SlideServe
Menu
Préférences
© SlideServe · v2026

Chapter 5: Animation

garrett-dickerson avatar
28 diapositives · 1.1K Views · Nov 09, 2014

Chapter 5: Animation. Overview. Introduction to animation Computer-generated animation File formats used in animation Making successful animations. Introduction to Animation. Animation is defined as the act of making something come alive.

Chapter 5: Animation - slide 1
01 / 28Chapter 5: Animation
1 / 17

Télécharger la présentation

Chapter 5: Animation
Une image / un lien ci-dessous est fourni (tel quel) pour télécharger la présentation

Politique de téléchargement : le contenu du site vous est fourni TEL QUEL pour votre information et votre usage personnel ; il ne peut être vendu, concédé sous licence ni partagé sur d’autres sites sans l’accord de son auteur.Le contenu vous est fourni TEL QUEL, pour votre information et votre usage personnel uniquement. Téléchargez la présentation en cliquant sur ce lien. Lors du téléchargement, si vous ne parvenez pas à télécharger une présentation, l’éditeur a peut-être supprimé le fichier de son serveur.Pendant le téléchargement, si vous ne parvenez pas à obtenir une présentation, le fichier a peut-être été supprimé par l’éditeur.

F I N

Plus de contenu associé

Transcription de la présentation
  1. Chapter 5: Animation

  2. Overview • Introduction to animation • Computer-generated animation • File formats used in animation • Making successful animations

  3. Introduction to Animation • Animation is defined as the act of making something come alive. • It is concerned with the visual or aesthetic aspect of the project. • Animation is an object moving across or into or out of the screen.

  4. Introduction to Animation (continued)

  5. Introduction to Animation (continued) • Animation is possible because of a biological phenomenon known as persistence of vision and a psychological phenomenon called phi. • In animation, a series of images are rapidly changed to create an illusion of movement.

  6. Introduction to Animation (continued) • Computer-generated animation • Animation space • Animation techniques

  7. Introduction to Animation (continued) • Animation can be rendered in: • 2-D space - 2-D animations are very simple and static. • 2-1/2D space - An illusion of depth is created through shadowing, highlighting, and forced perspective, though in reality the image rests in two dimensions. • 3-D space - Complicated and realistic animations are done in 3-D space.

  8. Introduction to Animation (continued) • Animation techniques • Animation process • Cel animation • Computer animation

  9. Introduction to Animation (continued) • The steps to be followed in creating animation are: • Organize the execution in a series of logical steps. • Choose an animation tool best suited for the job. • Build and tweak the sequences. • Post-process the completed animation.

  10. Introduction to Animation (continued) • Cel animation • Cel animation is a technique in which a series of progressively different graphics are used on each frame of movie film. • The term “cel” is derived from the clear celluloid sheets that were used for drawing each frame. • Cel animation begins with keyframes.

  11. Introduction to Animation (continued)

  12. Introduction to Animation (continued) • Cel animation (continued) • Keyframes refer to the first and the last frames of an action. • The frames in between the keyframes are drawn in the tweening process. • Tweening depicts the action that takes place between keyframes. • Tweening is followed by the pencil test.

  13. Computer-Generated Animation • Computer animation is very similar to cel animation. • The primary difference is in how much must be drawn by the animator and how much is automatically generated by the software.

  14. Computer-Generated Animation (continued) • Kinematics is the study of the movement and motion of structures that have joints. • Inverse kinematics is the process of linking objects, and defining their relationship and limits.

  15. Computer-Generated Animation (continued)

  16. Computer-Generated Animation (continued) • Morphing is an effect in which a still or moving image is transformed into another.

  17. File Formats Used in Animation • .dir and .dcr - Director files • .fli and .flc - AnimatorPro files • .max - 3D Studio Max files • .pics - SuperCard and Director files • .fla and .swf - Flash files • .svg - scalable vector graphics files, which are new to HTML 5

  18. File Formats Used in Animation (continued) • GIF89a file format: • It is a version of the GIF image format. • GIF89a allows multiple images to be put into a single file and then be displayed as an animationin the web browser. • Applications like Stone Design’s GIFfun or ULead’s GIF Animator are needed to create GIF89a animation.

  19. Making Successful Animations • Use animation carefully and sparingly. • High-quality animations require superior display platforms and hardware, as well as raw computing horsepower. • File compression is very important when preparing animation files for the Web.

  20. Making Successful Animations (continued) • Some animation tools are: • Adobe’s Flash • AutoDesk’s Maya • NewTek’s Lightwave • Papervision3D • GreenSock’s TweenMax • 3D Studio Max • Google Sketch Up

  21. Making Successful Animations (continued) A rolling ball

  22. Making Successful Animations (continued) A rolling ball

  23. Making Successful Animations (continued) A bouncing ball

  24. Making Successful Animations (continued) A bouncing ball

  25. Making Successful Animations (continued) Making GIF animations

  26. Making Successful Animations (continued) Making GIF animations

  27. Making Successful Animations (continued) Making GIF animations

  28. Summary • Animation is visual change over time and adds great power to multimedia. • Cell animation uses a series of progressively different graphics on each frame of movie film. • Computer animation has eased the process of creating animation. • Many file formats are designed specifically to contain animation.