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Violence On TV And Video Games

Arthur Nelson Pd.4 May 22, 2012. Violence On TV And Video Games. Supporting Status Quo: Experiencing media violence encourages unstable people to become violent and contributes to the increase in violent behavior. Against the Status Quo:

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Violence On TV And Video Games

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  1. Arthur Nelson Pd.4 May 22, 2012 Violence On TV And Video Games

  2. Supporting Status Quo: Experiencing media violence encourages unstable people to become violent and contributes to the increase in violent behavior. Against the Status Quo: Experiencing media violence does encourage a few unstable people to become violent but it doesn’t contribute to violent behavior as a whole society.

  3. Experiencing media violence encourages unstable people to become violent and contributes to the increase in violent behavior. Supporting Status Quo: • Every show has violence • No real family shows • TV’s ‘’family hour’’ is no more FAMILY HOUR

  4. Experiencing media violence encourages unstable people to become violent and contributes to the increase in violent behavior • Children and teen shootings have increased • Violent games lead to violent actions • Most ‘’mature’’ games that people play are much more violent than first thought

  5. Experiencing media violence encourages unstable people to become violent and contributes to the increase in violent behavior Necessary Action: • Parents have to monitor what their kids watch and play • Bans on the selling of mature games to minors have to be enforced • Limits have to be set for violence on TV shows

  6. Experiencing media violence does encourage a few unstable people to become violent but doesn’t contribute to violent behavior as a whole society Against the Status Quo: • Censorship goes against the first amendment since limitations on media go against freedom of speech • Parents have to choose what is acceptable for their kids

  7. Experiencing media violence does encourage a few unstable people to become violent but doesn’t contribute to violent behavior as a whole society • Video game violence is unreal • The supreme court shouldn’t be able to decide what kids can watch • Parents have to teach their kids the right and wrong way to act

  8. Experiencing media violence does encourage a few unstable people to become violent but doesn’t contribute to violent behavior as a whole society • There is no direct connection between violent shows to behavior • Violence is a natural human behavior

  9. Conclusion • Media violence encourages violent behavior in kids and teens. • Media violence has no correlation to violent behavior in teens and kids. I believe media has very little effect on the violence among kids and teens. I think it falls upon the parents, they have to teach their kids how to act, and set good examples by not using violence themselves.

  10. Bibliography • Puzzanghera, Jim. "Sex, Violence Cram TV's 'Family Hour,' Study Says." Los Angeles Times (Los Angeles, CA). Sept. 6 2007: n.p. SIRS Issues Researcher. Web. 15 May 2012. • Steyer, James P. "Protect Kids, Not Profiteers." USA TODAY. 29 Oct 2010: A.6. SIRS Issues Researcher. Web. 15 May 2012. • Clinton, William J..Public Papers of William J. Clinton -- Remarks Announcing a Study on Youth Violence and Media Marketing,. 1-Jun-99. World Book Advanced.Web. 20 May 2012. • Clinton, William J..Public Papers of William J. Clinton -- Letter to the Attorney General and the Chairman of the Federal Trade Commission on a Study on Youth Violence and Media Marketing,. 1-Jun-99. World Book Advanced.Web. 20 May 2012. • Alternatives to Violence." Children Today. Vol. 23 No. 1 1994: 14-15. SIRS Government Reporter. Web. 20 May 2012.

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