1 / 14

CHAPTER 7: DEVELOPING THE LINEAR PROGRAMME AND SOLVING GRAPHICALLY

This chapter discusses the tools required to solve linear programming problems, including linear functions, graphs, simultaneous linear equations, and the MS-Excel Solver software package. It also covers the formulation and solving of a linear programming problem to maximize profit, with a set of constraints and non-negative constraints.

janemurphy
Télécharger la présentation

CHAPTER 7: DEVELOPING THE LINEAR PROGRAMME AND SOLVING GRAPHICALLY

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. CHAPTER 7: DEVELOPING THE LINEAR PROGRAMME AND SOLVING GRAPHICALLY

  2. TOOLS REQUIRED TO SOLVE A LINEAR PROGRAMMING • linear functions • graphs and co-ordinate systems • representing linear functions graphically • solving simultaneous linear equations • Software package—MS-Excel Solver

  3. FORMULATING THE LINEAR PROGRAMMING • The definition of the decision variables • Let X = the number of Tables manufactured per week • Let Y = the number of Chairs manufactured per week • The objective function • Maximise Profit = 4X + 3Y

  4. The set of constraints • 4X + 1Y  90 [Constraint due to Wood] • 2X + 1Y  50 [Constraint due to Machine-Time] • 1X + 1Y  40 [Constraint due to Polishing-Time] • X0, Y  0 [non-negative constraint]

  5. SUMMARY • Let X = the number of Tables made per week, Let Y = the number of Chairs made per week, • Maximise Profit = 4X + 3Y Objective Function Subject to 4X+1Y  90 Wood 2X+1Y  50 Machine-Time 1X +1Y  40 Polishing-Time X, Y  0

  6. SOLVING A LINEAR PROGRAMME • Stage 1 • 4X+1Y  90 Wood constraints

  7. 2X+1Y  50 Machine-Time

  8. 1X +1Y  40 Polishing-Time

  9. FEASIBLE REGION (O, A, B. C, D)--the set of all possible solutions to satisfy all the constraints.

  10. X Y Profit 0 0 0 Read off graph 0 40 120 Read off graph 10 30 130 Solving, see i) below. 20 10 110 Solving, see ii) below. 22.5 0 90 Read off graph • Stage 2 • The conclusion is that the optimal solution, the value of X and Y that maximises the profit function, must lie at one of the corner points.

  11. i) This corner point is the intersection of the Machine-Time constraint line and the Polishing-Time constraint line 2X + Y = 50 X + Y = 40 (X, Y) = (10, 30) • ii) This corner point is the intersection of the Wood and the Machine-Time constraints 4X + Y = 90 2X + Y = 50 (X, Y) = (20, 10)

  12. INTERPRETING THE SOLUTION • The Solution to the linear programming can be stated is: The firm should manufacture 10 Tables and 30 Chairs per week to make the maximum possible weekly profit of £130.

More Related