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Destination Travelers

Destination Travelers. Project Overview Presentation COMP 7970 Robbin A. Bibbs & Brandi Smith Auburn University. Project Design Highlights. Improvement in Graphic Utilized for final game design vs. initial game design. Improvement in object movement(i.e., Scuba Diver, marine animals).

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Destination Travelers

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  1. Destination Travelers Project Overview Presentation COMP 7970 Robbin A. Bibbs & Brandi Smith Auburn University

  2. Project Design Highlights • Improvement in Graphic Utilized for final game design vs. initial game design. • Improvement in object movement(i.e., Scuba Diver, marine animals). • Operations of buttons • Overall game design format

  3. Technical Game Design Changes Original Design Final Design • Initially screen design format entailed seven screens • Airport Scene (Cut Scene) • Geographical Facts Screen • Photo Album –Moving Pictures Screen • Scuba Shop –Shopping Scene – Family would purchase materials and record totals. • Final design entailed five screens – realize the complexities involved in designing multiple screens. • Scuba Shop Scene was deleted – difficulty inserting totals button and sale prices

  4. Technical Game Design Changes Original Design Final Design • Ocean Movement – Underwater Scene • Dilemma Scene – underwater Scene • Designer Differences in Game Format • Differences in Flash Software – Flash MX and Flash Professional 8 • Replicating actual ocean movement –fluidity issues. • Both designers utilized Flash MX.

  5. Playability Game Design Changes Original Design Final Design • Multiple Scuba Divers • Underwater Cave Scene • Initial play testing session had only 2 screens • Underwater fish (i.e., Shark, Eels, ) would shock diver – deducting air points. • Underwater fish (i.e., tropical ) would add air points to divers time underwater. • One Scuba Diver: Issues with layer- ing objects on same page. • Underwater Cave scene was deleted, impact to diver (too Graphic Target group). • Difficult y with collision detection of objects – Underwater fish.

  6. Lessons learned from Playtesters Playtester Comments Game Changes • Scuba Diver moves too slow. • No reaction to diver when they interact with the fish . • NO record of Score accumulated or deducted from diver-fish interaction. • Need a screen which indicates differences between underwater animals/fish (i.e., Shark and Eel), prior to underwater scene. • Kitchen scene and start button. • Diver speed increased. • Increased size of start button in the kitchen. • Included a screen indicating the differences between underwater animals (Shark and Eel).

  7. Game Time Extension • Add in the scene that contains geographical information on Vacation Sites. • Insert Geographical Map of vacation sites (Hawaii and Bahamas). • Include four geographical facts for each map. • Insert music appropriate to each geographical location. • Create all scenes based on original game design. • Create an ending for the game.

  8. What would be Different –Second Time Around? • Plan more logically • Started with actual game design screens –save time upfront. • Utilized a game design software that entailed more visual design.

  9. Game Design • Flash MX software used for game design. • Created Story Boards of game format. • Inserted graphics • Imported sound and graphics into the environments. • Based games on frame actions.

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