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This study explores the utilization of the Nintendo Wii as an input device for mechanical skill training, focusing on tool manipulation and usage. It examines how the Wii can facilitate learning through motion input quality, including noise level, stability, and accuracy. The research aims to identify optimal mounting positions for the device and determine its effectiveness in skill acquisition through subject experiments. Additionally, it investigates the potential for integration into online virtual environments, enhancing the training experience in a simulated context.
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Using the Wii Center for Human Modeling and Simulation University of Pennsylvania
Wii as Input for a Mechanical Skill Training Aid • Determine how to use a Nintendo Wii input device as a manual task training aid • Evaluate whether such an aid can be demonstratively effective in helping people learn proper tool manipulation and use
Basic Questions • How can the Wii be used as an input device for mechanical task training? • What is the best mounting position on the user’s arm or hand? • What is the quality of the motion input delivered by the Wii? For example, what does the Wii output in terms of noise level, stability, action onset/offset detection, and translation and rotation accuracy? • Design and implement a suitable tool use and manipulation training aid using the Wii as input. • Besides using the Wii be used as input into a custom-built software game, can it also be used as input to an online virtual environment such as Second Life? • Perform sufficient subject experiments to evaluate and assess the skill acquisition results of these developments.
Using the Wii Remote for Virtual Tools • Primary controller for Nintendo's Wii console • Uses accelerometer • Uses optical sensor technology
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