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The Super Nintendo Entertainment System (SNES) emerged from the NES, revolutionizing gaming with its 16-bit graphics, making it the top console of the 90s. Nintendo continued to innovate with the GameCube, DS series, and the groundbreaking features of the 2004 portable game console, which introduced touchscreen, Wi-Fi, and microphone capabilities. The Wii series marked a significant shift in gaming dynamics, allowing Nintendo to compete effectively with Sony. Despite the challenges faced by the Wii U, Nintendo's strategic licensing and mobile game development have reshaped the gaming landscape.
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Super Nintendo Entertainment System - develop from NES, - have a graphic technology 16 byte - the best console in that years for 90generation • Nintendo 94 • Nintendo Gamecube
Nintendo DS Series Era • Revolusioner portable game (2004) • Features : - first touchscreen game - wi-fi connection - mikrofon NDS types : - NDS Lite (2006) - NDS DSi (2008) - NDS Dsi XL (2010) - NDS 3DS (2012)
Nintendo Wii Series Nintendo Wii (2006) Nintendo Wii U (2012)
Strategy • Compete in turbulent, high-velocity market. • 3 ways to compete in turbulent, high velocity market: + Reacting to Change + Anticipating Change + Leading Change
Nintendo Wii Case • Nintendo will face several risk. • The most Important thing for Nintendo. • Nintendo reconstruct the rule of the game. • With Wii, Nintendo can influence significantly the sales of Sony Playstation.
Conclusion Gamepad Wii U and the new control system is not quite intuitive and innovative responses to take gamers as its predecessor , the Nintendo Wii
Suggestion Nintendo had to license the IP to the developers of mobile games and put it on the Game Boy and Game Boy Advance , allowing gamers back to Nintendo and created a new market share .