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Tarrant County Vikings PISTOL OFFENSE

Tarrant County Vikings PISTOL OFFENSE. Cedric Coleman- - Head Football Coach Rob Park– Offensive Coordinator Jim Gnacinski – Run Game Coordinator. Click anywhere to continue. CHAPTERS CLICK ON THE LINK TO VIEW CHAPTER. Chapter 1 - Vikings Philosophy. Chapter 9 - Running Game.

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Tarrant County Vikings PISTOL OFFENSE

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  1. Tarrant County VikingsPISTOL OFFENSE Cedric Coleman-- Head Football Coach Rob Park– Offensive Coordinator Jim Gnacinski– Run Game Coordinator Click anywhere to continue

  2. CHAPTERSCLICK ON THE LINK TO VIEW CHAPTER Chapter 1 - Vikings Philosophy Chapter 9 - Running Game Chapter 17 - Sprint Out Pass Chapter 2 - Basics of the Pistol Chapter 10 - Option Chapter 18 - Play Action Pass Chapter 3 - Pistol Terminology Chapter 11 - Jet Sweep Chapter 19 - Screen Package Chapter 4 - Play Series Chapter 12 - Spinner Series Chapter 20 - QB/RB Mesh Chapter 5 - Formations Chapter 13 - Passing Game Chapter 21 - No-Huddle Chapter 6 - Run Blocking Chapter 14 - Quick Passing 90’s Chapter 22 - Trick Plays Chapter 7 - Zone Blocking Chapter 15 - Special Passes Chapter 23 - QB Recognition Chapter 8 - Pass Blocking Chapter 16 - The Shallow Cross Chapter 24 - Conclusion To advance between slides in the presentation, click the space bar or use the keyboard arrows. The Home Button will return to this screen for selection of another chapter.

  3. PART 1 - OFFENSIVE PHILOSOPHY

  4. Vikings OFFENSIVE SCHEME The Vikings Offense is built on 3 Principles Moving the Chains • Control and dictate game tempo by sustaining first down after first down with consistent, relentless play. • Use a complete “toolbox” that allows us to capitalize on any defensive weakness and play “downhill” with high-percentage plays • Understand each situation and play smarter than our opponent. • Multiplicity • Attack with multiple personnel groups, formations, and movement. • Gain leverage, create good matchups and blocking angles. • Make full use of all skilled players, showcase what they do best! • Relentless Attack • Expect to score each time we take possession of the ball! • Dictate to the defense, make them uncomfortable! • Use all parts of the field, sideline to sideline, short and deep. Make use of a complete arsenal that includes Power, Misdirection, Perimeter runs, Screens, Play Action, and Tricks.

  5. WHY DO WE “GUN THE RUN”? • By forcing the defense to cover the entire field, “ganging-up” on the ball carrier is reduced. • Line play is simplified by reducing the defensive front and limiting the number of blocking schemes. • Blocks are delivered confidently, due to a concrete understanding of assignment. • Runs are varied through different backfield actions. • QB has easier pre and post snap reads. • QB already has depth in the pass game -- We are a dink and dunk passing offense. • QB will be able to see blitzes quicker and throw hot. • We get our athletes the football in open space. • Basketball on grass, with fast break potential. • Defenses have to account for the QB running the ball. • Every time QB meshes with the RB, both will be moving downhill towards the LOS. • By delivering the ball quickly in the passing game, the receivers can make a man miss and use their athleticism to have good YAC.

  6. OFFENSIVE PHILOSOPHY • What it is that we are truly trying to achieve as an offense? • Attack the weakness of the defense (a specific player), not the defensive scheme itself • Type of offense are we going to be (offensive philosophy) • Attacking with the foot on the pedal (for for it on 4th down) • Run to pass • Quick passing game -- 1 and 3 step drop (quick pass: dink and dunk) & (pick one side of field pre-snap and attack) • Quarterback in pistol/gun with a 70/30 distribution in run/pass

  7. WHAT MAKES THE LHS OFFENSE WORK? • Our players will be PHYSICAL on the line of scrimmage and while running/passing the ball • Our players will practice the offense year round • If the other team can’t consistently stop a play, we will keep running it • Our players will not be overcoached, we will allow them to be players and make plays • Our coaches are prepared to prepare our players

  8. WHAT MAKES THE PLAYERS LOVE THE PISTOL OFFENSE? • We are creative with formations in all aspects of the offense. • We use movement to change strength and create better blocking angles. • We force the defense to play option responsibility, respect the power game, and defend the pass on any given play. • We are multiple, so that allows our offense several avenues of success in the course of a ball game. • We distribute the ball to several players. • We are unpredictable!

  9. HOLES The second number in the two number running plays generally indicates the point of attack. We run all even numbers to the right and odd numbers to the left. 9 7 5 3 1 0 2 4 6 8 Holes 8 and 9 are wide running plays to the right and left respectively.

  10. QUARTERBACK ALIGNMENT • QB aligns 5 yards from the center • Feet are slightly staggered with throwing foot slightly in front (by 4 inches) • Hands are comfortable, with fingers spread • Center will snap ball into hands of the QB • On snap, the QB executes the running play or he checks his read on the passing play

  11. RUNNING BACK ALIGNMENT • RB lines Up 2 to 3 yards behind QB. Or, if we are in gun, he is behind the offensive guard • His eyes are straight ahead • He is balanced, with his hands on his hips • If his hands go to his knees, he goes to the bench • We have some flexibility to his alignment with tags on our plays (Rock, Eye, King, Queen etc. explained later in the playbook.)

  12. WIDE RECEIVER ALIGNMENT • All wide receivers will line up with the inside foot up. • Hands should be up in a sprinters stance or at their sides; weight should be over the toes. • Knees should be slightly bent. • Eyes should be looking in at the ball to know when it is snapped.

  13. OFFENSIVE LINE ALIGNMENT • The offensive line will line up in three point stances. (Unless we are in 3rd and 10+, then we go to 2 point stances.) • O-Line splits are 2.5-4 feet. • Follow our adage: Check your feet, Silverback, Stretch, Stance. • Avoid looking in at the ball. You must KNOW the snap count.

  14. X Y LB LB LB LB E T T E THE LINE OF SCRIMMAGE FS C C H Z Q A 1a. Offensive Linemen get in their stance and ready to get off the ball immediately! 1b. Quarterback gets to the line quickly, gets hands in ready position to force defense to adjust 2a. Center calls basic front structure (even, odd) and blocking scheme 2b. Receivers make coverage calls 3. Linemen make calls specific to the play being run 4. Quarterback begins cadence

  15. ALIGNMENT

  16. ALIGNMENT

  17. ALIGNMENT

  18. DAILY PRACTICE OL: Tracks on Board Step and Punch(Outside DLTech)-vary width 2 Man Combos 3 Man Combos RB: Climb Levels Reads on Zone/Veer Sideline YAC Gauntlet FB/TB Force Drills QB: Hand-off Mesh Drill (Zone, Veer, Belly) WR: Stalk Block Crack Block Blocking Force WE MUST GET BETTER AT THE FUNDAMENTALS EVERY DAY! RELENTLESS PURSUIT OF EXCELLENCE

  19. SPECIAL SITUATIONS • Kill - Hurry up to the LOS and get to the ball, get set, and spike ball to stop clock. Cadence is “Set…Go.” QB will act like he is spiking the ball as he is running up to the LOS. • Victory - Get to the line and take a snap and take a knee to run out the clock. • Ice - Line up in Pro Right and try to draw the defense offsides. We will call timeout from the sideline as the play clock goes down.

  20. TEMPO SETTERS • Indy- Every week, we will have a series of three plays which we will use in order. We will not huddle up and the formations will be the same. We want to get those plays off as fast as possible. • Money - Every week, we will have our BEST play for the opponents defense. When we call “Money,” everyone will know where to line up and what play we will run. • Petey- Run the same play…same formation. Snap count will always be on go!

  21. BASIC AUDIBLES • Nestle (Quick) - Quick route if DB is 8 yards off the outside receiver or 6 yards off inside receiver and we have a running play called. O-Line will cut. • Hawaii - Hitch route if DB is 10 yards off the outside receiver or 6 yards off inside receiver. • Zulu- We will run 34/35 zone to the right side. • Wyoming - Bubble Screen if we get a 2 x 1 or a 3 x 2 on our outside edge. O-Line will zone block. • Noah - QB sneak (wedge call by offensive line).

  22. PART 3 - FORMATIONS

  23. H Y X Z Q A Pistol Tight X Y Z H Q A Spread Pistol

  24. X Y H Z Q A Pro Right X Y H Z Q A Pistol Right

  25. X Y Z H Q A Duck Right X Y Z H Q A Hide Right

  26. X Y H Z Q A Pistol Trips Right Y X Z H Y Q A Trips Right

  27. X Z H Y A Q Trips Right Spread X Y H Z Q A Bunch Right

  28. Y X Z Q H A Diamond Y X Z H Q A Hammer

  29. X Y Z H Q Hippo Right A X Y Z Q H A Pro Right King

  30. UNDERSTANDING DEFENSIVE FRONTS It is imperative that our offensive linemen learn and understand the different fronts that they will be facing throughout the season. As we learn blocking schemes and apply them to each front, we will eventually evolve into categorizing our plays with defensive fronts. You have to be able to ask yourself the following questions and understand the following points: 1. Is the front a 3, 4, or 5 man? 2. Is the man across from me head up, inside eye, or outside eye? 3. What linebackers in their defense like to blitz? 4. Can I see what I am blocking prior to the play(is my head up)?

  31. DEFENSIVE FRONTS We will identify the following fronts that we will see from our opponents. 3 Man Front 4 Man Front 5 Man Front W M S W M S W M S E N E E T T E E T N T E Typically known as a 3-5or a stack Defense Typically known as a 4-3 or a 4-4 Defense Typically known as a 5-3 or a 5-2 Defense

  32. DEFENSIVE TECHNIQUES We will identify the following defensive line techniques that we will see from our opponents. Inside Eye Head Up Outside Eye T T T T T T Both defensive tackles are shaded to the inside of the offensive guards Both defensive tackles are lined head up on the offensive guards Both defensive tackles are shaded to the outside of the offensive guards

  33. BLOCKING TERMINOLOGY Base/Zone Block Down Block Reach or Hook Block Fan Block Pull Block Kick Out Block Trap Block Chip/Combo Block

  34. UNDERSTANDING PLAY CALLS: THE OFFENSIVE LINE When the quarterback calls the play in the huddle, the offensive line must listen to the number as well as the “name” of the play. The first number will give them the backfield series, the second number the hole the play is being run and the wording following the number is what the play is called with its direction. Listen and think before approaching the line of scrimmage. Also, review the snap count (first sound, set, one, two, or three.) Pro Right King-- Zip -- 34 -- Zone Right Formation Tells you your blocking rules As well as the direction of the play Motion 2 Back run series The ball is going to the 4 hole and is Zone

  35. KNOW YOUR ASSIGNMENTS After the offensive line gets the number and play call (with direction), each player has got to know what blocking scheme we will use. Because of this, we have 8 main blocking schemes that employ the types of blocks on the previous pages. The 8 types of blocks are Power/Counter/Dart -- Center and playside guard and tackle down block and the backside guard trap blocks the EMLOS backside tackle reach blocks. Zone - Line drive blocks the man in front of them (DL or LB). Worked like a combo block. Double team DL on playside (G/T). Backside T or TE does not block the EMLOS. Get to second level/cut. Wedge -- Line reach blocks to the inside Trap -- Center and playside guard down block and the backside guard trap blocks the defensive tackle. Belly -- Playside guard kick blocks EMLOS underneath the down block of the playside tackle Option -- Line drive blocks the man in front of them (DL or LB) However…DO NOT BLOCK EMLOS to the playside (who will be DE or OLB, depending on the front.) Jet -- Line reach blocks the man in front of them (DL or LB) to the playside (best cut block) Stretch/Pitch -- Playside and Backside guard pull block around reach block of the playside tackle/Center

  36. OFFENSIVE LINE TERMINOLOGY When the plays are drawn up on the following pages, you must know how your blocking scheme is set up as well as what position you play. Backside refers to the part of the OL away from the play. Playside is the side the play is run. PSG - Playside Guard PST - Playside Tackle C - Center BSG - Backside Guard BST - Backside Tackle Backside Playside T G C G T Q B

  37. TIGHT END BLOCKING 1. Hook -- On the snap take a short step straight upfield with your inside foot. If the DE is coming hard lock onto him and cave him down the LOS. If he is not coming hard, rub your outside arm and shoulder through the DE working from low to high. You should almost be scrambling upfield with your eyes on the LB. Step on the LB's toes and get to the upfield side and push him back to the LOS. If you miss the LB make him come underneath you not over the top. Do Dad 100% of the time on short yardage, goal line or keep. 2. Quick Veer Release (QVR) -- In most cases when you have a QVR you will be double teaming the LB with your OT. When executing this block, the TE MUST get outside leverage. As you make contact, maintain this outside leverage, keep the LB and get movement. The OT is your backside partner, it is his responsibility to step to you so the double team doesn’t get split. 3. Veer Release (VR) -- On the snap your first step is a lead step with your outside foot. Continue to pull outside to spot the man who has force. As you pull, it is crucial that you GET WIDTH - NOT DEPTH! Do NOT turn upfield until you are 1 yard outside the force man. Keep outside leverage on the defender and hook him by attacking his outside armpit. We want this block to occur about 2 or 3 yards from the LOS. Make contact by sticking your facemask into the defender’s outside armpit; attack the defender high and run over him by accelerating your feet. (Make sure you keep your feet) If you lose the defender, lose him underneath you - DO NOT allow him to go over the top of you.

  38. WIDE RECEIVER BLOCKING • 1. Stalk Block -- On the snap come off the line hard in a fly pattern. Do not get bumped inside. Take your man as deep as he will go. When he reads run, he will stop. STOP WHEN HE STOPS AND NOT BEFORE. When he plants in his backpedal, you should breakdown and backpedal 3 steps. Stay square to the defender and mirror him by shuffling from side to side. Wait for the DB to close on you, then attack him and stay high. • Keys: • Come off the line hard - sell the fly pattern • Stop when the defense stops - breakdown • Make the DB come to you • 2. Crack Back -- On the snap of the ball take two hard steps downfield as if you were running a fly pattern. Then take a sharp angle to the inside, and head for the outside armpit of the outside LB or strong safety. As soon as he turns to face your direction, put your shoulder into his stomach, and accelerate through him. Do NOT hit him in the back. If you miss him, make him go underneath you, recover, and find someone • else to block.

  39. DEFINITIONS OF BASE PLAYS BEFORE YOU CAN UNDERSTAND OUR PLAYBOOK, YOU HAVE TO UNDERSTAND “FOOTBALL” MEANING, YOU NEED TO SEE WHY WE RUN THE PLAYS THAT WE RUN AND HOW WE RUN THEM. FOLLOWING ARE DEFINITIONS OF THE PLAYS THAT WE LIKE TO RUN.

  40. TERMINOLOGY I Belly - Quarterback comes downhill and hands ball off to the fullback (H). Guard trap blocks out. We can also run a Belly Keep (quarterback keeps ball) or an option off of the fake to the H-back. Counter - A running play designed to get the defense going in one direction while the running back goes back against the intended pursuit of the defense. We generally fake to the H-Back and come back with a handoff to the A-Back. The guard on the backside pulls across and opens up the hole. Dart - Running back fakes as if he is running across the formation on the mesh with the QB. Then, he reverses his field and runs to the side he was initially line up on. Offensive line blocking is like the toss (kick out block). Zone - H-Back makes a lead block on the inside linebacker (isolation block 1 on 1) and the quarterback gives ball to the Tailback (A) through the hole. This is our base play. Zone blocking by the offensive line.

  41. TERMINOLOGY II Jet - A play when one of the wide receivers or slotback comes in motion as fast as he can towards the quarterback. On the snap, the QB meshes with the motion man and either gives him the ball or runs a counter play. This is our 50 series. Option - A play when the quarterback has the choice of giving to the first man or running the ball himself with a second running back. This is our 40 series. Power - Quarterback meshes with the A or H going across the formation. We will pull the backside guard and block down with the playside line. Play-Action Pass - A passing play after the quarterback has faked a hand-off. Sprint Out - When a quarterback runs parallel to the line, looking for a receiver.

  42. TERMINOLOGY III Stretch - Quarterback takes snap and hands ball to back going wide (outside tackle) to the running back. Handoff should be made behind the QB. The play is designed to hit real wide. Toss - Quarterback opens and tosses the ball back to the running back who cuts upfield inside the tackle. Play looks like the pitch, but should hit more inside. Veer - Quarterback meshes playside with the playside running back. Backside back comes behind as the pitch back. Waggle - The quarterback fakes a handoff one way and then rolls out the other way. This is used to fake out the defense. Wedge - Back takes ball and lowers his head and runs straight ahead. Generally a short yardage play designed to get a yard or two. Wedge blocking by the offensive line.

  43. 40’s -- Option Series 42/43 - Triple Option 70’s -- Screen Series 70/71 - Flair Screen 76/77 - Funnel Screen 78/79 - Bubble Screen 80’s – 3-5 Step Series 80/81- cross 82/83 - Smash 84/85 - Stick 86/87 - Vertical 88/89 – Snag Flood - 90’s -- Quick Passing Series 90 - Oakland 91 - Seattle 92 - Reno 93 – Frisco 10’s -- QB Series 14/15 - QB Power 20’s -- RB Run Series 22/23 – Inside Zone 24/25 – Power 28/29 - Outside Zone 30’s -- RB Run Series 32/33 – QB Dart 34/35 – Zone 38/39 - Jet Sweep

  44. PART 7 - ZONE BLOCKING

  45. 14/15 QB POWER F C C W M S R B E N E X Y H Z Q A OL - Power Scheme (BST is reach, BSG is wide trap block, C, PSG, PST are down) QB - Settle step (2) and then get behind the pulling BSG and follow lead block by A H – Get to 2nd level player A - Beat the QB through the hole and block the inside linebacker (or first man showing) X - Stalk block Y - Stalk block Z - Stalk block

  46. 24/25 RB POWER F C C W M S R B E N E X Y Z H Q Tight Right Hide A OL - Power Scheme (BST is reach, BSG is up the hole, C, PSG, PST are down) QB - Mesh with RB (A or H) and then roll out (like a bootleg) A - Take a settle step, allow BSG to pull and create running lane. Mesh with QB. H - Immediately attack the LOS and block EMLOS or first man who shows X - Stalk block Y - Immediately chip EMLOS then 2nd level LB/Safety Z - Stalk block

  47. 28/29 OUTSIDE ZONE F C C W M S R B E N N E X Y H Z Q Hurry motion A OL - Zone Scheme (Man up and blow your defender off the ball). Double playside. QB - Reverse pivot and give to the RB then attack the backside H - Lead around edge for A and seal the edge A - Block off the edge and allow no penetration from the playside X - Stalk block Y - Stalk block Z - Stalk block

  48. 12/13 QB DART F C C W M S R B E N E X Y H Z Q Hide Left A OL - Dart Scheme (be sure to reach inside as you come off the snap) QB - Secure the snap and mesh with RB then find the BSG and follow him H – Secure the backside edge to allow BST to get to 2nd level A - Crossover step then plant and fill for pulling guard X - Stalk block Y - Stalk block Z - Stalk block

  49. 23/22 ZONE READ F C C W M S R B E N E X Y H Z Q A OL - Zone Scheme (Man up and blow your defender off the ball). Double playside. QB - Take the snap mesh with the RB up the 4/5 hole then attack outside holding DE. H - Lead block in the 4/5 (playside) hole for A. Should collision and iso block on LB A - Mesh with the QB and get downhill following the block from H X - Stalk block Y - Stalk block Z - Stalk block Keep tag alerts QB that we are faking the zone and QB keeps it. No change in blocking scheme.

  50. 23/22 ZONE BUBBLE F C C W M S R B E N E X Z H Y Q A OL - Zone Scheme (Combo blocks to second level. Backside do not block EMLOS.) QB - Take the snap mesh with A in the 4/5 hole. Carry out fake to the playside. Read DE. H - Catch bubble screen and get to sideline A - Mesh with QB and read block of the H. X - Crack for bubble over H Y - Block second level Z - Stalk block Zone Bubble -- Fake Zone, throw bubble

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