300 likes | 404 Vues
Explore the evolution of The Contract Game over 20 years, from paper to internet format, aimed at Architecture students to enhance understanding of contract correspondence through scenarios and controllers.
E N D
The History The Contract Game is nearly 20 years old, created by ASSA as a learning tool: • It helps build understanding of how to deal with challenging situations • Probably influenced by the Honeywood File • Originally in a paper format (with carbon paper) • JCT 98 version was converted to an internet platform • It helps clarify relationships
The JCT/SBCC 05 Game The new Game has now been played, vetted and argued over : • It is a total rewrite of the previous game • Probably influenced by knowledge of litigation • Back in its original paper format (with carbon paper) • It will be converted to an internet platform by the end of this year • All parties are unpleasant • ”Trust no-one” • It is now full of dirty tricks
The Teams who Play it It works for Architecture students or Architects. • It is best in Pre or Post Part 2 (near to the dreaded Part 3 exam) • It is good CPD
The Process Each team of three or four players follows a route created by a series of scenarios: • Each question must be answered fully • Answers are in the form of contract correspondence or the use of forms • There should be no dubiety about the answer - it’s all very black and white
The Scenarios All of the scenarios appear as letters, faxes, memos, emails, texts: • In some cases there are multiple documents to be cross-referenced • It is based on an apparently live project • It runs from tender acceptance to post final certificate • There is never any break from the “game reality”
The Controllers Your controllers are usually lecturers, former students or part-time staff: • They know the industry • The platform guides them through the process • Being a controller is excellent CPD • They can be a bit unpleasant
The Controller’s Role Controllers reply to messages sent by the students in answer to the scenarios: • They play a role, as QS, contractor or client • They can be either pedantic or helpful • They decide whether the team’s response is...
The Controller’s Role Controllers reply to messages sent by the students in answer to the scenarios: • They play a role, as QS, contractor or client • They can be either pedantic or helpful • They decide whether the team’s response is… WRIGHT ( I didn’t Wright this ! )
The Documents The essential source document is the JCT 2005 Standard Building Contract
The Additional Challenge It is a race against time, and the other teams: • First to finish gets the prize • The teams’ times are on view to all • It keeps the slower teams driving forward to keep up • The time clock creates great excitement towards the end
Finally - The Results It really does enhance your comprehension: • It highlights deficiencies in knowledge or experience • It produces a feeling of empowerment • It is a form of “learning by doing” • It teaches you how to take control of your professional role • It helps you become part of a new a generation of architects who are...
Finally - The Results It really does enhance your comprehension: • It highlights deficiencies in knowledge or experience • It produces a feeling of empowerment • It is a form of “learning by doing” • It teaches you how to take control of your professional role • It helps you become part of a new a generation of architects who are... WINNERS
The Programme for 2011 • Programme: • DATE - Thurs/Friday 8/9th Sept 2011 (tbc) • PLACE - The ‘Mack’- Glasgow School of Art Architecture Building • Thurs/Friday 8/9th June 2011 • 8.30 Breakfast • 9.00 Game starts • 4.00 Close of Play / Results & Feedback