Introduction to Processing: Creating Minimal Graphics
Learn the basics of Processing programming language for creating minimal graphics and interactive visuals. This tutorial covers setup, drawing shapes, color modes, transformations, and more.
Introduction to Processing: Creating Minimal Graphics
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Presentation Transcript
Processing - Einführung www.processing.org
Grundaufbau • importprocessing.core.PApplet; • public class Proc_Minimal extends PApplet { • publicvoidsetup(){ • size(1024, 768); • frameRate(60.0f); • } • publicvoiddraw() • { • background(255); • fill(255,0,0); • rectMode(CENTER); • rect(mouseX, mouseY, 50, 50); • } • static public void main(String args[]) { • //PApplet.main(new String[] { "--present", "Proc_Minimal" }); • PApplet.main(new String[] {"Proc_Minimal" }); • } • } Von Papplet ableiten Initialisierung Loop-Methode Create a Window
Wichtige Methoden/Attribute Größe d. Fensters + Renderer • size(width, height) • optional (width, height, Renderer) • z.B. size(1024, 768, OPENGL) • mouseX, mouseY • pMouseX, pMouseY Aktuelle Mouseposition Mouseposition des letzten Frames
Zeichnen • ellipse(x, y, width, height) • auch: rect, triangle, line • fill(grey) • fill(r,g,b) • fill(r,g,b,a); • noFill() • stroke(grey) // 0-255 • stroke(r,g,b) • stroke(r,g,b,a) • noStroke() • strokeWeigth(pixel) • colorMode(mode, range) • colorMode(HSB. 255) //usehsv • colorMode(HSB, hRange, sRange, vRange) background(128); fill(204, 102, 0); rect(30, 20, 55, 55); background(128); stroke(204, 102, 0); rect(30, 20, 55, 55); noStroke(); colorMode(HSB, 100); for (int i = 0; i < 100; i++) { for (int j = 0; j < 100; j++) { stroke(i, j, 100); point(i, j); } }
Transformationen • transform(x, y) • rotate(radiants) • Useradiants(degree) toconverttoradiants • scale(factor)
Transformationen Why ? Becausesometimesit‘seasier! voidsetup() { size(400, 100); background(255); for (int i = 10; i < 350; i = i + 50) { house(i, 20); } } voidhouse(int x, int y) { pushMatrix(); translate(x, y); triangle(15, 0, 0, 15, 30, 15); rect(0, 15, 30, 30); rect(12, 30, 10, 15); popMatrix(); } voidhouse(int x, int y) { triangle(x + 15, y, x, y + 15, x + 30, y + 15); rect(x, y + 15, 30, 30); rect(x + 12, y + 30, 10, 15); } vs.