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Interface Guidelines & Principles. Promote Learning. Interface Guidelines & Principles. 7 principles for Interface Design Focus on the users & tasks, not technology. Conform to the User’s View of the Task. Consider function first, presentation later. Promote Learning. Promote Learning.
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Interface Guidelines & Principles Promote Learning
Interface Guidelines & Principles • 7 principles for Interface Design • Focus on the users & tasks, not technology. • Conform to the User’s View of the Task. • Consider function first, presentation later. • Promote Learning
Promote Learning • Complaint: • Computer products are too difficult to learn. • Need an expert trainer to learn anything. Cartoon by Mark Parisi. Used by special permission.
Promote Learning • Learning How To Use A Product • Takes time. • Time is money. • Too many alternative products. • You must care.
How to Promote Learning • Think outside-in not inside-out • Inside-out • When a developer implements a product using him/herself as the user. • Developer: It works for me … Why can’t you use it? • Example of inside-out text messages • Farmer bill dies in house • Two ships collide, one dies • What does this say “Dolt” ? “Do It” or “DoLt” • Images could be designed inside-out as well. • Any examples?
How to Promote Learning • Think outside-in not inside-out • Outside-in • User Centered Design, again!
How to Promote Learning • Design for consistency with the user • Your product should have consistency in function and appearance. • Example: ctrl-s is save.
How to Promote Learning • Provide low-risk environments • Learning a new product can be intimidating. • Always account for mistakes and correct them gently. • Mistakes can cost clients! Cartoon by Mark Parisi. Used by special permission.
Promote Learning • Think outside-in, user centered design. • Design for consistency • Provide low-risk environments.