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Light Field

Light Field. Modeling a desktop. Image Based Rendering. Fast Realistic Rendering without 3D models. Start from Ray Tracing. Rendering is about computing color along each ray. Sampling Rays. Sampling Rays by Taking Pictures. Rendering as Ray Resampling. Ray space.

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Light Field

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  1. Light Field

  2. Modeling a desktop

  3. Image Based Rendering • Fast Realistic Rendering without 3D models

  4. Start from Ray Tracing • Rendering is about computing color along each ray

  5. Sampling Rays

  6. Sampling Rays by Taking Pictures

  7. Rendering as Ray Resampling

  8. Ray space • How to parameterize the ray space • How to sample and resample rays

  9. Two Plane Parameterization

  10. Stanford Camera Array

  11. Light Field Rendering • Very Fast

  12. Light Field Rendering • 4D interpolation

  13. Dynamic Reparameterized Light Fields

  14. Dynamic Reparameterized Light Fields • Move to desired new focal surface • Create a new 4D space with new focal surface • Recove ray with Reparameterization • (u, v, s, t) => (u, v, f, g)F

  15. Dynamic Reparameterized Light Fields • Recover ray r • Resample from ray (s’, t’, f, g) and (s’’, t’’, f, g) • Interpolation, reconstruction with filter, … , etc

  16. Dynamic Reparameterized Light Fields • Change the shape of focal surface • Gives focus on 3D object rather than planes

  17. Dynamic Reparameterized Light Fields

  18. Dynamic Reparameterized Light Fields

  19. Variable Apertures • Also can generate variable aperture • Aperture • Control amount of light • Control depth of fields • Aperture Filter: • Control how many cameras are used to resample a required ray • Larger apertures produce images with narrow range of focus

  20. Aperture Filters

  21. Variable Apertures

  22. Variable Apertures

  23. Stanford multi-camera array • 640 × 480 pixels ×30 fps × 128 cameras • synchronized timing • continuous streaming • flexible arrangement

  24. Ways to use large camera arrays • widely spaced light field capture • tightly packed high-performance imaging • intermediate spacing synthetic aperture photography

  25. Intermediate camera spacing:synthetic aperture photography

  26. Example using 45 cameras[Vaish CVPR 2004]

  27. Tiled camera array Can we match the image quality of a cinema camera? • world’s largest video camera • no parallax for distant objects • poor lenses limit image quality • seamless mosaicing isn’t hard

  28. Tiled panoramic image(before geometric or color calibration)

  29. Tiled panoramic image(after calibration and blending)

  30. Tiled camera array Can we match the image quality of a cinema camera? • world’s largest video camera • no parallax for distant objects • poor lenses limit image quality • seamless mosaicing isn’t hard • per-camera exposure metering • HDR within and between tiles

  31. individually metered checkerboard of exposures same exposure in all cameras

  32. High-performance photography as multi-dimensional sampling • spatial resolution • field of view • frame rate • dynamic range • bits of precision • depth of field • focus setting • color sensitivity

  33. Light field photography using a handheld plenoptic camera Ren Ng, Marc Levoy, Mathieu Brédif, Gene Duval, Mark Horowitz and Pat Hanrahan Stanford University

  34. What’s wrong with conventional cameras? Aperture

  35. 500 microns 125*125 μm Capture the light field inside a camera Aperture

  36. uv-plane st-plane Conventional versus light field camera

  37. Conventional versus light field camera uv-plane st-plane

  38. Adaptive Optics microlens array 125μ square-sided microlenses Prototype camera 4000 × 4000 pixels ÷ 292 × 292 lenses = 14 × 14 pixels per lens Contax medium format camera Kodak 16-megapixel sensor

  39. Light Field in a Single Exposure

  40. Light Field in a Single Exposure

  41. Light field inside a camera body

  42. Digitally stopping-down • stopping down = summing only the central portion of each microlens Σ Σ

  43. Σ Digital refocusing • refocusing = summing windows extracted from several microlenses Σ

  44. Example of digital refocusing

  45. Refocusing portraits

  46. Action photography

  47. Extending the depth of field conventional photograph,main lens at f / 4 conventional photograph,main lens at f / 22

  48. Scene-dependent focal plane Σ Depth from focus problem Interactive solution [Agarwala 2004]

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