1 / 5

Enhancing Mechanical Skill Training with the Nintendo Wii: A Simulation Approach

This study explores the utilization of the Nintendo Wii as an input device for mechanical skill training, focusing on tool manipulation and usage. It examines how the Wii can facilitate learning through motion input quality, including noise level, stability, and accuracy. The research aims to identify optimal mounting positions for the device and determine its effectiveness in skill acquisition through subject experiments. Additionally, it investigates the potential for integration into online virtual environments, enhancing the training experience in a simulated context.

Télécharger la présentation

Enhancing Mechanical Skill Training with the Nintendo Wii: A Simulation Approach

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Using the Wii Center for Human Modeling and Simulation University of Pennsylvania

  2. Wii as Input for a Mechanical Skill Training Aid • Determine how to use a Nintendo Wii input device as a manual task training aid • Evaluate whether such an aid can be demonstratively effective in helping people learn proper tool manipulation and use

  3. Basic Questions • How can the Wii be used as an input device for mechanical task training? • What is the best mounting position on the user’s arm or hand? • What is the quality of the motion input delivered by the Wii? For example, what does the Wii output in terms of noise level, stability, action onset/offset detection, and translation and rotation accuracy? • Design and implement a suitable tool use and manipulation training aid using the Wii as input. • Besides using the Wii be used as input into a custom-built software game, can it also be used as input to an online virtual environment such as Second Life? • Perform sufficient subject experiments to evaluate and assess the skill acquisition results of these developments.

  4. Using the Wii Remote for Virtual Tools • Primary controller for Nintendo's Wii console • Uses accelerometer • Uses optical sensor technology

  5. Screw Driver Motion Hammer Motion

More Related