPERTY RIGHTS AND HIGH-TECH • RECOGNIZE DIFFERENCE BETWEEN BIO-TECH AND SOFTWARE, FOR EXAMPLE • R & D INVESTMENT/HUMAN RISK • APPROPRIABILITY OF VALUE • MARKET CONTESTABILITY • THE VALUE OF SOFTWARE, FOR EXAMPLE, IS NOT DIMINISHED BY USE, QUITE THE CONTRARY • OPEN SOURCE SOFTWARE; JAVA, JINI & OTHERS • OLD NOTION OF COMMONS, NEW NOTION OF COMMONS • COMPLEXITY & COMPLEMENTARITY OF KNOWLEDGE
FIRST-MOVER ADVANTAGES • FIRST MOVER MORE EASILY EXPLOIT NETWORK EFFECTS (SPEED OF FADS DIFFUSING/SPREADING) • TIPPING POINTS FROM LAST CHAPTER • CREATE BRAND LOYALITY BEFORE RIVALS • HARNESS 4Ss BEFORE RIVALS; WHEN RIVALS APPEAR, CUT PRICES IN LIGHT OF 4S ADVANTGS ALREADY HELD • CREATE SWITCHING COSTS • ACCUMULATE VALUABLE MARKET, CUSTOMER, PROD & PROCESS KNOWLEDGE VIA FEEDBACK • PRE-EMPT VALUABLE RESOURCES/CAPABILITIES • BUT ALSO 1st MOVER DISADVANTAGES
FIRST MOVER DISADVANTAGES • FAST FOLLOWER STRATEGIES MAY BE SUPERIOR TO FIRST MOVER STRATEGIES • LEARN FROM MISTAKES OF OTHERS • INVEST LESS & DO MORE • CROSS CHASM ON BACKS OF OTHERS • CHEAPER, BETTER, FASTER ALTERNATIVES EXIT • PRODUCT VERSUS PROCESS INNOVATIONS • ECONOMIC BACKWARDNESS IN HISTORICAL PERSPECTIVE • ALEXANDER GERSCHENKRON, HARVARD U & NOBEL PRIZE WINNER • BUT CATCH-UP REQUIRES MORE & BETTER PLANNING • FALLS TO STATE TO COORDINATE & PLAN IN FAIRLY CENTRALIZED WAY
CAPTURING FIRST MOVER ADVANTAGES • BUILD HIGH BARRIERS TO IMITATION • KNOWLEDGE ABOUT MINOR/MAJOR INNOVATIONS • NEW INNOVATION HARD TO KEEP SECRET, HOWEVER • KNOWLEDGE ABOUT (HOW) & KNOWLEDGE OF, NOT THE SAME THING • KNOW-HOW, KNOW-WHEN, KNOW-WHO, KNOW-WHAT • DEVELOP COMPLEMENTARY ASSETS • MANUFACTURING CAPABILITY, MKTNG KNOWLEDGE, ADEQUATE SALES FORCE, SUPPORT • HARNESS CAPABLE COMPETITORS • A SMALL PIECE OF A BIG PIE IS BETTER THAN…
INNOVATION STRATEGIES • GOING IT ALONE • ENTERING INTO AN ALLIANCE • LICENSING INNOVATION • ALL 3 DEPEND ON: • INNOVATORS HAVING REQUIRED COMPLEMENTARY ASSETS OR NOT? • HEIGHT OF BARRIERS TO IMITATION • # OF CAPABLE COMPETITORS
INNOVATION TYPES • INCREMENTAL - MOST OF IT; MOSTLY MATURE STAGE OF ILC • RADICAL - ONCE IN A BLUE MOON • SOMETIMES CALLED “BREAKTHROUGH” INNOVATION • BY DEFINITION, REQUIRES LOTS OF RESOURCES • LIKELY TO OCCUR AT ONLY ONE OR TWO POINTS IN INDUSTRY LIFE CYCLE • DISRUPTIVE/DISCONTINUOUS • BUT ONLY OCCASIONALLY IN ‘HIGH-TECH’ INDUSTRIES WHERE COMPETING TECHNOLOGY PARADIGMS & DOMINANT DESIGNS ARE OVERTAKEN • A NEW MARKET SPACE IS CREATED W/I INDUSTRY LIFE CYCLE
CHRISTENSEN & DISRUPTIVE TECHNOLOGY • CLAY CHRISTENSEN, HBS, ARGUES THAT ESTABLISHED FIRMS ARE OFTEN AWARE OF NEW TECH BUT TOO INVESTED IN OLD TECH TO PAY HEED TO NEW POSSIBILITIES • PARTLY NIH SYNDROME • PARTLY LACK OF CUSTOMER INTEREST IN NEW, UNPROVEN, EMERGING TECHNOLOGIES • CURRENT PRODUCTS SELL WELL; WHY WORRY? AS A RESULT, ESTAB FIRMS CONT TO IMPROVE (INCREMENTALLY) & INVEST IN OLD TECH UNTIL ONE DAY…
DISRUPTIVE TECHNOLOGY • OFTEN TAKES A RADICALLY DIFFERENT VALUE CHAIN TO COMMERCIALIZE A DISRUPTIVE TECHNOLOGY • WHEN MAINSTREAM PRODUCTS ARE EXPENSIVE AND INCONVENIENT; LOOK OUT • ANALOGUE VERSUS DIGITAL IMAGING • NANO CAR FROM TATA; REDUCE PRICE TO $2500 WHEN CHEAPEST ALTERNATIVE WAS $7500 • LOW COST INNOVATION MAY BE THE FUTURE • SMALL FIRMS WITH ENTREPRENEURIAL MANAGERS ARE MORE RISK TAKING • IN GENERAL, IN H-T INDUSTRIES SMALL FIRMS ARE ESTABLISHED TO TAKE RISKS • BIG FIRMS BUY SMALL FIRMS BECAUSE THEY ARE INNOVATIVE & TO REDUCE COMPETITION
DIGITAL EQUIPMENT CORP • DEC ENGINEERS COULD DESIGN A PC WITH EYES CLOSED • PLANS FOR SELLING PCs at FOUR DIFFERENT TIMES • At the time, MINICOMPUTERS WITH LARGE SCALE COMPUTING POWER, LARGE SALES FORCE, AND IN-FIELD SUPPORT FOR CUSTOMERS were the industry standard • WHY ABANDON SALES OF HIGH MARGIN, HIGH PRICED Mini-COMPUTERS IN FAVOR OF PCs?
DEC & DISRUPTIVE TECHNOLOGY • DEC WAS VULNERABLE TO DISRUPTIVE TECHNOLOGY • RIVALS SEE DIFFERENT SEGMENTS THAT ARE UNDERSERVED IN THE SAME INDUSTRY • NON-MAINSTREAM BECOMES MAINSTREAM • DISRUPTIVE DOES NOT ALWAYS/USUALLY MEAN RADICAL • DISRUPTIVE MEANS PICKING OFF THE LESS ATTRACTIVE SEGMENTS OF A BUSINESS AND RUNNING WITH THEM • IF ENOUGH CUSTOMERS FOLLOW, NEW MARKET SEGMENTS ARE BORN
OTHER EXAMPLES • TOYOTA AND CREW MAX • TOO LATE TO THE PARTY? • JUST WHEN TOYOTA MAKES A FULL SIZE PICKUP, THE MARKET FOR BEHEMOTH VEHICLES DECLINES • IS IT TIME TO RE-THINK LARGE PICKUP ((& SUV?) MARKET IN THE U.S.; OVERSEAS, PANEL VANS RULE • 2015 F-150 all aluminum cab and body • HONDAJET • ONE OF THE FEW COMPANIES MAKING BOTH AIRFRAMES AND JET ENGINES • ORIGINALLY, NEEDED AN AIRFRAME TO TEST THEIR ENGINE, SO THEY DESIGNED ONE
SOURCES OF INNOVATION • INNOVATIONS ARISE THROUGH INTERACTIONS • INNOVATIONS OFTEN STIMULATED WHEN INTERACTIONS BTWN HETEROGENEOUS ACTORS • HOMOGENEOUS ACTORS ARE NOT AS LIKELY TO ROCK THE BOAT • EFFORTS TO CLARIFY, ALIGN, RE-ALIGN, RE-INTEGRATE, & RE-CALIBRATE RESULT IN INNOVATIONS • ON THE OTHER HAND, IT’S A LONG WAY FROM A BETTER IDEA TO A BETTER PRODUCT
CAUSES & CONSEQUENCES OF INNOVATION • WHAT ORGANIZATIONAL, INSTITUTIONAL & INDUSTRY CONDITIONS DRIVE INNOVATIONS? • ORGANIZATIONAL? • INDUSTRY? • INSTITUTIONAL? WHAT ARE THESE? • ATTITUDES OF MANAGERS TOWARDS DIFFERENT SORTS OF INNOVATION • WHAT SORT OF FIRMS, IF ANY, SHOULD PURSUE INNOVATION-BASED B-L STRATEGIES? • SUCH AND SUCH FIRMS AT SUCH AND SUCH MOMENTS IN THE INDUSTRY LIFE CYCLE??? • ARE THERE FIRMS THAT FIT THE PART/ROLE?
INDUSTRY & BUSINESS PLAN MODELS • INDUSTRY: SWOT, 5 FORCES, STRATEGIC GROUPS, ILC ANALYSIS, VALUE CHAIN & PROD/MKT SEGMENTATION ANALYSIS • COMPANY: BEGIN W/ ANALYSIS OF VISION, MISSION & GOALS & KEEP GOING • PHASE GATE MODEL: 2 STAGES, 2 PHASES EACH, 30 STEPS • HOW TO INNOVATE INSIDE & OUTSIDE THE FIRM (GETTING OUT OF THE BOX) • UC DAVIS/PWC MODEL • ANALYSIS BY CATEGORY WITH HISTORICAL DATA (TREND ANALYSIS)