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Distributed Computing

Distributed Computing. Chapter 04: Interprocess Communication. Chapter 3. Networking issues for distributed systems Types of network Network Principles Protocol layers Internetworking Routing Internet protocols Case Studies Ethernet MobileLAN ATM. Objectives of the lecture.

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Distributed Computing

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  1. Distributed Computing Chapter 04: Interprocess Communication

  2. Chapter 3 • Networking issues for distributed systems • Types of network • Network Principles • Protocol layers • Internetworking • Routing • Internet protocols • Case Studies • Ethernet • MobileLAN • ATM

  3. Objectives of the lecture • To study the general characteristics of interprocess communication and the particular characteristics of both datagram and stream communication in the Internet. • To be able to write Java applications that use the Internet protocols and Java serialization. • To be aware of the design issues for Request-Reply protocols and how collections of data objects may be represented in messages (RMI and language integration are left until Chapter 5). • To be able to use the Java API to IP multicast and to consider the main options for reliability and ordering in group communication.

  4. Chapter 4: Interprocess Communication • Introduction • The API for the Internet protocols • External data representation and marshalling • Client-Server communication • Group communication • Case study: interprocess communication in UNIX • Summary

  5. Introduction • Middleware layer • TCP ( UDP) from a programmers point of view • TCP : two way stream • UDP : datagram, message passing • Java interface, UNIX Socket • marshalling and demarshalling • data form translation • Client-Server communication • Request-Reply protocols • Java RMI, RPC • Group communication

  6. Middleware layer (1)

  7. Middleware layer (2) • An adapted reference model for networked communication. 2-5

  8. Middleware layer (3) • A software layer that • masks the heterogeneity of systems • provides a convenient programming abstraction • provides protocols for providing general-purpose services to more specific applications, e.g. naming, security, transaction, persistent storage and event notification • authentication protocols • authorization protocols • distributed commit protocols • distributed locking protocols • high-level communication protocols • remote procedure calls (RPC) • remote method invocation (RMI)

  9. Middleware (4) • General structure of a distributed system as middleware. 1-22

  10. Middleware and Openness • In an open middleware-based distributed system, the protocols used by each middleware layer should be the same, as well as the interfacesthey offer to applications. 1.23

  11. Middleware programming models • Remote Calls • remote Procedure Calls (RPC) • distributed objects and Remote Method Invocation (RMI) • eg. Java RMI • Common Object Request Broker Architecture (CORBA) • Other programming models • remote event notification • remote SQL access • distributed transaction processing

  12. Chapter 4: Interprocess Communication • Introduction • The API for the Internet protocols • External data representation and marshalling • Client-Server communication • Group communication • Case study: interprocess communication in UNIX • Summary

  13. The characteristics of interprocess communication (1) • Send and receive • Synchronous and asynchronous • a queue associated with message destination, Sending process add message to remote queue • Receiving process remove message from local queue • Synchronous: • send and receive are blocking operations • Asynchronous: • send is unblocking, • receive could be blocking or unblocking • (receive notification by polling or interrupt)

  14. The characteristics of interprocess communication (2) • Message destinations: • Internet address + local port • service name: names into server locations at run time • location independent identifiers, e.g. in Mach • Reliability • validity: messages are guaranteed to be delivered despite a reasonable number of packets being dropped or lost • Integrity: messages arrive uncorrupted and without duplication • Ordering • the messages be delivered in sender order

  15. agreed port any port socket socket message client server other ports Internet address = 138.37.94.248 Internet address = 138.37.88.249 Socket • Endpoint for communication between processes • Both forms of communication (UDP and TCP ) use the socket abstraction • Originate from BSD Unix, be present in Linux, Windows NT and Macintosh OS etc • be bound to a local port (216 possible port number) and one of the Internet address • a process cannot share ports with other processes on the same computer

  16. Sockets • The application level API to TCP & UDP • Allows users to write application “protocol objects” which sit on top of TCP and UDP. • Execution of TCP/UDP/IP are in kernel space. Sockets provide the bridge to user space. • In Java provides 3 types of sockets • DatagramSocket – for UDP • ServerSocket – for TCP server • Socket – endpoint of a TCP stream App 1 App 2 App 3 socket socket socket UDP TCP IP

  17. UDP datagram communication • UDP datagrams are sent without acknowledgement or retries • Issues relating to datagram communication • Message size: not bigger than 64k in size, otherwise truncated on arrival • blocking: non-blocking sends (message could be discarded at destination if there is not a socket bound to the port ) and blocking receives (could be timeout) • Timeout: receiver set on socket • Receive from any: not specify an origin for messages, but could be set to receive from or send to particular remote port by socket connection operation

  18. UDP datagram communication • Failure model • omission failure: message be dropped due to checksum error or no buffer space at sender side or receiver side • ordering: message be delivered out of sender order • application maintains the reliability of UDP communication channel by itself (ACK)

  19. Java API for UDP datagrams • DatagramPacket • DatagramSocket • send and receive : transmit datagram between a pair of sockets • setSoTimeout : receive method will block for the time specified and then throw an InterruptedIOexception • connect: connect to a particular remote port and Internet address • Examples • be acceptable to services that are liable to occasional omission failures, e.g. DNS

  20. Datagram Sockets • Creating a datagram socket • DatagramSocket soc = new DatagramSocket(port-no.) • Creating a datagram packect • DatagramPacket p = new DatagramPacket(byte[] data, int len, InetAddress dest, int dest-port); • Sending a packet • soc.send( p ) • Receiving a packet • q = new DatagramPacket(buff, len);soc.receive( q ); IP header: source-ip-address destination-ip-address protocol = 17 (udp) UDP header: source port-no destination port-no Application Data

  21. UDP client sends a message to the server and gets a reply import java.net.*; import java.io.*; public class UDPClient{ public static void main(String args[]){ // args give message contents and server hostname DatagramSocket aSocket = null; try { aSocket = new DatagramSocket(); byte [] m = args[0].getBytes(); InetAddress aHost = InetAddress.getByName(args[1]); int serverPort = 6789; DatagramPacket request = new DatagramPacket(m, args[0].length(), aHost, serverPort); aSocket.send(request); byte[] buffer = new byte[1000]; DatagramPacket reply = new DatagramPacket(buffer, buffer.length); aSocket.receive(reply); System.out.println("Reply: " + new String(reply.getData())); }catch (SocketException e){System.out.println("Socket: " + e.getMessage()); }catch (IOException e){System.out.println("IO: " + e.getMessage());} }finally {if(aSocket != null) aSocket.close();} } }

  22. UDP server repeatedly receives a request and sends it back to the client import java.net.*; import java.io.*; public class UDPServer{ public static void main(String args[]){ DatagramSocket aSocket = null; try{ aSocket = new DatagramSocket(6789); byte[] buffer = new byte[1000]; while(true){ DatagramPacket request = new DatagramPacket(buffer, buffer.length); aSocket.receive(request); DatagramPacket reply = new DatagramPacket(request.getData(), request.getLength(), request.getAddress(), request.getPort()); aSocket.send(reply); } }catch (SocketException e){System.out.println("Socket: " + e.getMessage()); }catch (IOException e) {System.out.println("IO: " + e.getMessage());} }finally {if(aSocket != null) aSocket.close();} } }

  23. TCP stream communication (1) • The API to the TCP • provide the abstraction of a stream of bytes to which data may be written and from which data may be read • Hidden network characteristics • message sizes (how much data to write/read) • lost messages (ACK) • flow control (match the speed) • message duplication and ordering (identifier with each IP Packet) • message destinations (establish connection) Once connection is established, no need of address & ports • While connection establishing: client/server • Client  Connect request, Server Accept request, becomes Peers • Client: creates stream socket, bind to a port, and makes a connect request to server • Server: creates a listening socket, bind to a server port, and waits for clients

  24. TCP stream communication (2) • issues related to stream communication • Matching of data items: agree to the contents of the transmitted data (int & double, write/ read, ) • Blocking: send blocked until the data is written in the receiver’s buffer, receive blocked until the data in the local buffer becomes available • Threads: server create a new thread for every connection • failure model • integrity and validity have been achieved by checksum, sequence number, timeout and retransmission in TCP protocol • connection could be broken due to unknown failures • Can’t distinguish between network failure and the destination process failure • Can’t tell whether its recent messages have been received or not

  25. Server side Client Side 1. Contact server Server socket client socket 3. Establish stream communication 2. Create new Stream socket New socket TCP byte stream sockets • Server socket – waits for connections • soc = new ServerSocket( port-no ); • Socket newsoc = soc.accept( ); • Client socket – connects to server • client = new Socket(server-addr, server-port); • When connected, get streams • InputStream in = client.getInputStream( );OutputStream out = client.getOutputStream( )

  26. Java API for TCP Streams • ServerSocket • accept: listen for connect requests from clients • Socket • constructor • not only create a socket associated with a local port, but also connect it to the specified remote computer and port number • getInputStream • getOutputStream

  27. TCP client makes connection to server, sends request and receives reply import java.net.*; import java.io.*; public class TCPClient { public static void main (String args[]) { // arguments supply message and hostname of destination Socket s = null; try{ int serverPort = 7896; s = new Socket(args[1], serverPort); DataInputStream in = new DataInputStream( s.getInputStream()); DataOutputStream out = new DataOutputStream( s.getOutputStream()); out.writeUTF(args[0]); // UTF is a string encoding see Sn 4.3 String data = in.readUTF(); System.out.println("Received: "+ data) ; }catch (UnknownHostException e){ System.out.println("Sock:"+e.getMessage()); }catch (EOFException e){System.out.println("EOF:"+e.getMessage()); }catch (IOException e){System.out.println("IO:"+e.getMessage());} }finally {if(s!=null) try {s.close();}catch (IOException e){System.out.println("close:"+e.getMessage());}} } }

  28. TCP server makes a connection for each client and then echoes the client’s request (1) import java.net.*; import java.io.*; public class TCPServer { public static void main (String args[]) { try{ int serverPort = 7896; ServerSocket listenSocket = new ServerSocket(serverPort); while(true) { Socket clientSocket = listenSocket.accept(); Connection c = new Connection(clientSocket); } } catch(IOException e) {System.out.println("Listen :"+e.getMessage());} } } // this figure continues on the next slide

  29. TCP Server (2) class Connection extends Thread { DataInputStream in; DataOutputStream out; Socket clientSocket; public Connection (Socket aClientSocket) { try { clientSocket = aClientSocket; in = new DataInputStream( clientSocket.getInputStream()); out =new DataOutputStream( clientSocket.getOutputStream()); this.start(); } catch(IOException e) {System.out.println("Connection:"+e.getMessage());} } public void run(){ try { // an echo server String data = in.readUTF(); out.writeUTF(data); } catch(EOFException e) {System.out.println("EOF:"+e.getMessage()); } catch(IOException e) {System.out.println("IO:"+e.getMessage());} } finally{ try {clientSocket.close();}catch (IOException e){/*close failed*/}} } }

  30. Chapter 4: Interprocess Communication • Introduction • The API for the Internet protocols • External data representation and marshalling • Client-Server communication • Group communication • Case study: interprocess communication in UNIX • Summary

  31. External data representation and marshalling introduction • Why does the communication data need external data representation and marshalling? • Different data format on different computers, e.g., big-endian/little-endian integer order, ASCII (Unix) / Unicode character coding • How to enable any two computers to exchange data values? • The values be converted to an agreed external format before transmission and converted to the local form on receipt • The values are transmitted in the sender’s format, together with an indication of the format used, and the receipt converts the value if necessary • External data representation • An agreed standard for the representation of data structures and primitive values • Marshalling (unmarshalling) • The process of taking a collection of data items and assembling them into a form suitable for transmission in a message • Usage: for data transmission or storing in files • Three alternative approaches • CORBA’s common data representation / Java’s object serialization & XML

  32. CORBA’s Common Data Representation (CDR) • Represent all of the data types that can be used as arguments and return values in remote invocations in CORBA • 15 primitive types • Short (16bit), long(32bit), unsigned short, unsigned long, float, char, … • Constructed types • Types that composed by several primitive types • A message example • The type of a data item is not given with the data representation in message • It is assumed that the sender and recipient have common knowledge of the order and types of the data items in a message. • RMI and RPC are on the contrary

  33. T y p e Re pr e s e n ta t i o n s e q ue n ce l e n g th ( u n si g n ed l o n g ) fo ll ow ed b y el e m e nt s i n o r d e r s t ri n g l e n g th ( u n si g n ed l o n g ) fo ll ow ed b y ch a ra c te rs i n o r d e r ( ca n al so ca n h av e w i de ch a ra c te rs) a r ra y a rr ay e le m e n t s i n o r de r ( n o l en g t h s p e ci f ie d b eca us e i t is f i x e d ) s t ru ct i n t he or de r o f de c la r at i o n o f t he co mp o n e n t s e n u m e r a t e d u n s i g n e d l o n g ( t h e v a l ue s a re s pe c i f ie d b y t he o r de r d ec l ar e d ) u ni o n t y p e ta g f o l l o we d b y t h e s el e cte d m e mb er CORBA CDR for constructed types

  34. notes index in on representation sequence of bytes 4 bytes length of string 5 0–3 "Smit" 4–7 ‘Smith’ "h___" 8–11 12–15 6 length of string "Lond" 16–19 ‘London’ "on__" 20-23 1934 24–27 unsigned long The flattened form represents a Person struct with value: {‘Smith’, ‘London’, 1934} CORBA CDR message Struct Person { string name; string place; long year; };

  35. 2 sequence length ‘Hi’ ‘There’ Integer 2001 “Hi--” Must also define which end of each object is the most significant 5 “ Ther” “e---” 2001 External data representation-The SUN XDR standard • The entire XDR message consists of a sequence of 4-byte objects: • example:‘Hi’, ‘There’, 2001 The marshalled message of the example: 2 Hi 5 There2001

  36. Java object serialization • Serialization (deserialization) • The activity of flattening an object or a connected set of objects into a serial form that is suitable for storing on the disk or transmitting in a message • Include information about the class of each object • Handles: references to other objects are serialized as handles • Each object is written once only • Example • Make use of Java serialization • ObjectOutputStream.writeObject, ObjectInputStream.readObject • The use of reflection • Reflection : The ability to enquire about the properties of a class, such as the names and types of its instance variables and methods • Reflection makes it possible to do serialization (deserialization) in a completely generic manner

  37. Explanation Serialized values Person 8-byte version number h0 class name, version number java.lang.String java.lang.String number, type and name of int year 3 name: place: instance variables 1934 5 Smith 6 London h1 values of instance variables The true serialized form contains additional type markers; h0 and h1 are handles Indication of Java serialized form Public class Person implements Serializable { private String name; private String place; private int year; public Person (String aName, String aPlace, int aYear){ name = aName; place = aPlace; year = aYear; } // followed by methods for accessing the instance variables } Person p = new Person(“Smith”, “London”, 1934);

  38. 32 bits 32 bits 32 bits 32 bits interface of Internet address port number time object number remote object Representation of a remote object reference • An identifier for a remote object that is valid throughout a distributed system • Must ensure uniqueness over space and time • Existence of remote object references • Life of the remote object references • Remote object references may not be used for relocated objects

  39. Chapter 4: Interprocess Communication • Introduction • The API for the Internet protocols • External data representation and marshalling • Client-Server communication • Group communication • Case study: interprocess communication in UNIX • Summary

  40. Request-reply protocol - basics • Client-server communication in terms of the send and receive operations in the Java API for UDP datagrams. • Uses remote object references, identifiers for a remote object that is valid throughout a distributed system. • Communication primitives: • doOperation. • getRequest. • sendReply.

  41. The request-reply protocol • The request-reply protocol • Normally synchronous • May be reliable • Reply is ACK • Asynchronous may be alternative • Client may retrieve the reply latter. • Mostly implemented over UDP but not TCP • Acknowledgements are redundant since requests are followed by replies • Establishing a connection involves two extra pairs of messages in addition to the pair required for a request and a reply • Flow control is redundant for the majority of invocations, which pass only small arguments and results

  42. Client Server Request doOperation getRequest message select object execute (wait) method Reply sendReply message (continuation) Therequest-reply protocol • public byte[] doOperation (RemoteObjectRef o, int methodId, byte[] arguments) • sends a request message to the remote object and receives the reply. • The arguments specify the remote object, the method to be invoked and the arguments of that method. • public byte[] getRequest (); • acquires a client request via the server port. • public void sendReply (byte[] reply, InetAddress clientHost, int clientPort); • sends the reply message reply to the client at its Internet address and port.

  43. messageType int (0=Request, 1= Reply) requestId int objectReference RemoteObjectRef methodId int or Method arguments array of bytes Request-reply message structure

  44. Request-reply message structure • Fields: • 1. Message Type • Request or reply • 2. A doOperation generates requestId for each message • A server copies in the reply message • 3 Remote object reference • marshalled • 4. methodId • Message Identifier: • requestId • Identfier for the sender process, for example its port and internet address

  45. The request-reply protocol • Failure model • Problems: • Omission failures. • No guarantee of delivery in order. • Timeout • doOperation return exception when repeatedly issued requests are all timeout • Duplicate request messages: • filter out duplicates by requestID • if the server has not yet sent the reply, transmit the reply after finishing operation execution • Lost Reply Messages • If the server has already sent the reply, execute the operation again to obtain the result. Note idempotent operation, e.g., add an element to a set, and a contrary example, append an item to a sequence • History • History: server contains a record of reply messages that have been transmitted to avoid re-execution of operations

  46. N a m e M es sag es s e nt b y C li e nt S e r ve r C li e nt R R e qu es t R R R e pl y R e qu es t R R A R e pl y A ck no w ledg e re ply R e qu es t The request-reply protocol • RPC exchange protocol • Implement the request-reply protocol on TCP • Costly, but no need for the request-reply protocol to deal with retransmission and filtering • Successive requests and replies can use the same stream to reduce connection overhead

  47. HTTP: an example of a request – reply protocol • HTTP used by web browsers to make requests to web servers and to receive replies from them. • Client requests specify a URL that includes the DNS hostname of a web server, an optional port number and an identification of a resource. • HTTP specifies: • Messages. • Methods. • Arguments. • Results. • Rules for representing data in messages.

  48. HTTP: an example of a request – reply protocol • Over TCP • Each client-server interaction consists of the following steps • The client requests and the server accepts a connection at the default server port or at a port specified in the URL • The client sends a request message to the server • The server sends a reply message to the client • The connection is closed • Persistent connection (http1.1, RFC 2616) • Connections that remain open over a series of request-reply exchanges between client and server • Closing • Marshalling • Request and replies are marshalled into messages as ASCII text string • Resources are represented as byte sequences and may be compressed • MIME (Multipurpose Internet Mail Extensions) to send text, images an so on. • HTTP Methods • GET, HEAD, POST, PUT, DELETE, OPTIONS, TRACE

  49. HTTP - methods • GET: Requests the resource whose URL is given as argument. • HEAD: Similar to GET, but no data returned. • POST: Can deal with data supplied with the request. • PUT: data supplied in the request is stored with the given URL as its identifier either as modification of the an existing resource or as a new resource. • DELETE: Server deletes resource identified by the URL. • OPTIONS: Server supplies client with list of methods that it allows. • TRACE: Server sends the request back.

  50. HTTP version status code reason headers message body method URL or pathname HTTP version headers message body HTTP/1.1 200 OK resource data GET //www.dcs.qmw.ac.uk/index.html HTTP/ 1.1 HTTP request / reply messages • Request/Reply: • Header: for example acceptable content type • The message body contains data associated with the URL specified in the request

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