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The Future Learning Environment (FLE) project at the University of Art and Design Helsinki focuses on researching and developing innovative approaches to collaborative learning using digital media. Our initiative aims to create a web platform for enhanced collaborative inquiry, shared knowledge, and knowledge building. The project integrates principles of problem-based learning, allowing users to engage in collective design processes and share expertise. Supported by various academic and industrial partners, FLE combines modern technologies and multimedia resources to transform learning experiences.
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FUTURE LEARNINGENVIRONMENTh t t p : / / f l e . u i a h . f i Teemu Leinonen teemu.leinonen@mlab.uiah.fi UIAH Media Lab, University of Art and Design Helsinki
Future Learning Environment R&D Project Research Partners • UIAH Media Lab, University of Art and Design, Helsinki, Finland • Applied Cognitive Science Research Group, Dept. of Psychology, University of Helsinki, Finland • Media Education Centre, University of Helsinki, Finland • Savonlinna Dept. of Teacher Education, University of Joensuu, Finland Industrial Partners • Sonera Ltd (Telecom Finland) • Grey Interactive Ltd • WSOY Publishing Ltd • Apple Computer Finland Financing • TEKES (Finnish Technology Development Centre) • Finnish Ministry of Education • Industrial & Research Partners
The Aims of the FLE-Project • To research and develop innovative ways of using new media in the field of collaborative learning • To develop a www platform supporting collaborative learning and thinking • To build new ways of sharing educational www based multimedia material
FLE Design Principles • Problem-based and inquiry learning • Collaborative building of knowledge • Collaborative design process • Sharing of expertise
Problem-Based and Inquiry Learning • Shared knowledge advancement by members of a course • Questions and problems guide the process of progressive inquiry • New knowledge is constructed through solving problems of explanation and understanding
Collaborative Building of Knowledge • Questions and explanations derived from users’ own understanding and scientific information • Tools for working with knowledge objects like explanations, theories, hypothesis, and interpretations • Tools for monitoring the learning process
Collaborative Design Process • Engaging users to generate new design ideas • Collaboratively work to further develop their ideas • Tools for sharing conceptual and visual design ideas
Sharing of Expertise • Creating a learning community with shared goals • Support for expert-like processing of information • Multiple modules for representing user’s various fields of expertise • Tools for monitoring advancement of comprehension in scientific and design inquiry
What is FLE Server Software? • WWW-platform on the Internet for Computer-Supported Collaborative Learning (CSCL) • FLE-software can be accessed through Internet (TCP/IP) with any HTML 3.2 compliant browser e.g. Netscape Navigator 3 (or later)
Technical Background • A Client/server system using www browsers, a www server, application • Server and a persistent storage (e.g. database) • Programmed in an object oriented language called Python • Scalable to a large number of concurrent users and transactions • Freely available for non-commercial educational use, commercial use licenses available for a fee • Available as pre-compiled self-containing installations for multiple platforms (1st quarter/2000) • Most of the source code available for modification under a request
FLE Modules • Virtual WebTop • Knowledge Building Module • Jam Session Module • Library • People • Administration
The Virtual WebTop • A personal desktop in the environment • To store and share digital materials with fellow users • Access to evaluation tools • Access to thinking tools • Viewing and sending personal short messages
The Knowledge Building (KB) Module • Shared space for discussion and conferencing • The discussion is constructed around the “Deep Principles” of the field • Messages posted to the database labeled with a “Category of Inquiry” reflecting a step in inquiry • Categories of scientific and design inquiry are default sets, other sets can be defined by course administrator
The Jam Session Module • Experimentation with representation of ideas, concepts and sketches • Collaborative construction of digital artifacts • Storing different versions of objects being developed • Representing the elaboration process graphically
The Library • Shared documents in various formats: text, graphics, audio, video, multimedia, or www-links • Space to publish and browse multimedia learning materials • Allows tutor to select relevant parts for course material
The People • User-database, information entered by user • Defining user-groups: basic users, tutors and system administrators
The Administration • Creating new, removing and editing courses • Uploading and removing course materials • Adding new users and tutors, removing and editing access rights
History & Milestones • Background work for FLE project at UIAH Media Lab is carried out (9/97) • FLE-project received funding from Tekes, OPM and industrial partners, such as Sonera, Apple Finland and Grey Interactive (2/98) • FLE project is started at UIAH Media lab in co-operation with industrial partners and Dept of Psychology and Dept. of Media Education, University of Helsinki • Development of the FLE software prototype (v.1.0) is started in close cooperation with the industrial partners (4/98)
FLE software (v.1.0) goes into limited testing at university level cases • FLE software (v.1.0) evaluated by Dept. of Psychology and Dept. of Media Education, University of Helsinki (9/98) • First learning evaluation results are presented at international conferences during 1999 • FLE software (v.2.0) development is started to make the software freely available for educational use in the future (6/99) • Development on a new freely available software code for FLE Modules started at UIAH Media Lab with the cooperation of GMD, Germany
Elements of Progressive Inquiry [Hakkarainen 1998] Constructing Working Theories Setting up Research Questions Critical Evaluation Creating the Context Distributed Expertise Developing New Working Theories Searching Deepening Knowledge Generating Subordinate Questions
Creating Context • Anchoring central conceptual principles of the domain of knowledge • Establishing the learning community • Joint planning and setting up of goals
Setting up Research Questions • Generating problems and questions to direct the inquiry • Studying is a problem solving process • Large initial questions get more defined in the process
Constructing Working Theories • Phenomena are explained with existing background knowledge • Creates a culture for writing about own thinking and reasoning • Intended to make gaps in own knowledge and understanding more explicit
Critical Evaluation • Assessment of the strengths and weaknesses of different explanations and approaches • Helps the learning community to direct and regulate joint cognitive efforts • Evaluation of what knowledge and skills are needed in the inquiry process
Searching Deepening Knowledge • The questions and working theories direct the search for more information and answers
Generating Subordinate Questions • Transformation of initial general and unspecific questions into more specific questions • Focusing inquiry to specific research questions
Constructing New Working Theories • New theories built on own explanations and deepening scientific knowledge • Summaries of own and shared learning
Shared Expertise • Relying on socially distributed cognitive resources • Diversity in expertise among course participants promotes knowledge advancement
Design Process and Distributed Expertise [Seitamaa-Hakkarainen, 1998] Defining the Design Task Creating a Working Idea Critical Evaluation Design Context Distributed Expertise Searching Deepening Knowledge Developing New Working Ideas Redefining the Design Task
Design Context • Anchoring
Defining the Design Task • Generating
Creating a Working Idea • Phenomena
Critical Evaluation • Assessment
Searching Deepening Knowledge • The questions and working theories direct the search for more information and answers
Redefining Design Task • Transformation
Developing New Working Ideas • New theories
Shared Expertise • Relying on socially distributed cognitive resources • Diversity in expertise among course participants promotes knowledge advancement
Knowledge-Building in Design Process [Seitamaa-Hakkarainen, 1998] Constraints Composition Space Construction Space
Collaborative Cloth-Design Project’s Organization Co-ordinating teachers: • FLE-teacher Pirita Seitamaa-Hakkarainen, Course Organizatior Päivi Aikasalo, Visual Art Teacher Tarja Salo Students: • 34 first-year textile students Partners: • The Association of The Friends of The University Children’s Hospital in Finland & Helsinki University Hospital (Department of Prematurely Born Babies) & Nanso co.