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Enhancing Battle Reports: A New Interactive and Educative Visualization Approach

Introducing a revolutionary Battle Report system designed to engage and educate users. Our new interface focuses on real-time scores, comprehensive visualizations, and intuitive controls. Players can navigate each phase step-by-step, with options to pause and adjust speed as battles unfold. New users will grasp strategies quickly, while experienced players can delve into the details. The interface displays player ships, battle order, and effects clearly, making every battle an attractive learning experience. Collaboration is needed for implementation; graphics design and programming support are essential.

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Enhancing Battle Reports: A New Interactive and Educative Visualization Approach

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  1. Mr Spock Mouse-over functions to be considered New BR

  2. Goal: An attractive and educative BattleReport • More visualization • Step-by-step, not grouped • Start/Stop/Pause • Set speed while running • ”Real-Time” score adjustment • Optional: mouse-over shows the corresponding info manual (ships for instance)

  3. User want • All users want a cool interface • New users want to understand what is happening • Experienced users want to see in detail how the strategy worked

  4. Solution • Graphical interface • Player 1 left side, Player 2 right side • Controls along bottom edge • Scores and battle order info along top edge • c1,c2,c3,c4 visible • Number of and type of each ship/building • Set speed and start • First ship fires/activates, effects are visualized • Next ship fies/activates etc. Pause function

  5. Advantages • New players get into the game faster • Coolness factor of ST rises • Even experienced players will understand the battle engine better

  6. Fördelar • Sammanfatta det speciella och fördelaktiga med de presenterade nyheterna

  7. Needed info • We need a direct feed from the battle engine, not the grouped BR we have today. I don't know how to do this, we need someone to help us. • We need a graphics guy (senor?) • We need a specification (spock?) • We need a script programmer (same guy who helped us with battle engine?)

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