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Explore the production pipeline of a 20–30 second film featuring a realistic CG creature matched with live-action footage. From high-poly modeling and texturing techniques in ZBrush to shading, rendering, and compositing with Mental Ray and modified SSS, this project delves into animation and rigging aspects like IK-FK rig setup, muscle system, and blendshapes. Learn about the intricate research, testing, and problem-solving involved in achieving the final result.
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MS1 Research Delivery Olle Rydberg Tomas Tjernberg
Final result - 20 – 30 second long film- Realistic cg creature- Matched on live action footage
Research Modeling / Texturing • Highpoly- Displacement / Normalmaps • - Zbrush- Polypainting- Blendshapes in zbrush
Research Shading / Rendering / Compositing - Mental Ray- Hdri- Modified SSS- Render passes (a lot)- Motionblur and DOF in post
Research Animation / Rigging • - IK-FK rig • - Muscle system • Blendshapes
Research The ”PigBearMouse” production pipeline test Olle focused on: - Sculpting and polypainting in zbrush- Different ways to render displacement and normalmaps in maya- Renderpass and compositing techniques Tomas focused on:- Skinning a model on an animated rig- How to transfer skinweights- Learning tracking in Boujou
Research Tracking - Boujou
Conclusion - Have we reached our goals so far?- Changes- Problems - Questions?