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Augmented Reality and Children’s Books

Augmented Reality and Children’s Books. Anne Nechvatal Jennifer Lewis. Agenda. What is Augmented Reality How it is used in children’s books Apps Q & A Demo. What is Augmented Reality?.

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Augmented Reality and Children’s Books

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  1. Augmented Reality and Children’s Books Anne Nechvatal Jennifer Lewis

  2. Agenda • What is Augmented Reality • How it is used in children’s books • Apps • Q & A • Demo

  3. What is Augmented Reality? AR is a technology that uses a webcam and a trigger image embedded in a book or card to create interactive 3-D models on a computer.

  4. Examples ofAR Books Picture Books Nonfiction Chapter Books

  5. Why AR? • 21st Century Media Centers should have a wide variety of media formats: books, magazines, audio books, e-books, databases and multimedia books. • Infuse Technology • High Interest for students

  6. Why AR in Education AR is a revolutionary concept that makes virtual, 3D objects appear in the real world, attached to real objects. Users look through a Viewing Device or at a monitor to see virtual objects like planets, volcanoes, the human heart or dinosaurs. These can be attached to cards, the pages of a book, interactive white board or even on the floor or wall to provide a 3D animated replica that fills the room. Virtual objects excel at conveying spatial, temporal and contextual concepts-especially when the real objects (or real replicas) are too expensive, dangerous, or fragile. They can also be highly interactive, letting users erupt a volcano, build a human heart or pull planets out of the solar system for closer inspection. Jeff Dunn @ edudemic

  7. AR Applications • Education • Military • Medicine • Sports • Travel and tourism • Architecture

  8. Considerations • Hardware • PC or Mac • Tablet or Smartphone • Software • Availability • Download from website or CD • Apps

  9. Triggers (a.k.a. markers) Embedded in text Cards • Often use gesture recognition • Can be difficult to maneuver • Not easily lost or damaged • Use keyboard to control • Easier to manipulate • Lose or damaged • Can be photocopied

  10. Applications in the classroom and media center Introducing a new unit Engaging Interactive Multimedia lessons Small group work Incentives Check out Book reviews Scavenger Hunts

  11. Tips • Download webcam before lesson • Test everything in advance • Purchase several copies of the same book • Only one webcam can be in use at a time

  12. Purchasing • http://bookscomealive.co.uk/ • http://www.3dpops.dkonline.com/ • http://www.thereadingwarehouse.com/search.php • http://bookoutlet.com/ • http://www.bookdepot.com/ • http://www.dawnpub.com/

  13. Apps • Aurasma • ColAR Mix • Lunch Rush! • Shape Quest • AR Flashcards • Space Flashcards • Freedom Stories • Layar • Junaio • Spacecraft 3D • TRACLabs Atlas • String • AR Basketball

  14. LessonExample

  15. Augmented Reality in Education An array of apps, web tools, and games designed to enhance learning through interactive experiences.

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