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VIP: Benefits to Students Realistic Team Experience

VIP: Benefits to Students Realistic Team Experience Opportunity to Learn/Master different Roles/Skills In-Depth Experience in their Field Authentic Multi-Disciplinary Experience Knowledge Exchange across many Boundaries Provide a Compelling Reason to be on Campus

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VIP: Benefits to Students Realistic Team Experience

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  1. VIP: Benefits to Students • Realistic Team Experience • Opportunity to Learn/Master different Roles/Skills • In-Depth Experience in their Field • Authentic Multi-Disciplinary Experience • Knowledge Exchange across many Boundaries • Provide a Compelling Reason to be on Campus • Preparation for Work / Grad School • Understanding of the Innovation Process • Fun!

  2. VIP: Benefits to Companies • Work with Teams in Your Areas of Interest • Partner with Teams in Your Area • Research and Design Activities • Build long-term Relationships with Students • UGs: Internships after sophomore and junior years • Grads: Research collaboration • Basic VIP Partnership has Zero Overhead • Students own IP like other design programs • Companies receive updates on project progress • Research Contract per Master Agreement • Partner with VIP Program

  3. Proposal Opportunities (1) • NSF-IUSE: framework for all investments in research and development that are critical for curricular improvement in undergraduate STEM education, within formal and informal learning environments. • use and build evidence about improved STEM instructional practices • design and study innovative learning opportunities • create, implement, and test program, curricular, course, and technology-driven models • develop, implement, and test creative approaches for adoption of education research into disciplinary teachings • develop and validate assessments/metrics for undergraduate STEM learning and instructional practice • conduct fundamental research on issues of undergraduate STEM teaching and learning

  4. Proposal Opportunities (2) • Improving Undergraduate STEM Education (IUSE:EHR). Has two tracks: • Engaged Student Learning: design, development, and research studies that involve the creation, exploration, or implementation of tools, resources, and models that show particular promise to increase engagement of undergraduate students in their STEM learning and lead to measurable and lasting learning gains. • Institutional and Community Transformation: innovative approaches to increase substantially the widespread use of highly effective, evidence-based STEM teaching and learning, curricular, and co-curricular practices in institutions of higher education or across/within disciplinary communities.

  5. Proposal Opportunities (3) • Each track has two tiers, and one tier has 2 levels: • Exploration and Design Tier: Deadline Nov 2, 2016. • Up to 5 years: $2M, Achieve propagation beyond a single institution or work to promote change across multiple STEM disciplines • Carry development to state where evaluation produces evidence • Development/Implementation Tier: Deadline Jan 11, 2017 • Up to 5 years: $3M, Support large-scale efforts and long-term research on efforts to effect change. • NSF HBCU-Undergraduate Program (HBCU-UP), to improve undergraduate education. • Letter of Intent July 26, 2016, Full Proposal Oct 4, 2016

  6. Proposal Opportunities (4) • EHR Core Research (ECR) . • Fundamental research in STEM education to: • Understand • Build theory to explain • Suggest interventions and innovations • Sept 8, 2016 • NSF Professional Formation of Engineers (PFE) • CAREER, ERC, STC, NUE and all other NSF Proposals • VIP as the Education Component and as aid for Broader Impact • Workforce Development Component of any ERC • Industry Partnerships • With Consortium, With Sites, With teams • Endowment Opportunities

  7. Proposal Opportunities (5) • NSF-RED Revolutionizing Engineering & CS Departments

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