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Online computer game 9/10, #7

Online computer game 9/10, #7. Player types Game design doc example Work Work Work. Games: What is good?. De Gustibus Non Est Disputandum [You can't discuss taste.] The same old question: Is it the text or the reader? But then again. A game definition.

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Online computer game 9/10, #7

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  1. Online computer game 9/10, #7 • Player types • Game design doc example • Work • Work • Work

  2. Games: What is good? • De Gustibus Non Est Disputandum[You can't discuss taste.] • The same old question: Is it the text or the reader? • But then again ...

  3. A game definition • Pre-defined rules (a dynamic system) • Goals • Variable outcome associated with the player(s) • Optional real-world consequences. • But: Players don’t like the same games. • Players may not like the same game for the same reasons. • Players do argue about rules.

  4. Case-study: MUDs • MUDs (Multi user dungeon) is the first major online game genre. • Developed in 1980 by Trubshaw & Bartle. • Originally text, today replaced by commercial graphical games like EverQuest, Age of Camelot, Anarchy Online, soon Star Wars Galaxies...

  5. EverQuest

  6. EverQuest

  7. MUD-karakteristics • Role playing type: A character that can collect stuff and advance in levels. • You explore the world and fight monsters. • Optional quests. • No official goal of the game. • Can be played in different ways.

  8. Bartle - player types • Achievers - likes getting points • Explorers - exploring the world • Socialisers - communicating • Killers - killing others

  9. The model ACTING Killers | Achievers | | | | | PLAYERS -------------------+------------------- WORLD | | | | | Socialisers | Explorers INTERACTING

  10. Timothy Burke’s simple model • Maximizers: Players wanting max amount of points, weapons etc.. • Moral economy faction: Players who want to roleplay etc... Players who think there’s a moral to the world

  11. JJ: Points • A game has to open to the extent that players can use it for their own end. • But the design of the game, pushes players in certain direction. • Games can work because of the conflict between player types.

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