Simulating Human Crowds Using Leader-Follower Model for Enhanced Motion Planning
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This presentation discusses a leader-follower model for simulating virtual human crowds, focusing on path planning and motion dynamics. Key features include repulsion, cohesion, alignment, and obstacle navigation. It introduces crowd shape estimation, coordinated motion generation, and efficient planning algorithms that operate within milliseconds on standard PCs. Real-world applications in shared virtual environments and computer animation are highlighted, alongside experimental results demonstrating the effectiveness of the integrated systems for crowd management.
Simulating Human Crowds Using Leader-Follower Model for Enhanced Motion Planning
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Presentation Transcript
Simulating Virtual Human Crowds with a Leader-Follower ModelTsai-Yen Li, Ying-Juin Jeng, Shih-I ChangNational Chengchi University Presented by Romain Thibaux, Benson Limketkai
Planning for Two 1 2
1 2
1 2
Planning for Two 1 2
Motion of the Followers Repulsion Cohesion Alignment Obstacles Leader
Model shape of crowds Plan for crowds with shape model Motion Planning For Multiple Crowds
Crowd Region Estimation • “longitudinal depth”
Implementations and Experiments • “planning time … is usually fractions of a second” • “planning times … are 500ms and 2000ms … on a consideredlow-end PC”
Conclusions • Planning system for generating coordinated “gross motions” for multiple crowds • Planner features: • Crowd shape estimation module • Integrated view of crowd motion planning • Efficient (?) implementation of search routines • Applications in shared virtual environments and computer animation