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Seeing Double: Emulation in Theory & Practice

Seeing Double: Emulation in Theory & Practice. Guggenheim, March 18-May 16, 2004 Co-sponsored by Daniel Langlois Foundation Works by Artists: Cory Arcangel Mary Flanagan Jodi Morri Nam Jun Paik Simon Grahame Weinbren & Roberta Friedman. Seeing Double. Cory Arcangel.

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Seeing Double: Emulation in Theory & Practice

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  1. Seeing Double:Emulation in Theory & Practice • Guggenheim, March 18-May 16, 2004 • Co-sponsored by Daniel Langlois Foundation • Works by Artists: • Cory Arcangel • Mary Flanagan • Jodi • Morri • Nam Jun Paik • Simon • Grahame Weinbren & Roberta Friedman

  2. Seeing Double

  3. Cory Arcangel

  4. Mary Flanagan [phage]

  5. Jodi--Jet Set Willy Variations

  6. Morri

  7. Nam Jun Paik--TV Crown

  8. John F. Simon--Color Panel

  9. Grahame Weinbren & Roberta Friedman--Erl King

  10. Echoes of Art: Emulation as a Preservation Strategy • Symposium May 8, 2004 • Sessions combining artists, conservators, technologies • Magic Bullet or Shot in the Dark? Emulation as Preservation Strategy • General Emulation: Games, Art, and Technological Nostalgia

  11. Magic Bullet or Shot in the Dark? Emulation as Preservation Strategy (Erl King case study) • Presenters • Isaac Dimitrovsky, programmer • Roberta Friedman & Grahame Weinbren, artists • Jeff Rothenberg, computer scientist • Respondants • Caitlin Jones, Variable Media Specialist, Guggenheim • Pip Laurenson, Conservator, Tate • Jill Sterrett, Head of Conservation, SF MOMA • Moderated by Carol Stingari, Guggenheim Conservator

  12. General Emulation: Games, Art, and Technological Nostalgia • Presenters • Cory Arcangel, artist • Mary Flanagan, artist • John F. Simon, Jr., artist • Respondants • Tilman Baumgaertal, writer & critic • Francis Hwang, artist & Rhizome.org Director of Technology • Christiane Paul, Whitney Curator of New Media Arts • Moderated by Jon Ippolito, Guggenheim Curator & Artist

  13. Variable Media Terms • Original • Material, hardware, or software used in the first incarnation of the work. • Stored • Material, hardware, or software that has been warehoused for future use as long as it remains viable. • Migrated • Material, hardware, or software upgraded to its contemporary equivalent, often sacrificing the exact look or form of the original. • Emulated • Material or hardware rebuilt to imitate the impression conveyed by the original work, or software run in a special programming environment that imitates the original one.

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