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This engaging tutorial introduces youth aged 9-12 to the QA Homepage, focusing on mastering its 3D interface. Geared toward boys and girls who are registered at the local Boys and Girls Club with internet access, participants will explore sidebar features, emoticons, and navigation links. The hands-on approach includes a skateboarding game, allowing learners to practice in a familiar environment. By the end, students will navigate and utilize the homepage functions with 80% success, all without mentor assistance.
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Quest Atlantis Homepage Tutorial Project Min-joung Kim Ming Ma Pil-Won On
Target Audience • Language • English • Age • 9 to 12 year-old • Gender • Boys : Girls = 5: 1 • Pre-requisite knowledge • Minimum pre-experience of using the 3-D interface (logging in the QA) • Starting a computer and a program, using a mouse and a keyboard
Context • Mainly in a local Boys and Girls Club with fast internet connection. • Users should be registered in QA.
Objectives • Banner • Name of Quester • Emoticon • Email • Link to pop-up email page • Message for any new mail Navigation Links Links to other side-bar pages Side-bar Contents Title and summary information Pop-Up Link Opens content in pop-up window with complete details for reviewing or editing
Objectives After going through the QA Home Page tutorial, learners will be able to: • Identify each feature on the side-bar page • Banner • Identify the owner of home page. • Identify what the emoticon is. • Email • Identify the label of email. • Identify the number of new email. • Navigation links • Identify what “home” is for. • Identify what “friends” is for. • Identify what “quests” is for. • Pop-up link • Identify the link to a pop-up. • Utilize the function of “home” page editing. in 80% of successful completion without any help from mentors.
Merrill’s 5 Stars Instructional Design • Problem: Utilize the function of the side-bar (ex) • Activation: Use analogy of a “ House ” (ex1, ex2) • Demonstration: Show as a movie, guided practice (ex1, ex2) • Application: Practice part - skateboarding game (ex1) • Integration: The learners actually apply their learning for the real side-bar.
QA training team’s 6th star • Motivation • Talking head • Familiar environment • Skateboarding game • Use one of the avatars in QA • Visual reinforcement • Award: 4 points for completion • Animation: flash movies
Expert review of paper prototype • Conducted expert review with Lauryl and Dr. Frick • After the review, added different words for feedback. For example, “good job”, “great”, “excellent”, etc. • Changed “friends, quests, and home” in the questions with other words to avoid giving hints to learners.
Paper Prototype usability test • Information of the subjects
Scale of reactionnare 5. I will tell my friends to play with this tutorial.
Paper Prototype usability test • Comparison of pre-test and post-test results
Paper Prototype usability test • Comparison of pre-test and post-test results: individual performance
Paper Prototype usability test • Revisions on improving instructional effectives
Paper Prototype usability test • Revision on improving learner satisfaction
Paper Prototype usability test • Revisions on improving usability
Computer prototype usability test • Information of the subjects
Computer prototype usability test • Results
Computer prototype usability test • Comparison of pre and post test results
Computer prototype usability test • Comparison of pre and post test results: individual performance
Computer prototype usability test • Revision