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The Past, Present & Future of Computer Game Development

Explore the fascinating journey of computer game development from its humble beginnings in 1958 with "Tennis for Two" to the explosive growth of the gaming industry today. Discover key milestones like "Spacewar" in 1971, the rise of arcade gaming, and the transformation of mobile and home gaming. With revenue soaring from $500 in 1973 to over $20 billion in 2005, the industry's cyclical nature reveals trends, challenges, and misconceptions. Join Nick Burton as he delves into the past, present, and future of this dynamic entertainment sector.

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The Past, Present & Future of Computer Game Development

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  1. The Past, Present & Future of Computer Game Development Nick Burton RARE

  2. In the beginning.

  3. 1958 - Tennis for Two

  4. 1961 - Spacewar

  5. 1971 – Computer Space

  6. 1972 – Magnavox Odyssey

  7. Late 1972 – Pong

  8. The rise and fall of arcades. The rise of mobile gaming. The rise of home gaming.

  9. Today, right now, this minute?

  10. 30+ Years of growth! $3.2 million from $500, 1973 $4.7 billion in 1997 $20+ billion in 2005 19% year on year growth. Shift from arcade gaming. Halo = Big, GTA = Bigger! The big boys.

  11. The Industry Model. Investment & Banks. Trends & Consolidation. Games ≠ TV, Music or Film

  12. The Industry is cyclical.

  13. Getting a game to market.

  14. Misconceptions.

  15. The Future?

  16. Questions? nburton@microsoft.com www.rareware.com

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