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iPad Workshop

iPad Workshop. Session 4 Rigor and Relevance Problem-Based Learning. Rigor and Relevance. Dr. Willard Daggett, International Center for Leadership in Education Developed to examine curriculum, instruction and assessment

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iPad Workshop

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  1. iPad Workshop Session 4 Rigor and Relevance Problem-Based Learning

  2. Rigor and Relevance • Dr. Willard Daggett, International Center for Leadership in Education • Developed to examine curriculum, instruction and assessment • Based on the two dimensions of higher standards and student achievement. • The Knowledge Taxonomy is a continuum based on the six levels of Bloom’s • The high end labels the more complex ways in which individuals use knowledge (i.e., taking several pieces of knowledge and combining them in logical and creative ways).

  3. An Application Model • High end is use of knowledge to solve complex real-world problems and to create unique projects, designs and other works for use in real-world situations

  4. Instruction RIGOR RELEVANCE

  5. Rigor New Bloom’s Taxonomy 6. Evaluation 5. Synthesis 4. Analysis 3. Application 2. Comprehension 1. Knowledge/ Awareness Creating Evaluating Analyzing Applying Understanding Remembering

  6. When is a Task Rigorous? Students… • think deeply about a problem • analyze new situations • interpret and synthesize knowledge • bring ideas together in a new or creative way • develop and justify their own criteria for evaluation • are intellectually challenged

  7. Relevance Knowledge is less connected to realistic situations and has less apparent value beyond school Knowledge is clearly connected to realistic situations and has value beyond school Apply in one discipline Apply across disciplines Apply to real-world predictable situations Apply to real-world unpredictable situations Knowledge in one discipline

  8. When is a Task Relevant? • Value beyond school • Addresses an actual problem of contemporary significance • Builds on students’ real-life experiences • Has students communicate knowledge beyond the classroom • Students recognize the connection between classroom knowledge and situations outside the classroom

  9. C High Rigor – Low Relevance D High Rigor – High Relevance Adaptation A Low Rigor – Low Relevance B Low Rigor – High Relevance

  10. Quadrant A • Represents simple recall & basic understanding of knowledge for its own sake. • Students gather and store bits of knowledge and information. • Students are primarily expected to remember or understand this acquired knowledge. • Low Rigor – Low Relevance

  11. Quadrant B Students use acquired knowledge to complete tasks with a connection outside school. Activities or tasks involve lifelike situations. Does not require higher order thinking. Low Rigor – High Relevance

  12. Quadrant C Students are thinking deeply about a problem in the discipline. Represents more complex thinking but has less clear value outside of school. Students extend and refine their acquired knowledge to be able to use that knowledge automatically and routinely to analyze, solve problems and create unique solutions. High Rigor – Low Relevance

  13. Quadrant D Students are thinking deeply and there is a connection to lifelike situations. Even when confronted with unknowns, students are able to use extensive knowledge and skills to create solutions and take action that further develops their skills & knowledge. High Rigor – High Relevance

  14. Student-Teacher Engagement • In the Rigor/Relevance Framework there are different degrees of student engagement. • In the following slide there is a description of student engagement. Decide in which quadrant it would fit best.

  15. Students are thinking deeply about teacher-directed questions. Which quadrant? A B C D

  16. Teacher is doing the working and the thinking. Which quadrant? A B C D

  17. Students are working on teacher-directed, real-life problems. Which quadrant? A B C D

  18. Rigor & Relevance: Student – Teacher Engagement R I GOR RELEVANCE

  19. Strategies for Quadrant AAcquisition • Lecture • Guided Practice • Memorization • Teacher Demonstration • Video • Graphic Organizer-Notes • Instructional Technology-Games

  20. Strategies for Quadrant BApplication • Cooperative Learning-Group Discussion • Demonstration-Student • Instructional Technology-Games • Project Design • Simulation/Role Playing

  21. Strategies for Quadrant CAssimilation • Brainstorming • Group Discussions • Inquiry • Socratic Questioning

  22. Strategies for Quadrant DAdaptation • Brainstorming • Cooperative Learning • Inquiry-Research • Presentations/Exhibitions • Problem-Based Learning • Simulation/Role Playing • Socratic Seminar • Internships • Work-Based Learning

  23. Web Page • http://ipadsandkids.wikispaces.com/home

  24. Problem-Based Learning

  25. Excerpts from Edutopia • Creating schools for the 21st Century requires less time looking in the rearview mirror and more vision anticipating the road ahead. • Teaching has been an activity undertaken behind closed doors between moderately consenting participants. • Technology enables students, teachers, and administrators to reach out beyond the school building. • Innovative classrooms are not defined by fixed places but by their spirit of curiosity and collaboration among students, teachers, and others in a true learning community.

  26. Problem/Inquiry Based Learning • An inquiry process that resolves questions, curiosities, doubts, and uncertainties about complex phenomena in life. • A problem is any doubt, difficulty or uncertainty that invites or needs some kind of resolution. • We want students to become deeply involved in a quest for knowledge.

  27. What is Problem-Based Learning? • PBL is curriculum-fueled and standards-based. • PBL asks a question or poses a problem that ALL students can consider and find answers. Concrete, hands-on experiences come together during problem-based learning. • PBL allows students to investigate issues and topics in real-world problems. • PBL fosters abstract, intellectual tasks to explore complex issues.

  28. Transformation • The teacher cultivates a rich learning environment, where blending choice of technology tools with student-initiated investigations, discussions, compositions, or projects, across any content area, is promoted.

  29. How Does Problem-Based Learning Work? • Question • Plan • Schedule • Monitor • Assess • Evaluate

  30. Problem-based learning, as with all lessons, requires much preparation and planning. • When designing the project and the student question that will launch the project, it is essential that you have in mind exactly which content standards will be addressed. • Once these standards are in mind, then devise a plan that will integrate as many subjects as possible and appropriate into the project. • Have in mind what materials and resources will be accessible to the students to assist them.

  31. Consider the time allotment will be given to the project. Will this project be conducted during the entire school day or during dedicated blocks of time? How many days will be devoted to the project? • Students will need to be given direction for managing their time, a definite life skill. • Finally, have a means for assessing your students’ completion of the project. Did the students master the content? Were they able to apply their new knowledge and skills? • The question that launches your project-based learning lesson must be one that engages the students. It will pose a problem or a situation that the students can tackle knowing that there is no ONE answer or solution.

  32. Question • Start with the Essential Question. • Take a real-world topic and begin an in-depth investigation. • Make sure it is relevant to your students.

  33. Questions • The question that launches your learning lesson must be engaging to the students. • It is greater than the task at hand. It will pose a problem or a situation that the students can tackle knowing that there is no ONE answer or solution. • Base your question on a situation or topic that is authentic. What is happening in your classroom? In your community? • Make it a one that students can feel that they are making an impact by answering the question or solving the problem. • The question should be a “NOW” question -- a question that has meaning for the students in their lives at this moment in time.

  34. Plan • Plan which content standards will be addressed while answering the question. • Involve students in the questioning, planning, and project-building process. • Teacher and students brainstorm activities that support the inquiry.

  35. Planning Considerations • Problem-based learning, as with all lessons, requires much preparation and planning. • When designing the project/inquiry and the student question that will launch the project, have in mind exactly which content standards will be addressed through your inquiry and project development. • Students feel ownership of the project when they have an active role in the decision making for the activities. • Devise a plan that will integrate as many subjects as possible and appropriate into the project. Have in mind what materials and resources will be accessible to the students to assist them.

  36. Schedule • Teacher and students design a timeline for project components. • Set benchmarks. • Keep it simple and age-appropriate.

  37. Schedule Considerations • What time allotment will be given to the project? Will this project be conducted during the entire school day or during dedicated blocks of time? How many days will be devoted to the project? • Give students direction for managing their time. Teach them how to schedule their tasks. Remind them of the timeline. Help them to set deadlines. • The “big question” acts as the catalyst. Initiate projects that will let all students meet with success. Allow students to go in new directions, but guide them. Help them stay on course: the path to knowledge.

  38. Monitor • Facilitate the process. • Mentor the process. • Utilize rubrics.

  39. Monitoring • Teach the students how to work collaboratively. Designate fluid roles for group members. Have students chose their primary roles but assume responsibility and inter-activity for all group roles. Provide resources. Provide guidance. • Create team rubrics: • Team rubrics state the expectations of each team member. Watch the group dynamics. How well are the members participating? How engaged are they in the process? • Create project rubrics: • What is required for project completion? What is the final product: a word-processed document? A multimedia presentation? An oral report? A poster? A combination of products? What does a good report/multimedia presentation/poster/product look like? Make the requirements clear to the students so that all can meet with success.

  40. Assess • Make the assessment authentic. • Know authentic assessment will require more time and effort from the teacher. • Vary the types of assessments used.

  41. Types of Authentic Assessment • Constructed-response items: a student has to state the answer to a problem. These tests often can allow more than one answer letting all students have a chance to demonstrate their new knowledge. • Essays: students are asked to analyze and synthesize their new knowledge and then write about it. • Performance tasks: students are asked to perform a task that will demonstrate the application of the new knowledge. • Exhibitions and demonstrations: these projects can be done individually or within a group and demonstrate the application of the new knowledge. • Portfolios: students keep a collection of work that best demonstrates the understanding and application of the new knowledge. • Classroom presentations and oral discussion: students can orally demonstrate the application of the new knowledge.

  42. Evaluate • Take time to reflect individually and as a group. • Share feelings and experiences. • Discuss what worked well. • Discuss what needs change. • Share ideas that will lead to new inquiries, thus new projects.

  43. Differences Between Project Based and Problem Based Learning • In Project based learning, the students define the purpose for creating an end product. • In Problem based learning, the students are presented with a problem to solve. • In Project based learning, the students present their conclusion and there is an end product. • In Problem based learning, when the students present their conclusion, there may or may not be an end product.

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