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Dialog Design

Dialog Design. Speech/Natural Language Pen & Gesture. Dialog Styles. 1. Command languages 2. WIMP - Window, Icon, Menu, Pointer 3. Direct manipulation 4. Speech/Natural language 5. Gesture, pen. Natural input. Universal design Take advantage of familiarity, existing knowledge

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Dialog Design

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  1. Dialog Design Speech/Natural Language Pen & Gesture

  2. Dialog Styles 1. Command languages 2. WIMP - Window, Icon, Menu, Pointer 3. Direct manipulation 4. Speech/Natural language 5. Gesture, pen

  3. Natural input • Universal design • Take advantage of familiarity, existing knowledge • Alternative input & output • Multi-modal interfaces • Getting “off the desktop”

  4. Agenda • Speech • Natural Language • Other audio • PDAs & Pen input styles • Gesture

  5. When to Use Speech • Hands busy • Mobility required • Eyes occupied • Conditions preclude use of keyboard • Visual impairment • Physical limitation

  6. Waveform & Spectrogram • Speech does not equal written language

  7. Parsing Sentences "I told him to go back where he came from, but he wouldn't listen."

  8. Speech Input • Speaker recognition • Speech recognition • Natural language understanding

  9. Speaker Recognition • Tell which person it is (voice print) • Could also be important for monitoring meetings, determining speaker

  10. Speech Recognition • Primarily identifying words • Improving all the time • Commercial systems: • IBM ViaVoice, Dragon Dictate, ...

  11. Recognition Dimensions • Speaker dependent/independent • Parametric patterns are sensitive to speaker • With training (dependent) can get better • Vocabulary • Some have 50,000+ words • Isolated word vs. continuous speech • Continuous: where words stop & begin • Typically a pattern match, no context used Did youvs. Didja

  12. Recognition Systems • Typical system has 5 components: • Speech capture device - Has analog -> digital converter • Digital Signal Processor - Gets word boundaries, scales, filters, cuts out extra stuff • Preprocessed signal storage - Processed speech buffered for recognition algorithm • Reference speech patterns - Stored templates or generative speech models for comparisons • Pattern matching algorithm - Goodness of fit from templates/model to user’s speech

  13. Errors • Systems make four types of errors: • Substitution - one for another • Rejection - detected, but not recognized • Insertion - added • Deletion - not detected • Problems with recovery

  14. My flight experience uh, I started off as a private pilot and then I spent 20 years flying as a navigator on C130s in the air force and I currently fly as a first officer on the SAAB 340 turboprop. my flight experience a and I started off as a private pilot and I spent 20 years flying is a navigator on C-130s in the Air Force and I currently fly as a first officer on the sound 340 turboprop. Recognition Example:

  15. Here here's one of the thoughts I'd throw in on that. I'd agree with Howard that the combination of checklists and flows is the way way to manage things best. hair and here's one of the outside troodon and an eye to agree with power that the domination checklists and flows is the way that managed things best And another example

  16. Natural Language Understanding • Putting meaning to the words • Input might be spoken or typed • Holy grail of Artificial Intelligence problems

  17. Eliza - a “Faked” Understanding • Person : Men are all alike.ELIZA : In what way?Person : They're always bugging us about something or other.ELIZA : Can you think of a specific example?Person : Well, my boyfriend made me come here.ELIZA : Your boyfriend made you come here?Person : He says I'm depressed much of the time.ELIZA : I am sorry to hear that you are depressed.Person : It's true. I am unhappy.ELIZA : Do you think coming here will help you not to be unhappy?Person : I need some help, that much seems certain.ELIZA : What would it mean to you if you got some help?Person : Perhaps I could learn to get along with my mother.ELIZA : Tell me more about your family • http://www-ai.ijs.si/eliza/eliza.html • Weizenbaum, J., "ELIZA -- A computer program for the study of natural language communication between man and machine", Communications of the ACM 9(1):36-45, 1966

  18. Natural Language Domains • Conceptual: total set of objects/actions • Knows about managers and salaries • Functional: what can be expressed • What is the salary of Joe’s manager? Who is Mary’s manager? • Syntactic: variety of forms • What is the salary of the manager of Joe? • Lexical: word meanings, synonyms, vocabulary • What were the earnings of Joe’s boss

  19. NL Factors/Terms • Syntactic • Grammar or structure • Prosodic • Inflection, stress, pitch, timing • Pragmatic • Situated context of utterance, location, time • Semantic • Meaning of words

  20. SR/NLU Advantages • Easy to learn and remember • Powerful • Fast, efficient (not always) • Little screen real estate

  21. SR/NLU Disadvantages • Assumes domain knowledge • Doesn’t work well enough yet • Requires confirmation • And recognition will always be error-prone • Expensive to implement • Unrealistic expectations • Generate mistrust/anger

  22. Speech Output • Tradeoffs in speed, naturalness and understandability • Male or female voice? • Technical issues (freq. response of phone) • User preference (depends on the application) • Rate of speech • Technically up to 550 wpm! • Depends on listener • Synthesized or Pre-recorded? • Synthesized: Better coverage, flexibility • Recorded: Better quality, acceptance

  23. Speech Output • Synthesis • Quality depends on software ($$) • Influence of vocabulary and phrase choices • http://www.research.att.com/projects/tts/demo.html • Recorded segments • Store tones, then put them together • The transitions are difficult (e.g., numbers)

  24. Designing the Interaction • Constrain vocabulary • Limit valid commands • Structure questions wisely (Yes/No) • Manage the interaction • Examples? • Slow speech rate, but concise phrases • Design for failsafe error recovery • Visual record of input/output • Design for the user – Wizard of Oz

  25. Speech Tools/Toolkits • Java Speech SDK • FreeTTS 1.1.1http://freetts.sourceforge.net/docs/index.php • IBM JavaBeans for speech • Microsoft speech SDK (Visual Basic, etc.) • OS capabilities (speech recognition and synthesis built in to OS) (TextEdit) • VoiceXML

  26. General Issues in Choosing Dialogue Style • Who is in control - user or computer • Initial training required • Learning time to become proficient • Speed of use • Generality/flexibility/power • Special skills - typing • Gulf of evaluation / gulf of execution • Screen space required • Computational resources required

  27. Non-speech audio • Traditionally used for warnings, alarms or status information • Sounds provide information that help reduce error. Eg: typing, video games • Multi-modal interfaces

  28. Additional benefits of non-speech audio • Good for indicating changes, since we ignore continuous sounds • Provides secondary representation • Supports visual interface • Tradeoff in using natural (real) sounds vs. synthesized noises.

  29. Non-speech audio examples • Error ding • Info beep • Email arriving ding • Recycle • Battery critical • Logoff • Logon Others?

  30. Pen and Gesture

  31. PDAs • Becoming more common and widely used • Smaller display (160x160), (320x240) • Few buttons, interact through pen • Estimate: 14 million shipped by 2004 • Improvements • Wireless, color, more memory, better CPU, better OS • Palmtop versus Handheld

  32. No Shredder…

  33. http://www.vaio.sony.co.jp/Products/VGN-U50/ http://sonyelectronics.sonystyle.com/micros/clie/ http://www.oqo.com/ http://www.blackberry.com/

  34. Input • Pen is dominant form for PDA and Tablet • Main techniques • Free-form ink • Soft keyboard • Numeric keyboard => text • Stroke recognition - strokes not in the shape of characters • Hand printing / writing recognition • Sometimes can connect keyboard or has modified keyboard (e.g. cell phones)

  35. Soft Keyboards • Common on PDAs and mobile devices • Tap on buttons on screen

  36. Soft Keyboard • Presents a small diagram of keyboard • You click on buttons/keys with pen • QWERTY vs. alphabetical • Tradeoffs? • Alternatives?

  37. Numeric Keypad -T9 • Tegic Communications developed • You press out letters of your word, it matches the most likely word, then gives optional choices • Faster than multiple presses per key • Used in mobile phones • http://www.t9.com/

  38. Cirrin - Stroke Recognition • Developed by Jen Mankoff (GT -> Berkeley CS Faculty -> CMU CS Faculty) • Word-level unistroke technique • UIST ‘98 paper • Use stylus to go from one letterto the next ->

  39. Quikwriting - Stroke Recogntion • Developed by Ken Perlin

  40. Quikwriting Example p l e Said to be as fast as graffiti, but have to learn more http://mrl.nyu.edu/~perlin/demos/Quikwrite2_0.html

  41. Hand Printing / Writing Recognition • Recognizing letters and numbers and special symbols • Lots of systems (commercial too) • English, kanji, etc. • Not perfect, but people aren’t either! • People - 96% handprinted single characters • Computer - >97% is really good • OCR (Optical Character Recognition)

  42. Recognition Issues • Off-line vs. On-line • Off-line: After all writing is done, speed not an issue, only quality. • Work with either a bit map or vector sequence • On-line: Must respond in real-time - but have richer set of features - acceleration, velocity, pressure

  43. More Issues • Boxed vs. Free-Form input • Sometimes encounter boxes on forms • Printed vs. Cursive • Cursive is much more difficult to impossible • Letters vs. Words • Cursive is easier to do in words vs individual letters, as words create more context

  44. More Issues • Using context & words can help • Usually requires existence of a dictionary • Check to see if word exists • Consider 1 vs. I vs. l • Training - Many systems improve a lot with training data

  45. Special Alphabets • Graffiti - Unistroke alphabet on Palm PDA • What are yourexperienceswith Graffiti? • Other alphabets or purposes • Gestures for commands

  46. Pen Gesture Commands • Might mean delete • Insert • Paragraph Define a series of (hopefully) simple drawing gesturesthat mean different commands in a system

  47. Pen Use Modes • Often, want a mix of free-form drawing and special commands • How does user switch modes? • Mode icon on screen • Button on pen • Button on device

  48. Error Correction • Having to correct errors can slow input tremendously • Strategies • Erase and try again (repetition) • When uncertain, system shows list of best guesses (n-best list) • Others??

  49. More ink applications • Signature verification • Notetaking • Electronic whiteboards and large-scale displays • Sketching

  50. Free-form Ink • Ink is the data, take as is • Human is responsible forunderstanding andinterpretation • Like a sketch pad • Often time-stamped

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