Explore motion diagrams, vectors vs. scalars, velocity, acceleration, and graphical representation of vectors in this comprehensive physics guide. Includes equations, examples, and practical applications.
Une image / un lien ci-dessous est fourni (tel quel) pour télécharger la présentation
Politique de téléchargement : le contenu du site vous est fourni TEL QUEL pour votre information et votre usage personnel ; il ne peut être vendu, concédé sous licence ni partagé sur d’autres sites sans l’accord de son auteur.Le contenu vous est fourni TEL QUEL, pour votre information et votre usage personnel uniquement.Téléchargez la présentation en cliquant sur ce lien.Lors du téléchargement, si vous ne parvenez pas à télécharger une présentation, l’éditeur a peut-être supprimé le fichier de son serveur.Pendant le téléchargement, si vous ne parvenez pas à obtenir une présentation, le fichier a peut-être été supprimé par l’éditeur.
F I N
Plus de contenu associé
Transcription de la présentation
CHAPTERS 3 & 4 • 3.1 Picturing Motion • Motion Diagrams • A series of consecutive frames (frame by frame) of the motion of an object. Similar to movie film (30 frames per second).
The Particle Model • Motion diagram of wheel with two different dots, center of wheel and edge of wheel.
3.2 Where & When? • Coordinate Systems • 2 dimensional • AKA x-y coordinate system
Vectors and Scalars • Scalar Quantity= • A quantity that tells you only the magnitude (size/amount) of something. • A number with units. • Examples: • 42kg, 100oC, 40s, 10hr, $89, 100m/s,
Vector Quantity • Vector Quantity= • Magnitude with direction. • Example: • 46km/hr North, 15m/s SW, 58km→ • Vectors are drawn to scale, the larger the vector, the larger the magnitude. • Examples on board.
Time Intervals and Displacement • Displacement (Δd) = • The distance and direction between two positions. • Δd = df – di • df = final position • di = initial position • Δd can be positive/negative • Examples on number line.
Time Interval (Δt) = • The time required for an object to complete some displacement. • Δt = tf – ti • tf = final time • ti = initial time (usually ti = 0) • Δt is always positive
3.3 Velocity and Acceleration • Velocity • Speed vs velocity, is there a difference or are the terms interchangeable? • Speed examples: • 57m/s, 37km/hr, 17cm/yr, 68mph • speed is a scalar quantity.
Velocity = • Speed with direction, a vector quantity. • Examples: • 57ms East, 37km/hr SE, 17 cm/yr→, 68mph West
Δddf – di • avg vel = Δt = tf – ti = • 9m – 0m9m • 3s – 0s = 3s = 3m/s
Other Examples • 1. A runner begins at the starting line and crosses the 80m finish line in 4 seconds. What is the runner’s average velocity? • A = 20m/s • 2. A car travels from the school, 200km West in 5hr. What is the car’s average velocity? • A = -40km/hr
Instantaneous Velocity = ? • The speed and direction of an object at a particular “instant” in time, how fast it is moving right now. • Examples of instantaneous velocity = • Speedometer, radar gun, tachometer
EQUATIONS • V = vi + at v = vel (inst/final) vi = initial velocity • V2 = vi2 + 2aΔd Δd = df - di • df = di + vΔt
Acceleration (a) = • The rate of change in velocity (Δv). Δvvf - vi • a = Δt = tf - ti • Example: A car pulls out from a stop sign, 20s later it is traveling West at 40m/s. What is the car’s acceleration.
All problems all year for every chapter MUST have the following or points will be deducted. HOMEWORK INCLUDED! • 1. A sketch/drawing or FBD. • 2. Table of Known/unknown values. • 3. Write the equation(s) to be used. • 4. Plug in numbers • 5. Show ALL steps/work.
4.1 Properties of Vectors • Graphical representation = • An arrow is drawn to scale and at the proper direction. • The length of the arrow represents the magnitude of the vector.
Resultant Vector (R) = • The sum of two or more vectors. • The order of adding the vectors does not matter, just like adding any other values. • Since the vectors are drawn to scale, the magnitude of the resultant ( R ) can be measured with a ruler.
Resultant Vector Example • Example on board: • 2 different paths – use meter stick • The resultant vectors (R), are equal, the path does not matter, when all the individual vectors are added together the resultants will be equal.
Can you use the Pythagorean Theorem? • NO! • Why not? • Because the triangle is NOT a right triangle. • How can you solve for the resultant? • You must use the LAW of Cosines.
Relative Velocities: Some Applications • You are in a bus traveling at a velocity of 8m/s East. You walk towards the front of the bus at 3m/s, what is your velocity relative to the street? • 11m/s
A plane is traveling North at 800km/h, the wind is blowing East at 150km/h. What is the speed of the plane relative to the ground? • 1. Draw sketch of vectors • 2. List known/unknown • 3. Write equation • 4. Plug in numbers • 5. Solve showing all work/steps
Boat/River Example • A river flows South at 8m/s, a boat travels due East at 15m/s. Where will the boat end up and what will the boat’s speed be relative to the shore? • 1. Draw sketch of vectors • 2. List known/unknown • 3. Write equation • 4. Plug in numbers • 5. Solve showing all work/steps