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Pervasive Collaborative Computing

Jawad Khaki Corporate Vice President Microsoft Corporation Windows Networking & Communications. Pervasive Collaborative Computing. IPv6 Summit San Diego CA June, 2003. Introduction. Networking Trends Pervasive Collaborative Computing The “Dream Network”

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Pervasive Collaborative Computing

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  1. Jawad Khaki Corporate Vice President Microsoft Corporation Windows Networking & Communications Pervasive Collaborative Computing IPv6 Summit San Diego CA June, 2003

  2. Introduction • Networking Trends • Pervasive Collaborative Computing • The “Dream Network” • New Engaging Communication Experiences • Next Generation Device Ecosystem • Next Generation Windows®

  3. Networking Trends: Enterprise • Climate • >99% of PCs are networked in US large and medium organizations • 75M PCs WW in large organizations; 55M PCs WW in medium organizations • Tablet PC and laptops growing over 21% of total PC sales. By 2005 80% will have built-in wireless interface. Cell phones, PDAs important but second to mobile PCs • IT Pros focus on efficiency and value; Business decisions targeted at customer satisfaction • Public WLAN-Hotspots grow to a forecasted 120,000 WW by 2007 • Technology • IP infrastructure becoming central to office networks • Steady investment in IP-based phone systems, replacing PBX: $7.5B in 2006 • Widespread wireless LAN adoption: 24% of LORG offer onsite wireless access • Security and standards are challenges • Gigabit networking is forecasted to grow substantially: $8.9B WW spending in 2006 • VPN economical solution for remote access • Empowering employees to work anywhere, anytime, on any device • Information access • Communication • Collaboration Source: 2002 MSFT PC Tracker; Frost & Sullivan (2002), TeleAnalytics May ’02, Gartner Dataquest (July 2002)

  4. Networking Trends: Small Business • Climate • About 1/3 of US small businesses are networked • Dial-up is dominant. 25% of US small businesses have broadband connectivity • 45M WW small businesses. 145M PC WW install base. PC churn is slower than in enterprise • Overall, small business tends to be very pragmatic about technology investments • No IT staff makes channel partners critical for advice, implementation and maintenance • Technology • Peer-based networking is very important • Reliable, ease-to-use, integrated solutions are essential • Mobility growing within small businesses • Wireless LANs promise convenient deployment and an affordable option • Real-time communications and CRM have great potential • Small businesses need to share. • Files • Peripherals • Internet Connection Source: 2002 MSFT PC Tracker; MS study 2002, AMI October 2001

  5. Networking Trends: Home • Climate • Substantial opportunity for growth in Home market: Only 1 of 6 HHs WW own a PC • 227M home PCs WW: Makes up 44% of entire WW PC install base • 64% of US HH have Internet connection. 75% use dial-up is connection method • Home networking still in embryonic stages. 1/3 of US HH have multiple PC. Only 10% are networked. • Broadband adoption is hindered until end-users are convinced of the value to migrate from dial-up • Technology • Too much choice, lack of prescriptive guidance and complexity are barriers to adoption • Wireless LANs promise convenient deployment and an affordable option • Security and content concerns • Distributing entertainment experiences within the home will drive future home networks • Quality of Service is essential. Interesting device integration scenarios • The Home PC is moving out of the den and into the living room. • Digital Entertainment • Multi-Player Gaming • Rich Communications • Working from home Source: 2002 MSFT PC Tracker; Frost & Sullivan (2002), TeleAnalytics May ’02, Gartner Dataquest (July 2002)

  6. Windows® Evolution 2000 CumulativeWW PC Shipments (millions) 1800 “Digital Decade” Windows XP + 1600 1400 “Internet Wave” Windows 98, 2000 1200 1000 “GUI Wave” Windows 3.1, 95 800 600 “PC Wave” MS-DOS 400 200 0 1980 1990 2000 2010

  7. Expands the digital horizon… Personal Computing Personal Digital Assistants Communication Web Services Web Services Consumer Electronics Entertainment Business Equipment Storage Servers The Connected World

  8. Redefining the way we workplaycommunicate

  9. The Vision “Pervasive Collaborative Computing” • Dream Network • New Engaging Communication Experiences • Next Generation Device Eco-system

  10. Dream Network What is our dream? • Easy-to-use, always available, secure, scalable Ubiquitous Peer-to-Peer Connectivity • IPv6 • XML/SOAP-based web services A Network that is more than just a data conduit • Integrated data, voice, video leading to new digital experiences

  11. Dream Network Always on, high bandwidth connectivity redefine where people work and get services People and businesses online and available more Socializing and productivity will blend Converged communications infrastructure Demand for next generation infrastructure products: IPv6, web services, peer-peer, network devices Opportunities for new network services • IPv6 deployment • The chicken and the egg dilemma • Trustworthy computing • Mobility across diverse networks • CPU & memory bandwidth need to drive multiple gigabit pipes • Enhancing today’s protocols to scale/adapt to these bandwidths Smart integration of networking technologies (i.e. wireless/wired) Protection against security threats Smarter applications that deal with unreliable and costly wireless networks Implementation that scales from low-speed networks to multi-gigabit LANs

  12. IPv6 Progress Industry Windows Windows has the necessary support for IPv6 applications today!

  13. New Engaging Communication Experiences Real-Time Communications (RTC) • Instant messaging, voice, video • Real-time game play / collaboration Collaboration • Project workspaces solving a goal • Sharing your files with other people Content Distribution • Concert, company meeting, class • Distribution of product updates

  14. Demo Collaborative Communications

  15. New Engaging Experiences • Behavior changes with communication & entertainment • Richer online presence – my content is always available • Privacy – data protection • Reliability still a concern • Big Brother concerns magnified • Productivity improvements • Remote participation • Better, richer collaboration • Empowerment to share and monetize content easily • End-to-end connectivity • Trustworthy computing • Pervasive wireless & broadband • Overcoming existing myths • NATs offer network security • Peer-to-peer bad, costly, etc. Requires symmetric broadband Applications must leverage IPv6 Privacy issues must be resolved Protection against attack needed Put user in control

  16. The Even More Essential PC Cell Phone TV Web Pads Digital Video Camera Security Phone & Voicemail Video Conferencing Pocket PCs Internet Auto PC Games …moving from numbers and text to sights and sounds • PC will become a vital part of everyday life • PC will enhance all communication experiences HiFi Audio 5 8 8 • PC will become the center for personal information, digital memories, and entertainment

  17. Devices: Growth and Excitement Digital TV 5.8M WW Installed Base 179% Growth in 2002 GSM Subscribers 684M WW April 2002 Online Listening to Music 42M WW Internet Users 19% Growth in 2002 Digital Cameras/ Camcorders 73M WW Households 44% Growth in 2002 Broadband Adoption 60% South Korea 15% North America in 2002 DVD Players 78M WW Households 109% Growth in 2002 Sources: Photofinishing News-2002, Lyra Research-2002, Gartner Dataquest-2002, eBrain Market Research-2002, Roper Reports-2002, Microsoft Internal Research-2002, Cahners In-Stat-2002, Pyramid Research-2002, GSM.org, Source-Point 2002, In-Stat/MDR 2002, Morgan Stanley 2002

  18. Device and Media Ecosystem Digital convergence is … • Breaking down barriers between sectors • Bringing worlds together Infrastructure Content Devices

  19. Next Generation Device Ecosystem • Goes beyond traditional PC peripheral • New consumer experiences and solutions • Assumes network connectivity for device • More than a device, solution focused • E.g., Not a projector, whiteboard or telephone but the complete electronic meeting room • Manageable, configurable, very low TCO

  20. Demo Connecting Devices

  21. Demo Tablet PC: Connected!

  22. Universal Plug And Play (UPnP) • Device interoperability architecture • Dynamic Discovery Protocol • Standardized Descriptions • Programmatic Control • State Change Notifications • Universal Plug and Play Forum • Industry consortium to define standards-based device implementations • www.upnp.org

  23. UPnP Momentum • Broad industry support for UPnP • 555 forum members • 13 working committees • Networking Infrastructure, Consumer Electronic Devices, Home Automation, Mobile Devices, … • More devices in market every day • Windows® fueling the new device wave

  24. Next Generation Device Ecosystem • Increased relevance & demand for connected appliances/devices • New meaning to “It has to work” and customer support • Exploit devices/PC synergy • Smarter devices enhance the PC • PC enhances devices • Industry cooperation needed to realize scenarios Ubiquitous, easy to use networking Outside the box thinking to exploit convergence opportunity End-to-end scenario design • IPv6 is the coin of exchange • Authorization and authentication • Integration with existing infrastructure • Operation in absence of infrastructure • Quality of service essential for convergence

  25. The Next Generation Windows Mobility PersonalEmpowerment Entertainment Fundamentals Communication

  26. Thank You. Your potential. Our passion.

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