1 / 69

Motion Planning with Visibility Constraints

Motion Planning with Visibility Constraints. Jean-Claude Latombe Computer Science Department Stanford University. Main Collaborators. Hector Gonzalez Steve LaValle David Lin Eric Mao T.M. Murali Leo Guibas Cheng-Yu Lee Rafael Murrieta. Autonomous Observer.

jenski
Télécharger la présentation

Motion Planning with Visibility Constraints

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Motion Planning with Visibility Constraints Jean-Claude Latombe Computer Science Department Stanford University

  2. Main Collaborators • Hector Gonzalez • Steve LaValle • David Lin • Eric Mao • T.M. Murali • Leo Guibas • Cheng-Yu Lee • Rafael Murrieta

  3. Autonomous Observer Mobile robot that performs visual data-collection tasks autonomously in complex environments, e.g.: • Construct a map/model of an environment • Find and track a moving target among obstacles

  4. Map Building • A robot or a team of robots is introduced in an unknown environment • Where should the robot(s) successively go in order to build a map/model of the environment as efficiently as possible?

  5. Target Finding • An evasive target hides in an environment with obstacles • A map of the environment is available • How should a robot or a team of robots move to sweep the building and eventually find the target?

  6. Target Tracking • An evasive target is initially in the field of view of a robot, but may escape behind an obstacle. • A map of the environment is available. • How should the robot or the team of robots move to keep the target in the field of view of at least one robot at each time?

  7. Core Problem Motion planning with both collision and visibility constraints

  8. Some Applications • Intelligent camera • Telepresence, cooperation of geographically dispersed groups • 4D modeling of buildings • Automatic inspection of large structures • Architectural/archeological modeling • Surveillance and monitoring of plants • Military scouting

  9. I. Map Building • Goal:Efficiently build a polygonal layout of an indoor environment • Question:Where should the robot go to perform the next sensing operation? • Approach:Randomized Next-Best View (NBV) motion planning algorithm

  10. Why a Polygonal Layout? • Convenient to compute navigation paths and to extract topological information • Allows visibility computation • Compact model facilitating data exchanges, such as wireless communication among robots • Possibility of inserting uncertainty information

  11. Robot Hardware • Nomadic Super-Scout wheeled platform • Sick laser range sensor mounted horizontally • 30 scans/s (180-dg scan, 360 pt/scan)

  12. Construction of 2D Layouts • Go to successive sensing positions q1, q2, …, until the safe space F has no free edge • At each position qk, let M = (P,F) be the partial layout constructed so far. Do: • Acquire a list L of points • Transform L into a set p of polylines • Align P with p • Compute the safe space f corresponding to p • Compute the new safe space as the union of F and f

  13. Construction of 2D Layouts • Go to successive sensing positions q1, q2, …, until the safe space F has no free edge • At each position qk, let M = (P,F) be the partial layout constructed so far. Do: • Acquire a list L of points • Transform L into a set p of polyline • Align P with p • Compute the safe space f corresponding to p • Compute the new safe space as the union of F and f

  14. Point Acquisition

  15. Construction of 2D Layouts • Go to successive sensing positions q1, q2, …, until the safe space F has no free edge • At each position qk, let M = (P,F) be the partial layout constructed so far. Do: • Acquire a list L of points • Transform L into a set p of polylines • Align P with p • Compute the safe space f corresponding to p • Compute the new safe space as the union of F and f

  16. From Points to Polylines

  17. Construction of 2D Layouts • Go to successive sensing positions q1, q2, …, until the safe space F has no free edge • At each position qk, let M = (P,F) be the partial layout constructed so far. Do: • Acquire a list L of points • Transform L into a set p of polylines • Align P with p • Compute the safe space f corresponding to p • Compute the new safe space as the union of F and f

  18. Alignment of Two Sets of Polylines • Pick two edges from smallest set at random • Match against two edges with same angle in other set • Evaluate quality of fit

  19. Construction of 2D Layouts • Go to successive sensing positions q1, q2, …, until the safe space F has no free edge • At each position qk, let M = (P,F) be the partial layout constructed so far. Do: • Acquire a list L of points • Transform L into a set p of polylines • Align P with p • Compute the safe space f corresponding to p • Compute the new safe space as the union of F and f

  20. Computed Safe Spaces normal exaggerated

  21. Construction of 2D Layouts • Go to successive sensing positions q1, q2, …, until the safe space F has no free edge • At each position qk, let M = (P,F) be the partial layout constructed so far. Do: • Acquire a list L of points • Transform L into a set p of polylines • Compute the safe space f corresponding to p • Align P with p • Merge M and (p,f) by taking the union of F and f

  22. Merging of Four Partial Models

  23. Side-Effects of Merging Technique Detection, elimination, and separate recording of: • Transient objects • Small objects

  24. Dealing with Small Objects • Detect spikes in the safe space f • Record the “apex” -- a small edge segment -- into a separate small-object map

  25. Next-Best View Algorithm • Let M=(P,F) be the current partial layout. • Pick many points qi at random in F • Discard every qi if length of edges in P visible from qiis below a certain threshold (for reliable alignment) • Measure goodness of each qi as function of both amount of new space potentially visible from qi (through free edges) and length of shortest path (within F, avoiding small obstacles) from robot’s current position to qi • Select best qi as next sensing position

  26. Next-Best View Computation

  27. NBV Example 1 (Simulation)

  28. NBV Example 2 (Simulation)

  29. Comparison

  30. Map Building

  31. 3D Model Construction

  32. II. Target Finding • Goal:Find a target that is hiding in an environment cluttered with obstacles • Questions:How many robots are needed? How they should sweep the environment? • Approach:Cell decomposition of an information state

  33. Assumptions • Target is unpredictable and can move arbitrarily fast • Environment is polygonal, with or without holes • Target and robots are modeled as point objects • A robot finds the target when the line segment connecting them does not intersect any obstacles

  34. Target-Finding Strategy

  35. Animated Target-Finding Strategy

  36. Related Work • Art-Gallery problems:O’Rourke, 1987; many others • Pursuit-evasion games:Isaacs, 1965; Hajek, 1975; Basar and Olsder, 1982; many others • Pursuit-evasion in a graph:Parsons, 1976; Megiddo et al., 1988; Lapaugh, 1993 • Pursuit-evasion in a simple polygon:Suzuki and Yamashita, 1992

  37. Results • Lower bounds on the minimum number of robots N needed in environment with n edges and h holes • NP-hardness of computing N in given environment • Complete planner in environments searchable by one robot. Planner is rather fast in practice, but its worst-case running time is exponential in n • Greedy algorithm for environments requiring multiple robots. But no guarantee of optimality for number of robots • Extensions: cone of vision, aerial robot

  38. Effect of Number n of Edges Minimal number of robotsN = O(log n)

  39. Effect of Number n of Edges Minimal number of robotsN = Q(log n)

  40. Effect of Number h of Holes N = Q(sqrt(h))

  41. Two robots are needed Effect of Geometry on # of Robots

  42. Critical Curve

  43. Conservative Cells In each conservative cell the set of visible edges remain constant

  44. Example of Cell Decomposition

  45. 0 : the target does not hide beyond the edge 1 : the target may hide beyond the edge Information State Example of an information state = (1,1,0)

  46. Search Graph • {Nodes} = {Conservative Cells} X {Information States} • Node (c,i) is connected to(c’,i’) iff: • Cells c and c’ share an edge (i.e., are adjacent) • Moving from c, with state i, into c’ yields state i’ • Initial node(c,i) is such that: • c is the cell where the robot is initially located • i = (1, 1, …, 1) • Goal node is any node where the information state is (0, 0, …, 0) Size is exponential in the number of edges in workspace

  47. Visible Clear Contaminated Example of Target-Finding Strategy

  48. Visible Clear Contaminated Example of Target-Finding Strategy

  49. More Complex Example with No Hole

  50. Example with Recontaminations

More Related