1 / 15

AUD203: FINAL STUDY GUIDE

AUD203: FINAL STUDY GUIDE. HEADPHONES. Remember Various Types How does noise-cancelling work. Types of EQ. Know the differences between Graphic and Parametric Understand Fixed vs. Variable. Types of Compression. Know what a Limiter and Brick-wall limiter is Understand Attack and Release

Télécharger la présentation

AUD203: FINAL STUDY GUIDE

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. AUD203: FINAL STUDY GUIDE

  2. HEADPHONES • Remember Various Types • How does noise-cancelling work

  3. Types of EQ • Know the differences between Graphic and Parametric • Understand Fixed vs. Variable

  4. Types of Compression • Know what a Limiter and Brick-wall limiter is • Understand Attack and Release • What is a noise gate?

  5. Reverb Parameters • Direct vs. Reflected Sound • Reverb Time • Reverb Types (analog & digital)

  6. Dynamic Range • 16-bit CD: 96dB • 24-bit: 144dB • Know HEADROOM

  7. S/N RATIO • Signal to Noise Ratio • Same concept as Dynamic Range

  8. Pink & White Noise • WHITE is ‘Flat’ or ‘Linear’ across the spectrum • PINK has a 3dB drop per octave

  9. DITHER • Intentionally adds NOISE • Increases perceived dynamic range • Deals with the LSB (least significant bit)

  10. DISTORTION • CLIPPING: Digital Distortion (hard clipping) • Analog Distortion: Warmth or overdrive

  11. NOISE • Low-Level hiss and hum • Generated by equipment or interference • Different from Distortion

  12. NORMALISING • Increasing the sound to the maximum level • All sound levels stay the same in relation to one another

  13. PSYCHOACOSTICS • SUBJECTIVE HUMAN HEARING • Beat Frequencies: Two very close pitches • MASKING: sounds hiding one another

  14. LAST WEEK’S PROJECT • Types of Microphones • Polar Patterns and stereo setup • Any issues encountered

  15. LISTENING SECTION • Pinpointing Frequencies • Frequency Cutoff • Reverb Types • Gain Levels • MP3 Compression • Song Analysis

More Related