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IceCrown Citadel Strategy Summary

IceCrown Citadel Strategy Summary. Crimson Halls Blood-Queen Lana'thel. Blood-Queen Lana'thel. ABILITIES. Ground phase Blood Mirror 50,000 yd range — 100% of damage done to you is dealt to the linked source. This affects the person closest to the tank.

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IceCrown Citadel Strategy Summary

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  1. IceCrown Citadel Strategy Summary

  2. Crimson HallsBlood-Queen Lana'thel

  3. Blood-Queen Lana'thel ABILITIES Ground phase Blood Mirror 50,000 yd range — 100% of damage done to you is dealt to the linked source. This affects the person closest to the tank. Delirious Slash (Heroic mode) 10 yd range — Inflicts 50% of weapon damage to an enemy and causes it to bleed for 5250 to 6750 damage per application every 3 sec. for 15 sec. Instant. 75% of weapon damage+7000-9000/3 on Heroic Vampiric Bite (Heroic mode) 100 yd range — Deals 12025 to 13975 damage to the target, granting them the Essence of the Vampyr Queen. Instant. 13875 to 16125 on Heroic. Triggers... Essence of the Blood Queen (Heroic mode) 100 yd range — You are infused with the blood of the Vampyr Queen. Damage done increased by 100%. Attacks heal caster. Instant. 60 second duration. Healed for 10% of all damage inflicted. Attacks cause no threat. As it wears off, triggers... Frenzied Bloodthirst 50,000 yd range — The caster must satiate their need for blood, otherwise they will lose their will to Queen Lana'thel. Instant. 10 second duration. "Vampiric Bite" replaces the caster's action bars. If not sated after 15 seconds... Uncontrollable Frenzy 50,000 yd range — Charmed. Increases damage done by 100%. Health increased by 5000%. Increases healing done by 1000%. Instant Pact of the Darkfallen 100 yd range — Deals Shadow damage to you and nearby non-linked allies. This effect expires when all linked targets are within 5 yards of each other. Instant. 5000 Shadow damage every 2 seconds. 3 targets are linked. Triggers... Pact of the Darkfallen — Deals shadow damage to nearby targets. Instant Shroud of Sorrow — An aura of sorrow and despair emanates from the caster, inflicting 4500 Shadow damage every 3 sec. to nearby enemies. Instant. 40 yard radius Presence of the Darkfallen — The presence of vampyr kin infuses Queen Lana'thel, increasing the power of her Shroud of Sorrow by 5%. Swarming Shadows — A swarming void consumes the target, causing a mass of shadows to appear beneath the target and dealing 2,313 to 2,687 Shadow damage every 2 seconds. This creates a cloud of shadows on the ground that deals damage to players who stand in it. Twilight Bloodbolt — Hurls a bolt of dark blood at the target, dealing 9,250 to 10,750 damage to the target and surrounding allies within 6 yards. Air phase Incite Terror — Magic dispellable four second fear on the entire raid to begin the air phase. Bloodbolt Whirl — Summons a maelstrom of whirling Bloodbolts every 2 seconds for 6 seconds. Bloodbolt Whirl — Hurls a bolt of dark blood at the target, dealing 9,250 to 10750 damage to the target and surrounding allies within 50,000 yards.

  4. Blood-Queen Lana'thel STRATEGY Blood-Queen Lana'thel is an intense, time critical encounter with two phases: a ground phase and a very short air phase. More so than other Icecrown Citadel encounters Blood-Queen Lana'thel is considerably more difficult on 25-player mode. The problems of coordinating much larger numbers of bites and spreading out in the same size room are exacerbated by 15 more players. Blood-Queen Lana'thel has an aura that does 4500 shadow damage per two seconds. This increases in damage for every Vampire player in the room. The raid will need to be spread out or Twilight Bloodbolt will wreck multiple players. Especially during her air phase when the whole raid is hit by Bloodbolts. Random players will be affected by Swarming Shadows which will drop a shadow patch underneath the player every second until it wears off, forcing them to keep moving for its duration. 15 seconds after the start of the encounter Blood-Queen Lana'thel will bite the player highest on her threat list who is not her primary aggro target and does not have the Blood Mirror debuff (I.E. non tank) increasing their damage dealt by 100% and allowing them to heal themselves for part of the damage they deal. Note that as a result of this mechanic if a paladin has righteous fury on or the DPS are particularly low in the first 15 seconds it is possible for a healer to be bitten, severely impacting your ability to complete the encounter. She will only bite one player per encounter ever even if you lose this member. Keep in mind that your attacks cause no threat. However, you must pay close attention to this as you will gain Frenzied Bloodthirst when the bonuses fade, forcing you to bite another player within 10 seconds or become mind controlled. Players mind controlled by Blood-Queen Lana'thel are immune to CC but can be taunted. You refresh your vampire buff by biting so eventually the entire raid will be mind controlled when there is no one to bite. It is advised that you bite your best DPS first. She will also link the tank with the closest person to them with Blood Mirror, causing the linked person to take shadow damage equal to the damage the tank takes. She also places a dot called Delirious Slash on both tanks. Finally, she has an ability similar to Yogg-Saron (basically a reverse of Mother Shahraz) she links players with Pact of the Darkfallen and they must run to each other to remove it. The entire raid (needs live confirmation) will take shadow damage each second until all linked players are standing next to each other. Blood Queen Lana'thel has a huge number of hit points (59,400,000!) and you will quickly run out of people to bite, making this encounter short and requiring huge DPS. Only DPS should be bitten until there are no DPS left to bite and bloodlust/heroism should only be used when the majority of the DPS are vampires. More than any other encounter in Icecrown to this point Lana'thel will require DPS to be outputting everything their class can output. Assuming two tanks doing a consistent 2000 dps, with 5 healers doing none, the 18 dps will need a consistent 9711 dps per player to beat enrage on 25 man. Or 7806 per player with 5 dps in ten man. Every two minutes Blood-Queen Lana'thel will fear the raid and fly into the air launching three bloodbolts at every player. If the entire raid is not spread out it is likely there will be deaths. Blood-Queen Lana'thel will berserk after 5 minutes 30 seconds of combat. BITE ROTATION Bite 3 will coincide with Lana'thel's incite terror and air phase. The two players biting and the two players bitten should either be classes who can break magical fears or should have fear ward on them from priests. You will not need any m22ore bites after the fifth round because Blood-Queen Lana'thel will berserk at 5:30 and kill your raid. With this organization no one should ever get mind controlled as long as they memorize their targets before the encounter begins. Healers should keep in mind that when a bite round is occurring, especially the final bite round people will absolutely have to bite their targets even if they have Pact of the Darkfallen or Swarming Shadows, divine sacrifice or aura mastery shadow can mitigate this slightly if used at the right time, assuming you have one available since it's also very useful to use them in the air phase. On 25-player difficulty spreading out becomes a serious issue, especially during the air phase. To start with Lana'thel should be tanked where she stands and faced away from the raid, while ranged DPS make a semicircle at maximum range, leaving a spot in the centre (the diamond on the floor in the centre of the room works nicely) as the position where all players will run with pact of the darkfallen. During the air phase ranged DPS will run to the walls of the room and melee will use the middle of the room to spread out and avoid deaths. Healers should be in a circle between the melee and ranged. Again, aura mastery and divine sacrifice are very useful here. This encounter is very demanding for a normal mode boss, if a vampire ever dies you will likely be dangerously close to the berserk timer. If a DPS in the bite order dies and cannot be resurrected you will have issues mid fight. No one can die. NB Hunters may use deterrence during her air time to mitigate the damage! As for who bites who, VAMP!

  5. Blood Queen Ranged At Safe distances 6 yards apart G4 6 yards G2 6 yards G3 6 yards G4 SPOT BQL Ranged Raid Groups Melle Tanks SPOT BQL Ranged Raid Groups Melle Tanks G2 People with Pact of the Darkfallen MOVE to CENTRE G3

  6. Blood Queen G4 STAR BITES BLUE STAR RETURNS TO POSITION BITERS ALWAYS RETURN G2 G3 Notes It is essential that spacing is maintained. It is essential that Bite order is maintained. People MUST return to their groups and remain spaced out. People must be aware of bites and move accordingly. SPOT BQL Ranged Raid Groups Mêlée Tanks

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