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Diversity: A Reachable Goal

Diversity: A Reachable Goal. Sheri Graner Ray GDC 2006 March 24, 2006. Sheri Graner Ray. Game designer since 1990 Author of G ender Inclusive Game Design: Expanding the Market Worked with Origin Systems/Electronic Arts, Her Interactive, Sony Online Entertainment, Cartoon Network and more

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Diversity: A Reachable Goal

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  1. Diversity: A Reachable Goal Sheri Graner RayGDC 2006March 24, 2006

  2. Sheri Graner Ray Game designer since 1990 Author of Gender Inclusive Game Design: Expanding the Market Worked with Origin Systems/Electronic Arts, Her Interactive, Sony Online Entertainment, Cartoon Network and more Chair and Co-founder of Women in Games International Recipient 2005 IGDA's Game Developers' Choice Award for work in gender and games Hard Core Gamer (20+ hours/week)

  3. How can we get women to apply to our company?

  4. Typical recruiting outlets

  5. Some areas where barriers exist in our recruiting Recruiting pool Awareness Outreach

  6. Expand the recruiting pool • The game industry isn't even on the radar for most minorities

  7. Expand recruiting pools Recruit in non-traditional areas Liberal arts programs Radio/Television/Film Architecture schools Graphics arts programs Technology organizations

  8. Raise awareness Support clubs and organizations* Diversity *this benefits MORE than just the recruiting pool!!

  9. Outreach Start building tomorrow's employees today

  10. Don't just talk about Diversity... Seek out candidates in non-traditional areas Raise awareness through outreach Build today for tomorrow's employees Don't just talk about Diversity... Don't just talk about Diversity... Don't just talk about Diversity... Don't just talk about Diversity... Don't just talk about Diversity... ...do something about it!

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