1 / 9

Games in Education and Health

Games in Education and Health. IAT 842: The Theory and Design of Games. Serious Play. What is it? Raph Koster : play is pattern recognition James Gee: games can reflect good principles of learning

espen
Télécharger la présentation

Games in Education and Health

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Games in Education and Health IAT 842: The Theory and Design of Games

  2. Serious Play What is it? RaphKoster: play is pattern recognition James Gee: games can reflect good principles of learning Gee: Semiotic Domains…any set of practices which recruit one or more modalities to convey meaning Lloyd Rieber: Microworlds Learning by doing: de Castell & Jenson

  3. Contextual Learning Learning IS the play Rieber, Malone et al: Endogenous vs. Exogenous design De Castell and Jenson: Encouraged to develop skills quickly Not held back Not pedantic or evaluative Permit trial and error progression

  4. Fostering Engagement New media literacies and attentional economies Rieber/Kafai: Children are as good at playing games and being engaged with them as they are at designing them. E.g. Workshop with kids: Learning through game design

  5. Design Workshop (WWKD)

  6. So What’s Out There?The Bad… Get the question correct and you hit the ball—wow!

  7. So What’s Out There?The Not So Bad?

  8. So What’s the Difference? Dissolution of the notion of ‘learning outcomes’ ‘outcomes’ per se are embodied in the play process Play design which STEMS from content rather than MAPPING content. What is it that already makes content ‘playable’ and how do we take advantage of that as designers?

  9. fin

More Related